Mastering Early Waves and Jungle Pathing (Vocabulary)

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Vocabulary flashcards covering key concepts from early-wave and jungle pathing strategies in League of Legends.

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16 Terms

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First five waves

The opening minion waves (waves 1–5) used to plan lane priority, wave control, ganks, and crab contests.

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Push

To shove minions toward the enemy tower, creating lane pressure and increasing your XP/gold advantages by forcing a wave closer to their tower.

3
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Fast two-wave crash

Crashing the second wave into the enemy tower as quickly as possible so the tower kills most of them and the third wave resets near the center.

4
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Slow two-wave crash

Crashing the second wave later so the incoming wave gets caught and forms a slow push that stays near your side and returns to you.

5
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Wave state

The current arrangement of minion waves in a lane (pushed, neutral, fast/slow) that determines where fights and ganks can happen.

6
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Gank timer

Earliest opportunity for a jungle gank tied to wave timing, typically around wave 3.

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Crab contest (scuttle crab)

A fight around the scuttle crab where both junglers contest the objective; wave state and vision influence the outcome.

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Strong side

The lane where your jungler is pathing toward you; you can leverage this to set up ganks and build pressure.

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Weak side

The lane where the enemy jungler is pathing away from you; prioritize safety and pushing to survive and deny invades.

10
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Safe side

The lane side designated by vision where you play to minimize gank risk, often near your tower.

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Ungankable

A lane state in which you cannot be easily ganked due to position, wave state, and warding.

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Recall synchronization

Coordinating your recall time with your jungler’s recall to avoid being left on the map on the wrong side and to align with the second clear.

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Ward timing between waves

Placing a ward after wave 2 but before wave 3 to reveal the enemy jungler’s approach and secure safety.

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Ward on raptor camp

Warding the enemy raptor camp (typically level 1) to gain information about the enemy jungler’s pathing.

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Cannon wave

A minion wave that includes a cannon minion; stronger and harder to push or defend against.

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Center of lane (wave reset)

The position where the wave resets to the center of the lane after a fast two-wave crash, enabling quick re-push.