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Intelligent systems
can be defined as technologically advanced machines that perceive and respond to the world around them.
Thinking
is the activity of using your brain to consider a problem or to create an idea.
Intelligence
the ability to learn and understand, to solve problems and to make decisions
John McCarthy, Father of Artificial Intelligence (A.I)
Who said "The science and engineering of making intelligent machines, especially intelligent computer programs".
Artificial Intelligence (AI)
is the area of computer science focusing on creating machines that can engage on behaviors that humans consider intelligent.
General AI (cognitive modeling, philosophical foundations)
Expert systems and applications
Automated programming
Deduction and theorem proving
Formalism and methods for knowledge representation
Machine learning
Understanding and processing of natural and artificial languages
Problem solving, control methods, and state space search
Robotics
Computer vision, pattern recognition, and scene analysis
Distributed artificial intelligence
BRANCHES OF ARTIFICIAL INTELLIGENCE
intelligere
Latin of Intelligence meaning to understand, comprehend
Cognitive science
is an interdisciplinary study of the mind
Linguistic intelligence
Musical intelligence
Logical-mathematical intelligence
Spatial intelligence
Bodily-Kinesthetic intelligence
Intra-personal intelligence
Interpersonal intelligence
TYPES OF INTELLIGENCE
Reasoning
It is the set of processes that enables us to provide basis for judgement, making decisions, and prediction.
Inductive Reasoning
It conducts specific observations to makes broad general statements.
Deductive Reasoning
It starts with a general statement and examines the possibilities to reach a specific, logical conclusion.
Learning
It is the activity of gaining knowledge or skill by studying, practising, being taught, or experiencing something. _______ enhances the awareness of the subjects of the study.
Auditory Learning
It is learning by listening and hearing. For example, students listening to recorded audio lectures.
Episodic Learning
To learn by remembering sequences of events that one has witnessed or experienced. This is linear and orderly.
Motor Learning
It is learning by precise movement of muscles. For example, picking objects, Writing, etc.
Observational Learning
To learn by watching and imitating others. For example, child tries to learn by mimicking her parent.
Perceptual Learning
It is learning to recognize stimuli that one has seen before. For example, identifying and classifying objects and situations.
Relational Learning
It involves learning to differentiate among various stimuli on the basis of relational properties, rather than absolute properties. For Example, Adding 'little less' salt at the time of cooking potatoes that came up salty last time, when cooked with adding say a tablespoon of salt.
Spatial Learning
It is learning through visual stimuli such as images, colors, maps, etc. For Example, A person can create roadmap in mind before actually following the road.
Stimulus-Response Learning
It is learning to perform a particular behavior when a certain stimulus is present. For example, a dog raises its ear on hearing doorbell.
Problem Solving
It is the process in which one perceives and tries to arrive at a desired solution from a present situation by taking some path, which is blocked by known or unknown hurdles.
Perception
It is the process of acquiring, interpreting, selecting, and organizing sensory information.
Linguistic Intelligence
It is one's ability to use, comprehend, speak, and write the verbal and written language. It is important in interpersonal communication.
1950 TURING TEST
1955 A.I. BORN
1961 UNIMATE
1966 ELIZA
1966 SHAKEY
1997 DEEP BLUE
1998 KISMET
1999 AIBO
2002 ROOMBA
2011 SIRI
2011 WATSON
2014 EUGENE
2014 ALEXA
2016 TAY
2017 ALPHAGO
THE AI TIMELINE
Mark 1 Perceptron (1957): Frank Rosenblatt created the first computer program for this, called the Mark 1 Perceptron.
SAINT or Symbolic Automatic INTegrator (1961): This program, created by MIT researcher James Slagle, helped to solve freshman calculus problems.
ANALOGY (1963): This program was the creation of MIT professor Thomas Evans. The application demonstrated that a computer could solve analogy problems of an IQ test.
STUDENT (1964): Under the supervision of Minsky at MIT, Daniel Bobrow created this AI application for his PhD thesis. The system used Natural Language Processing (NLP) to solve algebra problems for high school students.
ELIZA (1966): MIT professor Joseph Weizenbaum, designed this program, which instantly became a big hit. It even got buzz in the mainstream press. It was named after Eliza (based on George Bernard Shaw's play Pygmalion) and served as a psychoanalyst.
Computer Vision (1966): In a legendary story, MIT's Marvin Minsky said to a student, Gerald Jay Sussman, to spend the summer linking a camera to a computer and getting the computer to describe what it saw.
Mac Hack (1968): MIT professor Richard D. Greenblatt created this program that played chess. It
Golden Age of AI: Programs
Strong AI
Weak AI
Types of AI according to John Searle
Strong AI
This is when a machine truly understands what is happening.
Weak AI
With this, a machine is pattern matching and usually focused on narrow tasks. Examples of this include Apple's Siri and Amazon's Alexa.
Reactive Machines Limited Memory Theory of Mind Self-Awareness
The four classification types of AI promoted by Arend Hintze
Reactive Machines
The machines you see beating humans at chess or playing on game shows are examples of __________. A ______________ has no memory or experience upon which to base a decision. Instead, it relies on pure computational power and smart algorithms to recreate every decision every time. This is an example of a weak AI used for a specific purpose.
Limited Memory
A self-driving car or autonomous robot can't afford the time to make every decision from scratch. These machines rely on a small amount of memory to provide experiential knowledge of various situations. When the machine sees the same situation, it can rely on experience to reduce reaction time and to provide more resources for making new decisions that haven't yet been made. This is an example of the current level of strong AI.
Theory of Mind
A machine that can assess both its required goals and the potential goals of other entities in the same environment has a kind of understanding that is feasible to some extent today, but not in any commercial form. However, for self-driving cars to become truly autonomous, this level of AI must be fully developed. A self-driving car would not only need to know that it must go from one point to another, but also intuit the potentially conflicting goals of drivers around it and react accordingly
Self-Awareness
This is the sort of AI that you see in movies. However, it requires technologies that aren't even remotely possible now because such a machine would have a sense of both self and consciousness. In addition, instead of merely intuiting the goals of others based on environment and other entity reactions, this type of machine would be able to infer the intent of others based on experiential knowledge.
Megabyte 1,000 kilobytes
Gigabyte 1,000 megabytes
Terabyte 1,000 gigabytes
Petabyte 1,000 terabytes
Exabyte 1,000 petabytes
Zettabyte 1,000 exabytes
Yottabytes 1,000 zettabytes
Types of data levels
Structured Unstructured Semi - Structured
Types of Data
Structured Data
which is usually stored in a relational database or spreadsheet. a standardized format, has a well-defined structure, complies to a data model, follows a persistent order, and is easily accessed by humans and programs.
Unstructured
is information that has no predefined formatting.
Semi - Structured
The data that is a hybrid of structured and unstructured sources. The information has some internal tags that help with categorization.
BIG DATA
is a collection of data that is huge in volume, yet growing exponentially with time. It is so large and complex that none of traditional data management tools can store it or process it efficiently. ______ is also a data but with huge size.
Volume Variety Velocity Veracity Variability Value Visualization
Characteristics of Big Data
Volume
This is the scale of the data, which is often unstructured.
Variety
This describes the diversity of the data, say a combination of structured, semistructured, and unstructured data (explained above).
Velocity
This shows the speed at which data is being created.
Veracity
This is about data that is deemed accurate.
Value
This shows the usefulness of the data.
Variability
This means that data will usually change over time.
Visualization
This is using visuals—like graphs—to better understand the data.
TURING TEST
In 1950, Alan Turing introduced a test to check whether a machine can think like a human or not, this test is known as the Turing Test. In this test, Turing proposed that the computer can be said to be an intelligent if it can mimic human response under specific conditions.
ELIZA Parry Eugene Goostman
Chatbots to attempt the Turing test:
Chinese Room Argument
In the year 1980, John Searle presented "Chinese Room" thought experiment, in his paper "Mind, Brains, and Program," which was against the validity of Turing's Test. According to his argument, "Programming a computer may make it to understand a language, but it will not produce a real understanding of language or consciousness in a computer."
Automation-spurred job loss
Privacy violations
'Deepfakes'
Algorithmic bias caused by bad data
Socioeconomic inequality
Weapons automatization
RISKS AND ETHICAL ISSUES OF ARTIFICIAL INTELLIGENCE