Computer Graphics Overview

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40 Terms

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Balance

The placement of elements in a design to create stability

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Contrast

The difference between elements to add variety and create interest in a design.

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Dominance

The principle of making 1 element stand out more than others, guiding the viewer's attention.

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Proximity

The closeness of related items to show their relationship and improve organization.

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Repetition

Reusing design elements to create consistency and unity in a layout.

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Closure

the principle where the mind fills in missing information to see a complete image.

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Continuance

the eye is compelled to move from one object through another on a site or page.

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Negative Space

empty spaces surrounding shapes and forms. The space around elements.

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Unity

The state of elements working well together, forming a whole.

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Rule of 1/3s

Splitting a segment into thirds, producing an aesthetically pleasing ratio.

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Golden Ratio

Segment ratios of long segments divided by approximately 1.618 and is believed to be aesthetically pleasing in art.

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Hue

Tone or actual color (red or blue).

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Saturation

intensity of color

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Shade

Adding black to a hue, creating a darker color.

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Tint

Adding white to a hue, creating a lighter color.

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Value (of color)

The lightness or darkness of a color. Tint has a higher value, shade has a lower value.

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RGB

mode that uses red, green, and blue light to create other colors.

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CMYK

A color mode that creates colors by mixing cyan, magenta, yellow, and black to create other colors. (It's subtractive)

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LAB

Color mode that combines levels of lightness with 2 color channels; a and b (1 green to magenta, other blue to yellow).

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Web-safe colors

216 colors that all users can see, regardless of their computer displays.

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Color Schemes

An organized method of matching colors based on their position on a color wheel

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Monochromatic Color Scheme

Color scheme that uses a single hue with a variety of shades and tints.

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Complementary Color Scheme

A color scheme that uses any 2 colors directly opposite each other on the color wheel.

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Analogous Color Scheme

Color scheme with colors next to each other on the color wheel

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Split-complementary Color Scheme

Color scheme using a color and the 2 colors on either side of its complementary.

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Typography

The art of working with text.

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Readability

The measurement of how easy an extended amount of text is to read.

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Font

The size, style, and design of a set of characters.

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Typeface

The set of 1 more fonts.

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Legibility

the quality of being clear enough to read

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Line Length

The physical length of a line of text

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Serif

A font that has small lines at the beginning and end of characters and that is usually used with large amounts of text.

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San-serif

Typeface that does not have the small projecting features called "serifs" at the end of strokes

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Device Dependent

The appearance of the page varying depending on the device

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Graphic Artists

Artists that work in the field of art known as graphic design

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Graphic Designer

A career that involves designing or creating graphics to meet specific commercial or promotional needs

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Software Owner

A person that doesn't have a lot of knowledge in designing, but owns a design product.

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Stock Art

Includes existing artwork and photographs that can be licensed for use

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Royalty-free Images

Images that the user pays a one-time fee for the image. Under this license, users can use the image for as long as they like after they pay the license fee.

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Public Domain

Images that are free to use.