[ItHCI] FINAL EXAM

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581 Terms

1
FALSE, HCI
TF Computer science studies the human, its capabilities together with its limitations, and performance.
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2
HUMAN FACTOR
Ergonomics may also be referred to as \_________________.
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3
TRUE
TF HCI is a name for a community of communities.
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4
PEOPLE
One of the goals in HCI is to understand the factors that determine how \___________ use technology.
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5
TRUE
Task is one of the principles in HCI.
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6
false A product can still be usable and useful, but not useful and usable
A product is either being useful or usable but not both.
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7
usefulness
\______________ includes the comfort of using the system not only achieving its goal.
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8
true
TF The inventor of Segway, Dean Kamen, predicted that it would sell millions of units and become adopted everywhere.
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9
ISO 9241 Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs)
It is a multipart standard which was retitled as Ergonomics of Human System Interaction.
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10
Ergonomic requirements for office work with visual display terminals (VDTs)
It is the original name of ISO 9241.
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12

mappings
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13
AFFORDANCES
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?
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14
CONSISTENCY
This concept of Norman's principle states that same action must cause the same reaction every time.
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15
FEEDBACK
As the speed of the vehicle increased, its accelerometer pin moves clockwise. And when it decreased, it moves counterclockwise. The movement of the accelerometer pin denotes \________________.
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16
FALSE SATISFACTION
TF Effectiveness is the comfort and acceptability of the work system to its users and other people affected by its use.
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17
true
The core of HCI concepts and skills is far more differentiated and complex today.
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18
all the given are an influence on HCI
Which of the following fields is not an influence on HCI? all the given are an influence on HCI ergonomics computer science cognitive psychology
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19
STRIVE FOR CONSISTENCY
In designing systems, we should use similar icons, layouts, and navigation for the users to easily understand the system and achieve their goals in an easier manner. Which design rule this statement falls? Design for error
Offer informative feedback
Strive for consistency
Make things visible
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20
true
TF Support internal locus of control is making your users feel that they have full control of events happening within the system.
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21
FEEDBACK
You drag a folder to make a copy of its contents. An animation appears on the screen, showing file moving from one folder to another. This is an example of which of the following: affordance mapping visibility feedback
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22
CONSTRAINT - PHYSICAL
Given the photo below, determine what concept of Norman's principle is violated. ung 6 hearts 3 baliktad 3 nde
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23
CONSTRAINT
When playing a race car game in arcades, the controller "steering wheel" allows you to manipulate your car's direction by rotating it. The movement of rotating it counterclockwise to go left and clockwise to right only is an example of \____________.
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24
true
TF Different buttons but the same function is an example of violations against the concept of consistency.
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25
true
TF There is no combined concept regarding an HCI professional.
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26
true
TF It is the goal of HCI to develop tools and techniques to enable building suitable systems.
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27
FALSE Useful + Usable \= Not used
TF If product is usable and useful, is it possible to say that that users will surely want to use?
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28
text color and change of cursor icon when hovered
What attribute allows you to determine if an element on a site is a hyperlink? i. Text color
ii. Text font
iii. Change of cursor icon when hovered
iv. Its position
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29
FALSE HCI is the frontrunner of UX design
TF UX design was the forerunner of HCI.
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30
FALSE consistency / conceptual modes
In the given photo below, we can observe that affordance is violated. different colors of submit button
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31
false
TF A useful design may lead to frustration, wasted time, and errors.
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32
true
TF A little regard to usability may lead to frustration, wasted time, and errors.
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33
Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs)

It is the original name of ISO 9241. Ergonomic requirements for office work with visual display terminals (VDTs) 7 Fundamental Design Principles Ergonomics of Human System Interaction 10 Heuristic Principles 8 Golden Rules of Interface Design

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constraint
The image below contains two different products. What concept do you think it violates? bottles na identical pero iba design and color
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35
cognitive science human factors engineering
HCI is a research area initially a specialty area in computer science embracing \____________________ and \____________________.
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36
interactions and tasks
Which of the following is a principle of HCI? (2) Interactions
Cognitive Science
Tasks
Constraints
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37
8 Golden Rules of Interface Design
Ben Shneiderman is the author of \_______________________.
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38
false, feedback
TF The tactile sensation after pressing a button is under affordance.
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39
SEMANTIC
Inactive menu colored in grey on applications is an example of \______________ constraint because \________________________. Semantic, it limits you with the current state of the system Cultural, it is not used by other people Physical, you are limited with the available options Logical, the menu is not applicable
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40
false
TF In HCI, computers do not have limitations.
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41
visibility
The statement "users should be able to see it to use it" is under what concept?
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42
false it is under 7 principles of design
TF Making things visible to the user is one of the 8 Golden Rules presented by Ben Shneiderman.
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43
true
TF In HCI, designing includes the capabilities and limitations of human and computer.
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44
false
TF On a given design, only one of the 6 concepts must be present.
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45
feedback visibility
When you right-click your mouse, a context menu will be displayed with a limited set of choices that are available in the current state, This whole scenario show which of the following concepts? Feedback
Mappings
Visibility
Affordances
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46
functional
The goals of HCI are to produce usable and safe systems, as well as \_______________ systems. unique functional awesome frustrating
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47
false
TF To achieve efficient, effective, and safe interaction is one of HCI's goals.
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48
true
TF A usable product is also useful.
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49
false useful - achieves objectives usable - makes it easier to achieve objectives
TF Usefulness and usability are just the same. We can interchange them anytime.
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50
FALSE ergonomics
TF Algorithm studies the human, its capabilities together with its limitations, and performance.
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51
true
TF Because of HCI, there are variety of design for a certain product to suite the users' needs.
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52
true
TF Considering what we have discussed in HCI, we can say that many of the everyday systems and products seem to be designed with little consideration to usability.
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53
true
TF If a product is usable then we can also say that it is useful.
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54
SATISFACTION
\___________________ is the comfort and acceptability of the work system to its users and other people affected by its use.
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55
FEEDBACK
This concept tells the user what the system is currently doing
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56
AFFORDANCE
This refers to an attribute of an object that allows people to know how to use it.
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57
true
TF HCI aims to develop tools and techniques to enable building suitable systems for the users.
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58
true
TF HCI understands the factors that determine how people use technology.
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59
true
TF HCI is now taught with an address to information technology.
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60
PEOPLE
In HCI, we put \____________ first
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61
true
TF A product that is usable is one that allows a user to accomplish a task or objective.
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62
true
TF A usable product is also useful.
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63
true
TF Not all product that are useful are usable, but all usable product is useful.
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64
efficiency
\__________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user.
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65
false
TF Observe the arrow keys of your keyboard, whenever we click on the these arrow keys, it allows us to move our cursor to the direction indicated on the keys. In this example, we can say that arrow key design on keyboards follow Norman's Visibility Principle.
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66
AFFORDANCE
The dint on laptops gives you an idea of where to put your finger to open it. This falls under what concept?
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67
FEEDBACK
This concept of Norman's principle states that for every action there should be a reaction.
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68
CONSISTENCY
This concept of Norman's principle answers the question "I think I have seen this before?"
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69
Constraint - Semantic
While navigating an application, you noticed that some of its menus were disabled in the current state where you are right now. This scenario is an example of
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70
COMPUTER SCIENCE
The original academic home for HCI was \_______________________.
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71
false
TF The goal of HCI is to design an amazing and awesome interface without considering the ones who will be using it.
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72
BEN SCHNEIDERMAN
"This feature relieves anxiety, since the user knows that errors can be undone; it thus encourages exploration of unfamiliar options", is stated by \_____________________ in his work.
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73
7 FUNDAMENTAL PRINCIPLES
Using both knowledge in the world and knowledge in the head is presented under \__________________________.
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74
MAPPINGS
This concept of Norman's principle answers the question "Where am I and where can I go?"
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75
8 Golden Rules of Interface Design
"Enable frequent users to use shortcuts" is under what design rules?
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76
constraint
The Type B plug and socket in the image shown below give you what concept? saksakan na matchy
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77
consistency
The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design?
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78
Human-Computer Interaction
It is a field of study focusing on the design of computer technology and the interaction between humans and computers.
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79
accessibility
This allows a wide range of intended users to use a product.
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80
true
TF Permitting easy reversal of action is under 8 Golden Rules of Interface Design.
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81
Cultural
Cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally but religiously speaking cross is not simply a figure it denotes a spiritual meaning on it. This is what example of a constraint?
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82
1980s
HCI emerged around \_______.
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83
false
TF The "Segway" is a good example of a successful product.
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84
feedback
When playing a race car game in arcades, the controller "steering wheel" allows you to manipulate your car's direction by rotating. The movement of rotating it changes the direction of your car displayed on your screen is an example of \____________.
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85
true
TF The color of the traffic lights are examples of consistency / conceptual models.
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86
useful
A product is a success if it is \_______________.
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87
visibility
What concept was violated on the given image below?
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88
The product may still not be used
If a product is useful and usable, then it is true to say that: The product is most likely to be used The product is surely accessible to users The product may still not be used The product is a success
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89
semantic
What kind of constraint has been violated in the given photo situation on the photo?
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90
false
TF The product may still not be used If a product is useful then we can also say that it is usable.
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91
false
TF Limitations are only limited to humans.
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92
AFFORDANCES
The usual can opener is used in sideways to open a can. in this kind of can opener, the sharp edge is on the can itself while the rim remains with the lid when you open a can on its top. What concept has been violated by this design?
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93
TASKS
It refers to the restriction of the kind of user interaction that can take place at a given moment.
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94
INTERACTIONS TASKS
Which of the following is a principle of HCI? Interactions Cognitive Science Tasks Constraints
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95
TRUE
TF A product that is useful is one that allows a user to accomplish a task or objective.
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96
True
TF It is the first job of any HCI researcher or practitioner to know his/her user.
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97
John can be considered as a first-time user since he already took C++ and new to Java
John is now taking his Java subject as a second year computer science student, with this, we can say that he already took C++ during his first year. Which statement can be considered true about John's user proficiency: John is still a novice user because he is new to Java
John can be considered a first-time user since he already took C++ and new to Java
John is already a knowledgeable-Intermittent even he only had C++
John is an expert frequent since he is a computer science student
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98
false
TF Changing your focus from one point to another creates movement. This movement is called scanpath.
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99
Total time hypothesis
This denotes that the amount learned by an individual is proportional to the amount of time spent.
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100
Problem-space theory
Solving a problem base on the concept of probability is an example of \___________.
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