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Kinematics
the branch of dynamics concerned with the description of motion
Motion
the process of changing position
Motion Analysis
• Science of comparing sequential skill images captured from photo graphing a body in motion
• Calculate angular & linear displacement, distance, joint position & ROM, velocity, speed, acceleration, 2D/3D
Two-Dimensional Motion Analysis
• X & Y axes
• Frames = 50-60 Hz
• Qualitative analyses, limited quantitative analyses
• Calibration - reference object (1m) captured in view & converted to pixels
Calibration in 2D
reference object (1m) captured in view & converted to pixels
Three-Dimensional Motion Analysis
• Multiple cameras - x, y, & z axes
• High-speed cinematography- 100 to > 500 Hz
• Calibration: reference static or dynamic objects of known dimension with multiple markers
Calibration in 3D
reference static or dynamic objects of known dimension with multiple markers
Preferred for Motion Analysis
3D Motion Analysis
Digitization
Conversion of parts of image to numerical position data (frame-by-frame)
- Manual - cursor is moved, "clicked", & marked
- Automatic - reflective markers are automatically defined
Manual Digitization
cursor is moved, "clicked", & marked
Automatic Digitization
reflective markers are automatically defined
How many Data points/sec would be generated at 50 Hz with using 15 markers?
750 data pts/sec
Linear Motion (Translation)
all points on body or object move same distance, in the same direction, at the same time
- Rectilinear
- Curvilinear
Rectilinear
linear motion
Curvilinear
curved pathway
Example of a Curvilinear Motion?
Long Jump
Angular Motion (Rotational, Rotary)
all points on a body or object move in circles about same axis
Examples of Angular Motion
- Isolated limb movements
- Somersault
- Ball rotation
- Golf drive
- Baseball/softball swing
General Motion
Combining Angular and Linear Motion
Examples of General Motion
extension of knee (angular) & flexion of hip (angular) produces linear motion of body
Linear Kinematics
- Position
- Displacement and Distance
- Speed and Velocity
- Acceleration and Deceleration
Position
• "Location in space"
• Describes object location in athletics
- Position of players, position during running, jumping, throwing, lifting, joint or body segment position (ROM)
• Coordinate system (reference system)
Cartesian plane (coordinate plane)
Consists of origin, x & y axis, & a coordinate point (X,Y) in 2-D plane, + axis (Z) in 3-D
- Rene Descartes
- Used to coordinate position
Distance
measure of total length of path followed
Displacement
straight-line length in a specific direction from initial to final position
- Vector quantity
Speed
rate of motion in relation to distance"
Speed Equation
Δ distance / time (m/sec)
Velocity
"rate of motion in a specific direction in relation to displacement"
Velocity Equation
Δ displacement / time (m/sec)
- Vector quantity
instantaneous speed
The rate at which an object is moving at a given moment in time
Phases of Sprinting
Acceleration, Maximum Speed, Deceleration