Marketing Exam 1

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Last updated 1:41 AM on 9/21/26
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74 Terms

1
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The Marketing Concept

  • Starting Point: market

  • Focus: Customer needs

  • Means: Integrated Marketing

  • Ends: Profits through customer satisfaction


2
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Creating Value

  • physical objects

  • people

  • organizations

  • places

  • information

  • ideas


3
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The selling concept

  • starting point: factory

  • focus: existing products

  • means: selling and promoting

  • ends: profits through sale volume


4
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Marketing Myopia

a short-sighted business approach that focuses on selling specific products rather than understanding and fulfilling the broader needs of customers.

5
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The production concept

  • an old business and marketing philosophy stating that consumers prefer products that are widely available and inexpensive

  • ex: ford model T car


6
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The product concept

  • detailed vision and description of a new product or service, created before any design or engineering work begins

  • usually summarized into a written concept statement


7
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Societal Marketing Concept

  • society (human welfare) at the top

  • consumers at bottom left

  • companies (profits) at bottom right


8
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The Marketing Mix

  • how marketers implement marketing strategies


9
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Butterflies

  • high profitability

  • low loyalty


10
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True Friends

  • high profitability

  • high loyalty


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Strangers

  • low profitability

  • low loyalty


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Barnacles

  • low profitability

  • high loyalty


13
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Customer Equity

the sum of the entire group

14
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Domain of Marketing

  • product

  • place

  • promotion

  • price


15
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Marketing Environment

“the actors and forces outside marketing that affect marketing management’s ability to build and maintain successful

16
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Actors in the Microenvironment

  • the company

  • suppliers

  • marketing intermediaries

  • competitors

  • publics

  • customers


17
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The company

  • think consumer

  • cooperate inter-functionally to provide superior customer value and satisfaction


18
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Suppliers and Intermediaries

  • suppliers provide resources needed for production and innovation

  • intermediaries help the company promote, sell, and distribute the products to end-user


19
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Competitors

  • who might the customer choose instead

  • provide reasonable substitutes to customers

  • ex: McDonald’s vs. Burger King


20
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Law of Color

  • a brand should use a color that is opposite of its major competitors

  • when its the same color people will choose the main brand


21
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Publics

  • any group that has an interest in or impact on an organization’s ability to achieve its objectives


22
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Types of Publics

  • financial

  • media

  • government

  • citizen-action

  • local

  • general

  • internal


23
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Customers

  • who buys our products

  • five basic types

    • consumers

    • business

    • reseller

    • government and non-profit

    • international markets


24
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Major Forces in Macroenvironment

  • demographic forces

  • economic forces

  • natural forces

  • technological forces

  • political forces

  • cultural forces


25
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Demographic Forces

  • household structures

  • age structures

  • geographic population shifts

  • educational characteristics

  • population diversity

  • occupations


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Demographic challenge

  • more single person household’s

  • ex: Campbell’s came out with soup for one person


27
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Boomers

  • most afluent generation

  • born between 1946 & 1964

  • digitally active

  • care about staying active and youthful thinking


28
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Gen X

  • born between 1965 & 1980

  • weigh up decisions, juggle, resilient

  • adapted to teach in young adulthood

  • self reliant

  • care about experiences


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Millenials/Gen Y

  • born between 1981 & 1996

  • large buying power

  • came of age with technology

  • frugal and want to connect with brands

  • care about value and sharing experiences


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Gen Z

  • born between 1997 & 2012

  • largest generation

  • seamless fluency

  • desire lots of sensory information

  • expect personalized experiences


31
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Gen Alpha

  • born after 2012

  • tech giants; take tech for granted

  • marketing gateway to reach their parents

  • important future consumers just beginning


32
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Economic Forces

  • consists of factors that affect consumer purchasing power and spending patterns

  • changes in buying behavior

  • changes in come distribution


33
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Natural Forces

  • natural resources that are needed as inputs by marketers or that are affected by marketing activities

  • factors include

    • shortages of raw materials

    • increased pollution

    • increased government intervention


34
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Technological Factors

  • factors that create new technologies, creating new product and market opportunities (while making other products obsolete)

  • ex: waymo self-driving car, VR, tesla supervised self-driving


35
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Political Forces

  • laws, regulations, and pressure groups that influence and limit various organizations and individuals in a given society


36
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Sherman Antitrust Act

  • companies can’t collude on prices

  • price fixing

  • predatory pricing: sell below market price to put other companies out of business


37
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Robinson-Patman Act

  • price discrimination is illegal; can’t randomly discriminate on prices


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Cultural Forces

  • the forces that affect a society’s basic values, perceptions, preferences, and behavior


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Hypertasking

multitasking in overdrive

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Egonomics

craving recognition of individuality

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Mass Mingling

digital technologies affect offline mingling

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Cocooning

spending more time at home

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Down Aging

comfort in familiar pursuits and products from decades past

44
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Clanning

validating one’s own belief system by belonging to a group that shares common beliefs or ideals

45
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LOHAS

general concern for natural world

46
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Renewed spirituality

less materialism, greater “meaning of life”

47
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Internal Databases

what information do we have already

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Marketing Intelligence

what public information is available

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Exploratory Research

  • gather preliminary information that will help define the problem and suggest hypothesis


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Descriptive Research

  • describes things (e.g. market potential for a product


51
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Causal Research

  • tests hypothesis about cause and effect relationships


52
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Primary Data

  • collect specific info

  • directly available

  • costly


53
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Secondary Data

  • rely on existing info

  • often not as applicable

  • less expensive

  • LexisNexis: database of company information


54
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Observational Research

  • the gathering of primary data by observing relevant people, actions, and situations


55
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Ethnographic Research

  • observation in a natural environment

  • ex: research on how old people use kitchen tools


56
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Mechanical Observation

  • on device meters

  • checkout scanners

  • eye cameras


57
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Survey Research

  • most widely used method for primary data collection

  • best for gathering descriptive

  • can gather info about people’s knowledge, attitudes, preferences, or buying behavior


58
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Personal Interview

  • highly flexible

  • good control of sample

  • high cost per respondent

  • highly subject to interviewer bias


59
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Phone

  • mostly used for surveys

  • gather info fast

  • greater flexibility than mail surveys

  • higher costs than mail

  • interviewer effects exist

  • quantity of data that can be collected is smaller than in mail surveys


60
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Mail

  • mostly used for surveys using a questionnare

  • cheaper

  • can send to a lot of people

  • takes longer to get all the answers back

  • low response rate


61
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Online Marketing Research

  • can do surveys, experiments, and personal (group and individual) interviews

  • the least expensive way to gather info

  • saves time on data processing

  • questionable data

  • low response rate


62
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Experimental Research

  • best for gathering exploratory/causal

  • select matched groups of subjects

  • give different treatments

  • control for unrelated factors

  • check differences in responses between groups


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Consumer Behavior

  • buying behavior of individuals and households who buy goods and services for personal consumption


64
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Culture

  • the most basic cause of a person’s wants and behaviors


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Subculture

the culture of a group of people who share value systems based on common life experiences

66
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Social Classes

a society’s relatively permanent and ordered divisions whose members share similar values, interests, and behaviors

67
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Hispanic Americans

  • use X/twiiter more

  • brand names sell well

  • family affair


68
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African Americans

  • enjoy shopping

  • spend more

  • selection/innovative


69
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Asian Americans

  • use the internet more and more likely to be brand conscious

  • more likely to use yelp


70
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Social Factors

  • reference groups

  • family/household

  • roles and status within groups


71
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Personal Factors

  • age & life-cycle stage

  • occupation

  • economic situation

  • lifestyle

  • personality and self-concept


72
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VALS

  • ideals

  • achievement

  • self-expression


73
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Psychological Factors

  • motivation

  • perception

  • learning changes behavior based on experience

  • beliefs and attitudes affect choices


74
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Maslow’s Hierarchy of Needs

  • self-actualization

  • esteem

  • social

  • safety

  • psychological