Ch. 04 - Market Research, Ch. 05 - Marketing Analytics and CRM, Ch. 06 - B2C and B2B Markets, Ch. 07 - STP

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117 Terms

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Marketing Research (department)

The firm's formal information gathering link to the environment (most often consumers and competitors)

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Internal Company Data

Information generated from within the company, most often customer "behavioral" data found in operational systems.

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Marketing Intelligence

External data gathered from readily available sources about sales channels, vendors, competitors, etc.

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Marketing Research (data type)

Collecting and analyzing data about the market. May be purchased.

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Acquired Databases

Externally sourced databases can be used to collect a variety of information, often data about customers.

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Data

Raw, often unorganized and unanalyzed facts. Facts without context.

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Information

Data interpreted to add meaning.

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Define the Research Problem (step 1)

-specify the research objectives (what questions are we trying to answer?)

-identify the consumer population of interest (who are we interested in and what defines them?)

-place the problem in an environmental context (what factors might influence the situation?)

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Secondary Research

Research previously performed for another purpose (that may be reusable for your purpose). Advantage: faster and less expensive, but may not be exactly what you want.

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Primary Research

Original research being gathered here for this first time. Advantage: can get exactly what you need but may be costly and time consuming. Two broad categories

- Survey

- Observation

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Exploratory Research

Usually quick, inexpensive, small research studies designed to help you understand what questions to ask or how to form better hypotheses.

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Data / Measurement Quality

Defined by three characteristics:

1) Representative. Does the data fairly represent the group being studied?

2) Reliable. Is the data consistent when gathered over time?

3) Valid. Is the data correct?

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Population

The entire group of whom we would like to study. The population could be large (all women in the U.S.) or small (all students taking MAR 3023).

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Census

When data are collected about every member of the population.

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Sample

A subset of the population

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Probability Sampling

Each member of the population has a known, non-zero chance (probability) of being selected. Does not need to be random chance and does not need to be an equal chance.

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Simple Random Sample

Every member of the population has a known, non-zero, and equal chance of being selected. The "gold standard" of sample selection.

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Non-probability Sampling

Each member of the population has an unknown chance (probability) of being selected. Since the chance is unknown, we can't calculate reliability of the responses.

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MR Process (short version)

1) Problem Definition

2) Data Collection

3) Data Analysis

4) Results Communication

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Research Design

A plan that says what data will be collected and what type of study will be done.

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Data Collection (step)

A step in the market research process where we gather the needed data to address the research defined problem. The data can be secondary or primary.

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Data Analysis (step)

A step in the market research process where we discover meaningful patterns to address the defined research problem.

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Results Communication (step)

A step in the market research process where we communicate the results found to address the defined problem.

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Analytics

Finding patterns in data.

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Attribution

Identifying which factor (channel, ad, etc.) is responsible (or contributed) to bringing in a sale or new customer.

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Efficiency

How much you get out for what you put in. For example, in marketing, the cost (input) per sale (output).

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Effectiveness

That the result is appropriate and desirable. Getting a new customer for low cost may be efficient, but if the customer always returns what they buy, s/he is not a desirable customer, therefore, the effort to get the customer is ineffective.

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Digital Channels (major)

1. Social Media

2. Digital Ad Networks

3. Email

4. Search Engines

5. SMS (text messages)

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Click-through Rate (CTR)

An efficiency measure of how many times an ad is clicked compared to how many impressions the ad got (times it was shown)

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Conversion Rate

An efficiency measure of how many met the goal compared to how many started. Example: 10 people bought out of 100 saying they would. We have a 10% conversion rate.

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Rate

In business, most often a rate is expressed as a percentage and is the ratio of one thing compared to another. To get it, we divide. 10 sales / 100 prospects = 10% conversion rate.

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Churn Rate

How fast we're losing customers. Number of customers who stop using or purchasing products during a period of time. An indicator of growth (or lack thereof).

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CRM (Customer Relationship Management)

The basis of "relationship marketing" and is the tracking of consumers' preferences and behaviors over time to tailor individual value propositions.

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Value Proposition

The value a product provides to its customers and how it is better than and different from those of competitors.

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Marketing Database

a collection of data about customers (current and past) and prospect (future customers, hopefully) that is stored in a large database and used for marketing purposes.

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Share of Customer (Wallet Share)

The portion of the customer's budget for your product category that is spent with you. Example: customer budgets $100 a week for groceries and spends $30 with you. You have a 30% wallet share.

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Market Share

The portion of all customers for a product that your company can claim as customers. Example: there are 100 consumers in the market that buy widgets, 40 of those are customers of yours. Your market share is 40%.

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Customer Lifetime Value (CLV)

The present value of the expected future profit and equity from a customer that the company gets. Do not confuse with "Customer Value" (what the customer gets).

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Big Data

A broad (and often incorrectly used) term for datasets so large or complex that traditional data processing applications are inadequate.

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Demographics

Relatively identifiable characteristics that describe a population (e.g., of consumers), such as age, income, gender, etc.

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Behavioral Data

Data about actions of a person based on direct observation.

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Psychographics

Quantifiable description of consumers lifestyles, usually based on activity, interest, and opinion statements (in surveys) or events (observed) or estimated.

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Attitudinal Data

expression (often in a survey) of favor or disfavor toward a person, place, thing, or event.

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Data Brokers

Companies that collect and sell personal information about consumers and businesses.

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Table (database term)

Stores data elements in named columns and unlimited rows, each row having a unique identifier called the primary key with all data in that table directly relating to the primary key. Example: customer table may have your first name, last name, age, etc. But your address(es) would be stored in an address table.

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Database

A software system designed to store and retrieve data.

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Operational Database

A database used in processing business transactions. Often is the source of original data about the company's operations and called "the system of record."

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Data Warehouse

An aggregation of data from operational databases.

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Database Marketing

Marketing that relies on a database of customer and prospect profiles to create a targeted offering.

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GLB - Gramm-Leach-Bliley Act

Restricts financial institutions in order to protect consumers' data and rights. Similar to HIPAA

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HIPAA - Health Insurance Portability and Accountability Act

Restricts healthcare institutions in order to protect consumers' data and rights. Similar to GLB.

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FCRA - Fair Credit Reporting Act

Ensures consumers can challenge and update incorrect credit records.

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COPPA - Children's Online Privacy Protection Act

Provides additional privacy restrictions for those under 13 years of age.

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Consumption Process-CVF

1. Need

2. Want

3. Exchange

4. Costs and Benefits

5. Reaction

6. Value

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Consumer Behavior

The set of value-seeking activities that take place as people go about addressing their real needs.

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Consumption

Process where products (goods, services or ideas) are used and transformed into value.

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Consumer

The entity (person or business) in the role of converting the product to value.

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Costs

Negative results of consumption.

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Benefits

Positive results of consumption.

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Decider

The person in the role of determining part or all of the buying decision.

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Purchaser

The person in the role of actually buying the product specified by the decider.

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Habitual Decision

Due to low involvement, a purchase decision process made with little conscious effort.

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Limited Decision

Due to moderate involvement, a purchase decision process made with moderate conscious effort.

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Extended Decision

Due to high involvement, a purchase decision process made with significant conscious effort. Also called a "considered purchase."

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Involvement

The amount of time and effort a buyer invests in the search, evaluation, and decision processes of consumer behavior and based on the consumer's perceived risk (or interest) in the purchase.

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Problem Recognition-Extended Decision

A need is discovered. Marketers may try and help consumers understand the benefits of their product, stimulating need.

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Information Search-Extended Decision

After identifying a need, if consumers don't have sufficient information, they seek it out externally. Marketers try and inform consumers in this decision stage.

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Evaluation-Extended Decision

After gathering information, consumers create three evaluation sets: the inept, awareness, and consideration. Marketers work hard to understand and meet (or change) evaluative and determinant criteria so they fit in the consideration set.

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Choice-Extended Decision

The last step in extended decision, a consumer selects a product. At some point information overload, or other stress, may cause a simplified choice method such as price = quality, brand loyalty, or country of origin.

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Inept Set

Brands that are unacceptable when making a decision.

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Awareness Set

All brands a consumer is aware of.

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Consideration Set

Brands a consumer views as alternatives for purchase.

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Consumer Value Framework (CVF)

Consumer behavior theory that describes what shapes consumption behaviors and determines the value associated with consumption.

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Internal Influences-CVF

Psychological and personal factors that influence the consumers' thoughts and feelings around a purchase.

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External Influences-CVF

Factors outside a consumer (e.g., culture, social, family, seasons) that influence the consumers' purchase.

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Relationship Quality-CVF

Degree of "connectedness" either emotionally ("I like that brand") or operationally ("It's a pain to switch phone companies") between a consumer and a retailer.

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Utilitarian Value

A type of value obtained when a product helps the consumer solve problems and accomplish tasks.

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Hedonic Value

A type of value derived from immediate gratification provided by the product.

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Cognition

Mental activity that occurs as we process and store things that can become knowledge. Often related to utilitarian value assessment.

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Affect

Pleasant or unpleasant feelings experienced during consumption activities products. Often related to hedonic value assessment.

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Motivation

Internal state driving us to satisfy all needs (utilitarian and hedonic) by activating goal-oriented behavior. Motivation can be strong or weak, depending on the need.

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Learning

A change in behavior resulting from the intentional or unintentional interaction between a person and a stimulus.

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Perception

A consumer's awareness and interpretation of reality.

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Elements of Perception

1. Exposure

2. Sensation

3. Attention

4. Interpretation

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Prospect Theory

Consumers are more likely to take risks to avoid loss than take risks to obtain gain. We hate losing things.

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JND

Just Noticeable Difference. When one stimulus is sufficiently stronger than another so that a consumer can actually notice the two are different but no behavior change occurs.

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JMD

Just Meaningful Difference. The smallest amount of change in a stimulus that would change the consumer's behavior.

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Personality

The consistency of an individual's behaviors and reactions to [all] surrounding stimuli. (Compare to attitude being response to an aspect vs. all stimuli.)

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Identity-Self Concept

How you perceive yourself.

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Intended Image-Self Concept

How you'd like others to perceive you.

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Construed Image-Self Concept

How you think others perceive you.

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Reputation-Self Concept

How others actually perceive you (external).

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Attitude

Consistent motivations, emotions, perceptions, and thoughts with respect to an aspect of a person's environment. (Compare to personality as being all stimuli vs an aspect.)

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Lifestyles

How consumers spend their time and money.

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Demographics

Statistics about a population. Typically stable and relatively observable. For example, age, ethnicity, income.

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Psychographics

Quantifiable description of consumers lifestyles usually based on statements (often in surveys) about: activities, interests, and opinions, "AIO Statements."

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Social Influences

Others' influence on consumers' behavior, many of these can be cultural.

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Situational Influences

Things unique to a place or time that can influence consumers' behavior.

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Producers-Business Category

Business that create products (goods or services).

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Resellers-Business Category

Businesses that move products from the producer to the consumers, can be wholesalers or retailers.