US All Star Federation Cheer Rules 2026

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Flashcards covering the US All Star Federation (USASF) cheer rules for Tumbling, Stunts, Pyramids, Dismounts, and Tosses across Levels 1 through 7, including Novice and Prep divisions.

Last updated 1:57 AM on 7/27/26
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25 Terms

1
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Level 1 Standing Tumbling

Skills with constant physical contact with the performing surface such as cartwheels, rolls (forward and backward), walkovers, and handstands.

2
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Level 2 Running Tumbling

Skills including a handspring series, but no twisting or turning is allowed after a back handspring step out.

3
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Level 3 Running Tumbling

Skills up to 11 flipping and 00 twisting rotations; includes aerial cartwheels, front tucks, and 34\frac{3}{4} front flips.

4
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Level 4 Standing Tumbling

Includes standing tucks and tucks from a back handspring entry; allowed 11 flip and 00 twisting.

5
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Level 5 Running Tumbling

Up to 11 flipping and 11 twisting rotation; must be immediately preceded by a running round off or handspring(s).

6
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Level 6 Standing Tumbling

Up to 11 flipping and 22 twisting rotations; if exceeding 11 twist, must be preceded by at least 22 consecutive non-twisting, backward traveling tumbling skills.

7
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Level 1 Stunt Spotter

Required for prep level and above; not required for floor stunts like shoulder sits, T-lifts, or stunts supported only at the waist.

8
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Level 2 Stunt Height

Waist level single leg stunts and prep level two leg stunts (which may immediately pass through an extended position).

9
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Level 3 Stunt Twisting

Up to 12\frac{1}{2} twist to extended single leg; up to 11 twist to prep level or below; up to 11 twist to extended two leg stunt.

10
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Helicopter (Level 4 Release Move)

Up to 180180 degrees with 00 twisting; requires 33 catchers with 11 catcher at the head and shoulder area of the top person.

11
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Rewinds (Level 6 Stunt Exception)

Allowed 11 flipping rotation ONLY and 00 twisting; requires a minimum of 11 catcher and 11 spotter for single based stunts.

12
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General Pyramid Height (Levels 1-6)

Pyramids must follow stunt and dismount rules and are allowed up to 22 high.

13
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Level 4 Braced Inversions/Flips

Requires 22 bracers; allowed up to 1141 \frac{1}{4} flipping and 00 twisting; may NOT change bases; requires 33 catchers.

14
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Level 1 Dismounts

Includes straight pop downs and basic straight cradles; waist level cradles are NOT allowed.

15
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General Toss Bases

A minimum of 33 and maximum of 44 tossing bases are required, with one base positioned behind the top person.

16
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Level 3 Tosses

Allowed 1141 \frac{1}{4} twists; may NOT exceed 11 trick (Ball X Arch does not count as a trick).

17
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Level 7 Standing Tumbling

Up to 11 flipping and 22 twisting rotations; if exceeding 11 twist, must be immediately preceded by at least one backward traveling, non-twisting tumbling skill.

18
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Level 7 Stunt Height

Allowed above prep level single leg stunts.

19
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Level 7 Ground Level Rewinds

Allowed 1141 \frac{1}{4} flipping and 1141 \frac{1}{4} twisting rotations; toe pitch and leg pitch tosses are allowed to initiate these skills.

20
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Level 7 Pyramid Height

Up to 2122 \frac{1}{2} high; tower pyramids are also allowed.

21
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Level 7 Flyovers

Top persons tossed to another set of bases; allowed up to 00 flipping and 1121 \frac{1}{2} twisting rotations or 34\frac{3}{4} front flips with 00 twists.

22
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International Division Co-Ed Athlete Limit

The maximum number of males on a Co-Ed team may not exceed 23\frac{2}{3} of the total athletes on the team.

23
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All Star Novice Routine Time

Routines may not exceed 1:301:30 in length.

24
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Tiny Novice Tumbling Restrictions

The ONLY two tumbling skills allowed are cartwheels and forward rolls; handstands and backbend/bridges are NOT allowed.

25
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All Star Prep Routine Time

Routines may not exceed 2:002:00 in length.