Gaming Tech 1 Semester Vocab

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/52

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:12 AM on 1/13/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

53 Terms

1
New cards

acceleration

A change in velocity; typically refers to an increase in velocity.

2
New cards

algorithm

A complete, well-defined sequence of steps for completing a task or solving a problem.

3
New cards

argument

Information sent to a function that it needs to perform its action.

4
New cards

array

A collection of variables that are given the same name and are individually referenced by an index.

5
New cards

binary operator

An operator that works on two values.

6
New cards

Boolean

As an adjective, it relates to George Boole; as a noun, it refers to a Boolean variable or expression which has two possible values.

7
New cards

bug

An error in a program's code.

8
New cards

canvas

The space in the MakeCode Arcade image editor where an image is drawn.

9
New cards

canvas zoom controls

Controls used to zoom in and out on the canvas.

10
New cards

computer

An electronic machine that can solve problems, process data, store data, and perform calculations.

11
New cards

computer program

A sequence of instructions written in a language that a computer can understand.

12
New cards

computer science

The study of the principles and use of computers.

13
New cards

condition

An expression which compares two things.

14
New cards

constant

A memory location whose contents do not change throughout the lifetime of the program.

15
New cards

control variable

A variable that determines whether an iteration structure repeats its code or exits.

16
New cards

debug

A process of locating and removing bugs from computer programs.

17
New cards

debugging

The process of fixing errors or abnormalities in programs.

18
New cards

definite loop

An iteration structure where the number of iterations is known before the code is executed.

19
New cards

directional pad

Also known as the d-pad, it is used by the player to move in the four cardinal directions.

20
New cards

double jump

In a platform game, the act of jumping a second time while already in the air to reach elevated areas.

21
New cards

event

An interaction between the user and the program or between two elements of the program.

22
New cards

event handler

A set of code that responds to an event.

23
New cards

extension

A pre-made package added to a MakeCode project to enhance functionality.

24
New cards

flag

A Boolean value stored in a variable to indicate a status.

25
New cards

function

A reusable piece of code that performs a specific action.

26
New cards

function definition

The name, parameter names, parameter types, and return type of a function.

27
New cards

ground tile

A tile in a tilemap on which the player can walk.

28
New cards

hero sprite

The representation of the player, usually controlled by the controller buttons.

29
New cards

implementation

Code that generates a desired action based on a function.

30
New cards

increment

To increase the value of a variable by a certain amount.

31
New cards

indefinite loop

An iteration structure where the number of iterations is not known before execution.

32
New cards

index

A non-negative integer that references an individual variable in an array.

33
New cards

infinite loop

An iteration structure that has no way of exiting through control variables.

34
New cards

input

Information provided by the user.

35
New cards

iteration

A structure that repeats a set of code, often referred to as a loop.

36
New cards

millisecond

1/1000 of a second, abbreviated as ms.

37
New cards

operation

Manipulation of one or more values.

38
New cards

operator

The visual representation of an operation, like the plus sign (+) for addition.

39
New cards

parameter

A piece of information that a function can use to perform its action.

40
New cards

placeholder

A special tile in a tilemap marking where a sprite could appear.

41
New cards

playground

A project in programming specifically built for experimentation and testing skills.

42
New cards

programming language

A vocabulary and set of rules for instructing a computer to perform tasks.

43
New cards

refactor

To change code so that it creates the same result in a different, usually simpler way.

44
New cards

sequential search

Searching through a collection in order, stopping when the item is found.

45
New cards

simulator

Represents the hardware device being programmed in the MakeCode project editor.

46
New cards

stepping

Executing code one line or block at a time.

47
New cards

string

A value that is not treated as a number, referred to as a text value in MakeCode.

48
New cards

text value

Term used in MakeCode for what is generally called a string.

49
New cards

tile

A small, regularly shaped image used in a tilemap to present an element in a game.

50
New cards

tilemap

A matrix of tiles.

51
New cards

variable

A named memory location that can change its value throughout the program.

52
New cards

velocity

The rate of change in the position of an object, synonymous with speed.

53
New cards

wall

Selected tiles in a tilemap through which sprites cannot pass.