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Social desirability effect
A tendency for research participants to provide answers that they think will make them look good to the researchers.
Demand characteristics
Any aspects of a study that communicate to the participants how the experimenter wants them to behave.
Publication bias
The tendency for journals to publish positive findings but not negative or ambiguous ones
Practice effect
Any change in performance that results from mere repetition of a task.
Fatigue effect
Deterioration in participant performance with repeated testing
Ecological validity
The extent to which a study can be generalised to other situations and environments. The level of realism can influence this as well as how artificial the task or environment.
Population validity
The extent to which a study can be generalised to other populations. A more representative sample make chances of population validity higher.
Mundane realism
Degree to which an experiment is superficially similar to everyday situations (realistic)
Face validity
Measures whether a test looks like it tests what it is supposed to test.
Concurrent validity
The extent to which two measures of the same trait or ability agree
Temporal validity
The extent to which the results can be generalized across time
Demand Characteristics
Participants form an interpretation of the experiment's purpose and subconsciously change their behaviour to fit that interpretation.
Order Effects
Differences in research participants' responses that result from the order (e.g., first, second, third) in which the experimental materials are presented to them.
Investigator Effects
Any cue from the investigator that might influence the behaviour of participants.
Control
The extent to which a variable is held constant or regulated by the researcher.