Modeling and Simulation Flashcards

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Vocabulary flashcards based on lecture notes for exam preparation.

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52 Terms

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Simulation

The imitation of the operation of a real-world process or system over time.

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Model

A simplification of a real system used to study its behavior.

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Modeling

The process of representing a system with a specific tool to study its behavior.

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Analytic Model

A model where a mathematical approach is feasible.

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Simulation Model

A model used for complex systems.

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Experimental Model

A model used when the real system already exists.

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System

Any set of interrelated components acting together to achieve a common objective.

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System Boundary

The defined limit of a system, separating it from its environment.

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System Environment

The external surroundings and factors that can affect a system.

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Entity

An object of interest in a system (e.g., machines in a factory).

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Attribute

A property of an entity (e.g., speed, capacity).

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Activity

Represents a time period of specified length within a system (e.g., welding).

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State of a System

A collection of variables necessary to describe the system at any time.

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Event

An immediate occurrence that might change the state of the system.

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Endogenous Event

Activities and events occurring within a system.

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Exogenous Event

Activities and events in the environment that affect the system.

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Discrete System

A system where the state variable(s) change only at discrete points in time.

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Continuous System

A system where the state variable(s) change continuously over time.

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Hybrid System

A combination of continuous and discrete dynamic system behavior.

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Physical System

Systems with variables that can be measured with physical devices.

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Conceptual System

Systems where measurements are conceptual or imaginary and in qualitative form.

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Esoteric System

Systems where measurements are not possible with physical measuring devices.

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Independent System

A system where events have no effect upon one another.

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Cascaded System

A system where the effects of events are unilateral (one-way).

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Coupled System

A system where events mutually affect each other.

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Static Simulation Model

Represents a system at a particular point in time (Monte Carlo simulation).

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Dynamic Simulation Model

Represents systems as they change over time.

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Deterministic Simulation

Simulation models that contain no random variables.

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Stochastic Simulation

Simulation models that contain one or more random variables as inputs.

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Verification

Ensuring the computer program performs properly and the model is built right.

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Validation

Calibrating the model and ensuring that we built the right model.

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Random Experiment

An experiment with known outcomes whose outcome cannot be predicted with certainty.

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Sample Space

Set of ALL possible outcomes of a random experiment.

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Discrete Sample Space

A sample space that consists of a finite or countable infinite set of outcomes.

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Continuous Sample Space

A sample space that contains an interval of real numbers.

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Event (Probability)

A result of none, one, or more outcomes in the sample space.

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Conditional Probability

The probability of an event B given that event A has occurred, denoted as P(B|A).

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Discrete Random Variable

A random variable with a finite (or countable infinite) range.

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Probability Mass Function

Lists the probability that a discrete random variable takes on each of its possible values.

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Cumulative Distribution Function

Measures the probability that a random variable assumes a value less than or equal to x.

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Probability Density Function

For continuous random variable, that describes the relative likelihood for this random variable to take on a given value.

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Queueing System

A system where entities arrive, wait in a queue, and are served.

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Calling Population

The population of potential customers for a queueing system; can be finite or infinite.

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Queue Discipline

The logical ordering of customers in a queue that determines which customer is served.

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Inventory System

A system that manages and controls the stock levels of goods.

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Random Number Generator (RNG)

Any mechanism that produces independent random numbers.

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Pseudorandom Numbers (PRNs)

Numbers created by a random number generator that are calculated but appear random.

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Uniformity

Random numbers must be independently drawn from a uniform distribution.

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Independence

Each random number should be unpredictable from the previous number.

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Linear Congruential Generators (LCG)

A common type of random number generator using a recursive formula.

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Pseudorandom Numbers (PRNs)

Numbers created by a random number generator that are calculated but appear random.