[ItHCI] FINAL EXAM

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581 Terms

1

FALSE, HCI

TF Computer science studies the human, its capabilities together with its limitations, and performance.

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2

HUMAN FACTOR

Ergonomics may also be referred to as _________________.

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3

TRUE

TF HCI is a name for a community of communities.

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4

PEOPLE

One of the goals in HCI is to understand the factors that determine how ___________ use technology.

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5

TRUE

Task is one of the principles in HCI.

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false A product can still be usable and useful, but not useful and usable

A product is either being useful or usable but not both.

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7

usefulness

______________ includes the comfort of using the system not only achieving its goal.

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8

true

TF The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere.

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9

ISO 9241 Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs)

It is a multipart standard which was retitled as Ergonomics of Human System Interaction.

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10

Ergonomic requirements for office work with visual display terminals (VDTs)

It is the original name of ISO 9241.

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mappings

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13

AFFORDANCES

The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?

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14

CONSISTENCY

This concept of Norman's principle states that same action must cause the same reaction every time.

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15

FEEDBACK

As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes ________________.

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16

FALSE SATISFACTION

TF Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use.

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17

true

The core of HCI concepts and skills is far more differentiated and complex today.

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18

all the given are an influence on HCI

Which of the following fields is not an influence on HCI? all the given are an influence on HCI ergonomics computer science cognitive psychology

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19

STRIVE FOR CONSISTENCY

In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? Design for error Offer informative feedback Strive for consistency Make things visible

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20

true

TF Support internal locus of control is making your users feel that they have full control of events happening within the system.

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21

FEEDBACK

You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: affordance mapping visibility feedback

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22

CONSTRAINT - PHYSICAL

Given the photo below, determine what concept of Norman's principle is violated. ung 6 hearts 3 baliktad 3 nde

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CONSTRAINT

When playing a race car game in arcades, the controller "steering wheel" allows you to manipulate your car's direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of ____________.

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24

true

TF Different buttons but the same function is an example of violations against the concept of consistency.

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25

true

TF There is no combined concept regarding an HCI professional.

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26

true

TF It is the goal of HCI to develop tools and techniques to enable building suitable systems.

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27

FALSE Useful + Usable = Not used

TF If product is usable and useful, is it possible to say that that users will surely want to use?

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text color and change of cursor icon when hovered

What attribute allows you to determine if an element on a site is a hyperlink? i. Text color ii. Text font iii. Change of cursor icon when hovered iv. Its position

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29

FALSE HCI is the frontrunner of UX design

TF UX design was the forerunner of HCI.

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30

FALSE consistency / conceptual modes

In the given photo below, we can observe that affordance is violated. different colors of submit button

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31

false

TF A useful design may lead to frustration, wasted time, and errors.

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true

TF A little regard to usability may lead to frustration, wasted time, and errors.

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33

Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs)

It is the original name of ISO 9241. Ergonomic requirements for office work with visual display terminals (VDTs) 7 Fundamental Design Principles Ergonomics of Human System Interaction 10 Heuristic Principles 8 Golden Rules of Interface Design

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constraint

The image below contains two different products. What concept do you think it violates? bottles na identical pero iba design and color

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35

cognitive science human factors engineering

HCI is a research area initially a specialty area in computer science embracing ____________________ and ____________________.

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interactions and tasks

Which of the following is a principle of HCI? (2) Interactions Cognitive Science Tasks Constraints

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8 Golden Rules of Interface Design

Ben Shneiderman is the author of _______________________.

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38

false, feedback

TF The tactile sensation after pressing a button is under affordance.

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39

SEMANTIC

Inactive menu colored in grey on applications is an example of ______________ constraint because ________________________. Semantic, it limits you with the current state of the system Cultural, it is not used by other people Physical, you are limited with the available options Logical, the menu is not applicable

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40

false

TF In HCI, computers do not have limitations.

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41

visibility

The statement "users should be able to see it to use it" is under what concept?

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42

false it is under 7 principles of design

TF Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman.

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43

true

TF In HCI, designing includes the capabilities and limitations of human and computer.

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44

false

TF On a given design, only one of the 6 concepts must be present.

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45

feedback visibility

When you right-click your mouse, a context menu will be displayed with a limited set of choices that are available in the current state, This whole scenario show which of the following concepts? Feedback Mappings Visibility Affordances

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46

functional

The goals of HCI are to produce usable and safe systems, as well as _______________ systems. unique functional awesome frustrating

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47

false

TF To achieve efficient, effective, and safe interaction is one of HCI's goals.

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48

true

TF A usable product is also useful.

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49

false useful - achieves objectives usable - makes it easier to achieve objectives

TF Usefulness and usability are just the same. We can interchange them anytime.

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50

FALSE ergonomics

TF Algorithm studies the human, its capabilities together with its limitations, and performance.

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51

true

TF Because of HCI, there are variety of design for a certain product to suite the users' needs.

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52

true

TF Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability.

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53

true

TF If a product is usable then we can also say that it is useful.

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54

SATISFACTION

___________________ is the comfort and acceptability of the work system to its users and other people affected by its use.

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55

FEEDBACK

This concept tells the user what the system is currently doing

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AFFORDANCE

This refers to an attribute of an object that allows people to know how to use it.

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57

true

TF HCI aims to develop tools and techniques to enable building suitable systems for the users.

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58

true

TF HCI understands the factors that determine how people use technology.

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59

true

TF HCI is now taught with an address to information technology.

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60

PEOPLE

In HCI, we put ____________ first

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61

true

TF A product that is usable is one that allows a user to accomplish a task or objective.

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62

true

TF A usable product is also useful.

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63

true

TF Not all product that are useful are usable, but all usable product is useful.

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efficiency

__________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user.

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false

TF Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle.

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66

AFFORDANCE

The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?

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67

FEEDBACK

This concept of Norman's principle states that for every action there should be a reaction.

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68

CONSISTENCY

This concept of Norman's principle answers the question "I think I have seen this before?"

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69

Constraint - Semantic

While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of

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70

COMPUTER SCIENCE

The original academic home for HCI was _______________________.

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71

false

TF The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it.

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72

BEN SCHNEIDERMAN

"This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options", is stated by _____________________ in his work.

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7 FUNDAMENTAL PRINCIPLES

Using both knowledge in the world and knowledge in the head is presented under __________________________.

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MAPPINGS

This concept of Norman's principle answers the question "Where am I and where can I go?"

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8 Golden Rules of Interface Design

"Enable frequent users to use shortcuts" is under what design rules?

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76

constraint

The Type B plug and socket in the image shown below give you what concept? saksakan na matchy

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77

consistency

The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design?

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78

Human-Computer Interaction

It is a field of study focusing on the design of computer technology and the interaction between humans and computers.

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79

accessibility

This allows a wide range of intended users to use a product.

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80

true

TF Permitting easy reversal of action is under 8 Golden Rules of Interface Design.

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81

Cultural

Cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. This is what example of a constraint?

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82

1980s

HCI emerged around _______.

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83

false

TF The "Segway" is a good example of a successful product.

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84

feedback

When playing a race car game in arcades, the controller "steering wheel" allows you to manipulate your car's direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of ____________.

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85

true

TF The color of the traffic lights are examples of consistency / conceptual models.

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86

useful

A product is a success if it is _______________.

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87

visibility

What concept was violated on the given image below?

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88

The product may still not be used

If a product is useful and usable, then it is true to say that: The product is most likely to be used The product is surely accessible to users The product may still not be used The product is a success

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89

semantic

What kind of constraint has been violated in the given photo situation on the photo?

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90

false

TF The product may still not be used If a product is useful then we can also say that it is usable.

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91

false

TF Limitations are only limited to humans.

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92

AFFORDANCES

The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design?

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93

TASKS

It refers to the restriction of the kind of user interaction that can take place at a given moment.

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94

INTERACTIONS TASKS

Which of the following is a principle of HCI? Interactions Cognitive Science Tasks Constraints

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95

TRUE

TF A product that is useful is one that allows a user to accomplish a task or objective.

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96

True

TF It is the first job of any HCI researcher or practitioner to know his/her user.

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97

John can be considered as a first-time user since he already took C++ and new to Java

John is now taking his Java subject as a second year computer science student, with this, we can say that he already took C++ during his first year. Which statement can be considered true about John's user proficiency: John is still a novice user because he is new to Java John can be considered a first-time user since he already took C++ and new to Java John is already a knowledgeable-Intermittent even he only had C++ John is an expert frequent since he is a computer science student

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98

false

TF Changing your focus from one point to another creates movement. This movement is called scanpath.

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99

Total time hypothesis

This denotes that the amount learned by an individual is proportional to the amount of time spent.

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100

Problem-space theory

Solving a problem base on the concept of probability is an example of ___________.

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