Ad and Promo unit 2

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61 Terms

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Eight distinct human values

Self-Direction

Stimulation

Hedonism

Achievement

Security

Conformity

Tradition

Benevolence

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Individualistic cultures

Self Direction

Stimulation

Hedonism

Achievement

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Collectivistic cultures

Conformity, Tradition, Benevolence, Security

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Source:

A person or organization that has information to share with another person or group of people

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Encoding:

Putting thoughts, ideas, or information into a symbolic form

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Channel:

  • Facilitates communication between sender and receiver 

  • Non personal channel or mass media 

  • Personal channel or direction communication between two or more persons 

  • Word of mouth 

  • Buzz marketing 

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Viral Marketing:

  • Propagating marketing relevant messages with the help of individual consumers 

  • Factors Affecting success: Message characteristics, individual sender or receiver characteristics, social network characteristics 

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Seeding:

Identifying and targeting influential consumers who can help spread a marketing message.

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Receiver:

A person with whom the sender shares thoughts or information

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Decoding:

Transforming and interpreting a message's meaning.

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Persuasion Matrix:

Helps marketers see how each element of a persuasive message interacts with the audience to influence their attitudes and behaviors.

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Direct Source:

Delivers a message and/or endorses a product or service

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Indirect source

Draws attention to and enhances the appearance of an ad

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Fear appeal

  • Evoke an emotional response to a threat and arouse individuals to take steps to remove the threat

  • Effective when the recipient is: Self confident and prefers to cope with dangers, a non user of the product

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Protection Motivation Model 

  • States that ads using fear appeals should give the target audience information on the:

  • - Severity of the threat

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Humor appeal

Attract and hold consumers attention

Put consumers in a positive mood

Increase consumers liking of the ad and their feeling toward their product

Distract the consumer from counterarguing against the message

May wear out faster than serious appeals

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Holistic Cognition

Common in East Asian cultures, this approach focuses on the broader context, relationships, and the interconnectedness of objects. It often embraces contradictions and change, emphasizing harmony within the environment.

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Analytic Cognition

Predominantly seen in Western cultures, this style isolates objects from their surroundings, categorizes them, and applies formal logic and rules. It emphasizes individual attributes over contextual relationships

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Western thinking

Based on formal logic and shared attributes

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Eastern thinking

Based on relationship between objects

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Americans view on brand extensions

Americans reject extensions that don’t “fit” with
characteristics of parent brand

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Indians view on brand extensions

React more favorably to brand extension

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Subcultures

Smaller segments within a culture, whose beliefs, values,
norms, and patterns of behavior set them apart from the
larger cultural mainstream

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Social class

Homogeneous divisions in a society into which people sharing similar lifestyles, values, norms, understand behaviors can be grouped

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Reference groups

Group whose presumed perspectives or values are being ed by an individual as the basis for his or her judgments, opinions, and actions

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Situational determinants

Specific situation in which consumers plan to use the product or brand directly affects their perceptions, preferences, and purchase behaviors

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New methodologies

Qualitive methods

Linguistic or historical perspective of communications

Examining the symbolic meaning of advertising and the facets of consumption

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New insights

Leads to better understanding of:
• Cultural significance of advertising messages
• Influence of advertising images on society

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Transmission model

says we transmit signals or messages over distance for the purpose of control

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AIDA model

A model that depicts the successive stages a buyer passes through in the personal selling process, including attention, interest, desire, and action

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Hierarchy of effects model

A model of the process by which advertising works that assumes a consumer must pass through a sequence of steps from initial awareness to eventual action

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Innovation adoption model

A model that represents the stages a consumer passes through in the adoption process for an innovation such as a new product. The series of steps includes awareness, interest, evaluation trial, and adoption

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Cognitive stage

Represents what the receiver knows or perceives about the particular product or brand

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Affective stage

Receivers feelings or affect level for the particular brand

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Behavioral stage

Refers to the consumers action toward the brand

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Traditional response models

cognitive - affective - behavioral

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Standard learning

Learn - feel - do

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Dissonance/attribution

do - feel - learn

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Low involvement

learn - do - feel

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Success depends on:

Audiences interpretation

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Cognitive responses

Thoughts that occur to individuals while reading, viewing, and/or hearing a communication

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ELM stands for:

Elaboration Likelihood model

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What is ELM?

ELM focuses on the way consumers respond to
persuasive messages, based on the amount and
nature of elaboration or processing of
information.

Focuses on the differences in the ways
consumers process and respond to persuasive
messages
• Attitude formation or change process
• Depends on the amount and nature of elaboration
that occurs in response to a persuasive message
• Elaboration likelihood is a function of:
• Motivation
• Ability


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Persuasion matrix

Helps marketers see how each controllable element interacts with the consumers response process

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Independent variables:

Controllable components of the communication process

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Dependent variables

The steps a receiver goes through in being persuaded

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Internalization

Adopting the opinion of a credible communicator and the belief that information from this source is accurate

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Sleeper effect:

Persuasiveness of a message increases with the passage of time

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Evaluative conditioning

Produces favorable attitudes by pairing objects with images or music of positive valence

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Source Power

Source is capable of administering rewards and punishments to the receiver

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Compliance:

receiver accepts a source persuasive influence and acquiesces of his or her position

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Primary effect

Information presented first is most effective

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Recency effect

Last arguments presented ae most persuasive

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Conclusion drawing

Messages with explicit conclusions are more easily understood and effective in influencing attitudes

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Comparative advertising

Directly or indirectly naming competitors in an ad
and comparing one or more attributes

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Clutter

Amount of advertising in a medium
• All the nonprogram material that appears in the
broadcast environment


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Qualitative media effect

Influence the medium
has on a message
• Image of the media vehicle affect reactions to the
message.

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Effects of Mass Media

differences in information processing
• Self-paced—Readers process the ad at their own rate
and study it as long as they desire
• Newspapers, magazines, direct mail, and Internet
• Externally paced—Transmission rate is controlled by
the medium
• Radio and television

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Disadvantages of Humor
Appeals

Harm recall and
comprehension
• Harm complex copy
registration
• Do not aid persuasion
in general
• Do not aid source
credibility
• Not very effective in
bringing about sales


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Humor appeals

Attract and hold consumers’ attention
• Put consumers in a positive mood
• Increase consumers' liking of the ad and their feeling
toward the product
• Distract the consumer from counterarguing against
the message
• May wear out faster than serious appeals
• Wearout: Tendency of a commercial to lose effectiveness
when seen or heard repeatedly

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Protection Motivation Model

States that ads using fear appeals should give the
target audience information on the:
• Severity of the threat
• Probability of its occurrence
• Effectiveness of a coping response
• Ease with which the response can be implemented