Topic 7 - Interfaces

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Last updated 3:03 PM on 7/4/26
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16 Terms

1
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What are the primary advantages and disadvantages of a Command Line Interface (CLI)?

Advantages: Efficient, precise, and fast. Disadvantage: Large mental overhead to learn the command sets.

2
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What is the most critical design principle for Command Line Interfaces?

Consistency. For example, a system should always use the first letter of a command across functions.

3
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What does the acronym WIMP stand for in graphical interface history?

Windows, Icons, Menus, and Pointing device (originally popularized by the Xerox Star).

4
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Why were computer "Windows" originally invented in GUI design?

To overcome the physical size constraints of a computer display, enabling more information to be viewed and multiple tasks to be performed simultaneously.

5
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What are three UI techniques used to help users locate a desired window when multiple windows are open?

Listing, tabbing, and using visual thumbnails.

6
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What is a Mega Menu, and how does it compare to a standard drop-down menu?

A mega menu shows all options at once using a 2D drop-down layout, making it significantly easier to navigate than cascading drop-down menus.

7
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What are Similar, Analogical, and Arbitrary icon forms?

Similar: Direct picture (e.g., file icon). Analogical: Represents a related action (e.g., scissors for 'cut'). Arbitrary: Random mapping (e.g., an X for 'delete').

8
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According to your slides, which icon mapping form is the most effective for human understanding?

Similar icon forms are the most effective.

9
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What design fallback should be used alongside icons to help users identify their functions?

Text labels can be placed alongside small icon sets, or a "hover" tooltip function can be used for large, complex icon sets.

10
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What is the key disadvantage of a multimedia interaction style?

Users have a strong tendency to blindly play animations or video clips while quickly skimming through the accompanying instructional text or diagrams.

11
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How do your slides define the "illusion of participation" in Virtual Reality (VR)?

A computer-generated graphical simulation providing the psychological sense of being inside a synthetic environment rather than observing it externally.

12
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What are the key physiological and psychological design risks of early VR headsets?

They were uncomfortable to wear, could cause motion sickness, and led to user spatial disorientation.

13
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How did Steve Krug (2014) describe the reality of how users read content on web interfaces?

Users do not read deeply; they read the web like a "billboard going by at 60 miles an hour."

14
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What three core questions did Veen (2001) state must be answered by any good website interface design?

  1. Where am I? 2. Where can I go? 3. What’s here?
15
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What are the negative usability trade-offs of using responsive web design on small mobile screens?

Downsizing content means more total pages must be loaded, which can make navigating multiple pages and menus time-consuming and fiddly.

16
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What is a common cognitive side effect of interfaces utilizing infinite scrolling?

Users have a strong tendency to glance rapidly while scrolling downwards without actually focusing on individual items.