KHS 301 Lecture 8: Linear Kinematics, Motion Capture, Linear Motion

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31 Terms

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Kinematics

the branch of dynamics concerned with the description of motion

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Motion

the process of changing position

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Motion Analysis

• Science of comparing sequential skill images captured from photo graphing a body in motion

• Calculate angular & linear displacement, distance, joint position & ROM, velocity, speed, acceleration, 2D/3D

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Two-Dimensional Motion Analysis

• X & Y axes

• Frames = 50-60 Hz

• Qualitative analyses, limited quantitative analyses

• Calibration - reference object (1m) captured in view & converted to pixels

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Calibration in 2D

reference object (1m) captured in view & converted to pixels

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Three-Dimensional Motion Analysis

• Multiple cameras - x, y, & z axes

• High-speed cinematography- 100 to > 500 Hz

• Calibration: reference static or dynamic objects of known dimension with multiple markers

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Calibration in 3D

reference static or dynamic objects of known dimension with multiple markers

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Preferred for Motion Analysis

3D Motion Analysis

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Digitization

Conversion of parts of image to numerical position data (frame-by-frame)

- Manual - cursor is moved, "clicked", & marked

- Automatic - reflective markers are automatically defined

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Manual Digitization

cursor is moved, "clicked", & marked

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Automatic Digitization

reflective markers are automatically defined

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How many Data points/sec would be generated at 50 Hz with using 15 markers?

750 data pts/sec

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Linear Motion (Translation)

all points on body or object move same distance, in the same direction, at the same time

- Rectilinear

- Curvilinear

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Rectilinear

linear motion

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Curvilinear

curved pathway

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Example of a Curvilinear Motion?

Long Jump

<p>Long Jump</p>
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Angular Motion (Rotational, Rotary)

all points on a body or object move in circles about same axis

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Examples of Angular Motion

- Isolated limb movements

- Somersault

- Ball rotation

- Golf drive

- Baseball/softball swing

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General Motion

Combining Angular and Linear Motion

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Examples of General Motion

extension of knee (angular) & flexion of hip (angular) produces linear motion of body

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Linear Kinematics

- Position

- Displacement and Distance

- Speed and Velocity

- Acceleration and Deceleration

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Position

• "Location in space"

• Describes object location in athletics

- Position of players, position during running, jumping, throwing, lifting, joint or body segment position (ROM)

• Coordinate system (reference system)

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Cartesian plane (coordinate plane)

Consists of origin, x & y axis, & a coordinate point (X,Y) in 2-D plane, + axis (Z) in 3-D

- Rene Descartes

- Used to coordinate position

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Distance

measure of total length of path followed

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Displacement

straight-line length in a specific direction from initial to final position

- Vector quantity

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Speed

rate of motion in relation to distance"

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Speed Equation

Δ distance / time (m/sec)

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Velocity

"rate of motion in a specific direction in relation to displacement"

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Velocity Equation

Δ displacement / time (m/sec)

- Vector quantity

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instantaneous speed

The rate at which an object is moving at a given moment in time

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Phases of Sprinting

Acceleration, Maximum Speed, Deceleration