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Vectors
Physical quantities with both magnitude and direction
ex: Force, velocity
Scalars
Quantities that have magnitude but no direction
ex: Mass, speed
Displacement
Change in position that goes in a straight-line path from the initial point to the final point
Unit: m
ex: You can do a snake route but this is just going to calculate the distance from the start and end point
Average velocity

Displacement divided by time
Acceleration

Rate of change of an object’s velocity
Linear motion

When solving for time, there will be 2 values:
Initial launch
Impact on the ground
At maximum height of the projectile, what is the velocity?
0
Projectile motion


What happens to the horizontal and vertical component of projectile motion

Static Friction (fs)
Force that needs to be overcome to set an object moving

ex: pushing a cabinet that’s not moving at all
Kinetic Friction (fk)
Opposes motion of objects moving relative to each other
ex: pushing a car while its moving
