HCI2 | Week 1 -2

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/26

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:07 AM on 7/8/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

27 Terms

1
New cards

Interaction

This is referred to as technologies that are produced and developed with an emphasis on user input and environmental sensing.

2
New cards

Design

It is a blueprint or drawing created to demonstrate the appearance and operation of a structure, clothing, or other object before it is constructed or fabricated.

3
New cards

Interaction Design (IxD)

This is the design of interactive products and services in which a designer’s focus goes beyond the item in development to include the way users will interact with it.

4
New cards
  • Comprehend

  • Identify

  • Ideate

  • Prototype

  • Evaluate

What are the 5 stages of interaction design process?

5
New cards

Comprehend

In this stage, designers aim to get information by means of surveys, observations and etc to collect information to uncover design possibilities or difficulties and to feel empathy for the users.

6
New cards

Comprehend

During this stage, designers aim to comprehend the requirements, incentives, and actions of users.

7
New cards

Identify

At this phase, designers combine the study results to identify the main issues that need to be resolved.

8
New cards

Identify

In this stage, it is easier to concentrate design efforts on the aspects that are more important to users when the challenge is well defined.

9
New cards

Ideate

In this phase, designers generate a wide range of innovative ideas after having a firm grasp of the user requirements and identified difficulties.

10
New cards

Ideate

In this phase, you will encounter methods like thought mapping, wireframing, drawing, and prototyping are employed to investigate various idea and strategies.

11
New cards

Prototype

In this phase, this is where we create simplified versions of the products. This may be a wireframe or low-fidelity drawing or as complex as interactive models. This is to test the design concepts, improve them, and iterate according to feedback.

12
New cards

User-Centered Design (UCD)

This is an iterative design method where designers pay close attention to user’s demands at every stage of the process.

13
New cards
  • Understand context of use

  • Specify user requirements

  • Design solutions

  • Evaluate against requirements

What are the four different phase of UCD approach?

14
New cards

Context of Use

This is where we first attempt to comprehend the context in which consumers may utilize a system as designers working in teams.

15
New cards
  • User Point of View

  • User Goal

  • User Input / Output

What are the three examples of specify user requirements?

16
New cards

Specify User Requirements

In this stage, we identify the user’s needs, goals, and I/O, ensuring that the design aligns with their expectations.

17
New cards

Design Solution

This is when we make prototypes or wireframes to address the identified requirements.

18
New cards

Design Creation

This is ideation, and sketching, innovation, low-fiedlity prototyping

19
New cards

Conceptual design

This is matching user mental model to system model

20
New cards

Intermediate design

This is information architecture, screen layout, navigation, medium-fidelity prototypingD

21
New cards

Design production

Detailed design, visual comps, style guides, annotate wireframe prototyping

22
New cards

Evaluate Against Requirements

This should define a set of criteria that the design or product must meet, this evaluates the design through feedback then refining the solution as needed.

23
New cards
  • Visibility

  • Accessibility

  • Legibility

  • Language

What are essential elements of user-centered design?

24
New cards

Visibility

This is where users should be able to immediately see what the product can do for them, what it is for, and how to utilize it.

25
New cards

Accessibility

This is where information should be simple and quick to find for users. They should be given a variety of search options, call to action buttons, menus, and other means of finding information.

26
New cards

Legibility

This is where text should be clear and easy to read.

27
New cards

Language

This is the use of short sentences if possible. The phrase and the words should be simple as you could do.