1/20
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
First Derivative test
Turning points (set equal to zero) - put y back into original equation to find the y coordinate
Turning points can also be stationary points
Looking for a minimum and a maximum
if f’ is larger than zero then there is a maximum
If f’ is smaller that zero then there is minimum
How do you find a local maximum
Find the first derivate, if larger that zero then there is a local maximum
How do you find a local minimum
Find the first derivative, if smaller than zero then there is a local minimum
Global Minimum
The value of y is the smallest attained in the functions domain
Global maximum
The value of y is the greatest attained on the entire domain
Local maximum
A TURNING POINT where the gradient (slope) is positive
Local minimum
Where the TURNING POINT (going to be on a gradient) has a negative sign
(Test) The second derivative
To find the points of inflection
Find the maxima and minima
Using concavity - determined on positive or negative to the direction of concavity
How do you know if your function is concave up (local minimum)
If f’’ is smaller that 0 then there is a local minimum (a minimum on a concavity)
How do you know if your function is concave down
f’’ will be larger than zero (you will have a local maximum)
What do you do if f’’ is = 0
Inconclusive - look the first derivative f’
Inflection points
Corresponds to a change in concavity - placed where there is a change in concavity
Concave down (from inflection point)
When f’’ is smaller than zero
Concave up (from inflection point)
When f’’ is larger than 0
Horizontal point of inflection
When f’ =0 the slope (gradient) is parallel to the x axis
Curve sketching
Label your graph:
axes
Intercepts (x) and y
Turning points and points of inflection
asymptotes
Optimization
Finding the Maximum or Minimum of something ( a shape) (they can ask for volume, area, perimeter, height and more)
Kinematics
The movement of objects you need to describe the potion
Kinematics - path
A set of points along which an object travels
Kinematics - Distance traveled
An object is the total length of the path followed by the object after it leaves the starting point (it can “re track” its steps, so some lengths may be doubled depending on a turn)
Kinematics - Displacment
An objects is the difference between the objects posits and a fixed point. The fixed point is called the origin, but an origin may not be the same thing as the starting point.