1/73
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
The Marketing Concept
Starting Point: market
Focus: Customer needs
Means: Integrated Marketing
Ends: Profits through customer satisfaction
Creating Value
physical objects
people
organizations
places
information
ideas
The selling concept
starting point: factory
focus: existing products
means: selling and promoting
ends: profits through sale volume
Marketing Myopia
a short-sighted business approach that focuses on selling specific products rather than understanding and fulfilling the broader needs of customers.
The production concept
an old business and marketing philosophy stating that consumers prefer products that are widely available and inexpensive
ex: ford model T car
The product concept
detailed vision and description of a new product or service, created before any design or engineering work begins
usually summarized into a written concept statement
Societal Marketing Concept
society (human welfare) at the top
consumers at bottom left
companies (profits) at bottom right
The Marketing Mix
how marketers implement marketing strategies
Butterflies
high profitability
low loyalty
True Friends
high profitability
high loyalty
Strangers
low profitability
low loyalty
Barnacles
low profitability
high loyalty
Customer Equity
the sum of the entire group
Domain of Marketing
product
place
promotion
price
Marketing Environment
“the actors and forces outside marketing that affect marketing management’s ability to build and maintain successful
Actors in the Microenvironment
the company
suppliers
marketing intermediaries
competitors
publics
customers
The company
think consumer
cooperate inter-functionally to provide superior customer value and satisfaction
Suppliers and Intermediaries
suppliers provide resources needed for production and innovation
intermediaries help the company promote, sell, and distribute the products to end-user
Competitors
who might the customer choose instead
provide reasonable substitutes to customers
ex: McDonald’s vs. Burger King
Law of Color
a brand should use a color that is opposite of its major competitors
when its the same color people will choose the main brand
Publics
any group that has an interest in or impact on an organization’s ability to achieve its objectives
Types of Publics
financial
media
government
citizen-action
local
general
internal
Customers
who buys our products
five basic types
consumers
business
reseller
government and non-profit
international markets
Major Forces in Macroenvironment
demographic forces
economic forces
natural forces
technological forces
political forces
cultural forces
Demographic Forces
household structures
age structures
geographic population shifts
educational characteristics
population diversity
occupations
Demographic challenge
more single person household’s
ex: Campbell’s came out with soup for one person
Boomers
most afluent generation
born between 1946 & 1964
digitally active
care about staying active and youthful thinking
Gen X
born between 1965 & 1980
weigh up decisions, juggle, resilient
adapted to teach in young adulthood
self reliant
care about experiences
Millenials/Gen Y
born between 1981 & 1996
large buying power
came of age with technology
frugal and want to connect with brands
care about value and sharing experiences
Gen Z
born between 1997 & 2012
largest generation
seamless fluency
desire lots of sensory information
expect personalized experiences
Gen Alpha
born after 2012
tech giants; take tech for granted
marketing gateway to reach their parents
important future consumers just beginning
Economic Forces
consists of factors that affect consumer purchasing power and spending patterns
changes in buying behavior
changes in come distribution
Natural Forces
natural resources that are needed as inputs by marketers or that are affected by marketing activities
factors include
shortages of raw materials
increased pollution
increased government intervention
Technological Factors
factors that create new technologies, creating new product and market opportunities (while making other products obsolete)
ex: waymo self-driving car, VR, tesla supervised self-driving
Political Forces
laws, regulations, and pressure groups that influence and limit various organizations and individuals in a given society
Sherman Antitrust Act
companies can’t collude on prices
price fixing
predatory pricing: sell below market price to put other companies out of business
Robinson-Patman Act
price discrimination is illegal; can’t randomly discriminate on prices
Cultural Forces
the forces that affect a society’s basic values, perceptions, preferences, and behavior
Hypertasking
multitasking in overdrive
Egonomics
craving recognition of individuality
Mass Mingling
digital technologies affect offline mingling
Cocooning
spending more time at home
Down Aging
comfort in familiar pursuits and products from decades past
Clanning
validating one’s own belief system by belonging to a group that shares common beliefs or ideals
LOHAS
general concern for natural world
Renewed spirituality
less materialism, greater “meaning of life”
Internal Databases
what information do we have already
Marketing Intelligence
what public information is available
Exploratory Research
gather preliminary information that will help define the problem and suggest hypothesis
Descriptive Research
describes things (e.g. market potential for a product
Causal Research
tests hypothesis about cause and effect relationships
Primary Data
collect specific info
directly available
costly
Secondary Data
rely on existing info
often not as applicable
less expensive
LexisNexis: database of company information
Observational Research
the gathering of primary data by observing relevant people, actions, and situations
Ethnographic Research
observation in a natural environment
ex: research on how old people use kitchen tools
Mechanical Observation
on device meters
checkout scanners
eye cameras
Survey Research
most widely used method for primary data collection
best for gathering descriptive
can gather info about people’s knowledge, attitudes, preferences, or buying behavior
Personal Interview
highly flexible
good control of sample
high cost per respondent
highly subject to interviewer bias
Phone
mostly used for surveys
gather info fast
greater flexibility than mail surveys
higher costs than mail
interviewer effects exist
quantity of data that can be collected is smaller than in mail surveys
mostly used for surveys using a questionnare
cheaper
can send to a lot of people
takes longer to get all the answers back
low response rate
Online Marketing Research
can do surveys, experiments, and personal (group and individual) interviews
the least expensive way to gather info
saves time on data processing
questionable data
low response rate
Experimental Research
best for gathering exploratory/causal
select matched groups of subjects
give different treatments
control for unrelated factors
check differences in responses between groups
Consumer Behavior
buying behavior of individuals and households who buy goods and services for personal consumption
Culture
the most basic cause of a person’s wants and behaviors
Subculture
the culture of a group of people who share value systems based on common life experiences
Social Classes
a society’s relatively permanent and ordered divisions whose members share similar values, interests, and behaviors
Hispanic Americans
use X/twiiter more
brand names sell well
family affair
African Americans
enjoy shopping
spend more
selection/innovative
Asian Americans
use the internet more and more likely to be brand conscious
more likely to use yelp
Social Factors
reference groups
family/household
roles and status within groups
Personal Factors
age & life-cycle stage
occupation
economic situation
lifestyle
personality and self-concept
VALS
ideals
achievement
self-expression
Psychological Factors
motivation
perception
learning changes behavior based on experience
beliefs and attitudes affect choices
Maslow’s Hierarchy of Needs
self-actualization
esteem
social
safety
psychological