Physics 1 - Fall Semester Review 2024

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61 Terms

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Independent Variable

The variable that is changed or controlled in a scientific experiment.

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Dependent Variable

The variable that is measured and affected in an experiment.

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Significant Figures

The digits in a number that are necessary to express it accurately.

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Scalar

A quantity that has magnitude only, such as speed or distance.

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Vector

A quantity that has both magnitude and direction, such as velocity or displacement.

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Constant Velocity

Motion at a fixed speed in a straight line.

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Acceleration

The rate of change of velocity per unit time.

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Newton's 1st Law

An object at rest remains at rest, and an object in motion stays in motion unless acted upon by a net external force.

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Newton's 3rd Law

For every action, there is an equal and opposite reaction.

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Free Body Diagram

A diagram showing all the forces acting on an object.

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Net Force

The overall force acting on an object after all the forces are combined.

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Centripetal Force

The force required to keep an object moving in a circular path.

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Momentum

The product of an object's mass and its velocity.

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Impulse-Momentum Theorem

The impulse on an object is equal to the change in its momentum.

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Conservation of Momentum

In a closed system, the total momentum before an event must equal the total momentum after.

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Elastic Collision

A collision in which kinetic energy is conserved.

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Inelastic Collision

A collision in which kinetic energy is not conserved.

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Perfectly Inelastic Collision

A collision where two objects stick together after the collision.

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Centripetal Acceleration

The acceleration directed towards the center of a circular path.

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Slope of a Graph

The ratio of the change in the dependent variable to the change in the independent variable, indicating the rate of change.

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Kinematic Equations

Equations that relate the motion of an object to its displacement, velocity, acceleration, and time.

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Displacement

The change in position of an object, measured as a straight line from the starting point to the final point, including direction.

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Three Ways an Object Can Accelerate

An object can accelerate by increasing speed, decreasing speed (deceleration), or changing direction.

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Acceleration from a Velocity-Time Graph

The acceleration of an object can be calculated from the slope of the line on a velocity-time graph.

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Calculate Acceleration Using Kinematic Equations

Acceleration can be calculated using kinematic equations that relate displacement, initial velocity, final velocity, and time.

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Average Velocity in Uniform Acceleration

The average velocity of an object under uniform acceleration is the midpoint of the initial and final velocities.

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Area of a Velocity-Time Graph

The area under a velocity-time graph represents the displacement of the object.

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Position-Time Graph Shapes for Accelerations

A position-time graph shows a curve for acceleration; it slopes upward for positive acceleration and downward for negative acceleration.

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Comparing Acceleration Graphs

By analyzing the steepness of the slopes of different graphs, one can determine which object is accelerating more.

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Acceleration Due to Gravity

The acceleration due to gravity is approximately 9.81 m/s² towards the center of the Earth.

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Objects in Free Fall

Objects in free fall experience only the force of gravity, regardless of their mass, and accelerate downward at 9.81 m/s².

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Final Speed of a Freely-Falling Object

The final speed of a freely-falling object can be calculated using the formula: final speed = initial speed + (acceleration due to gravity × time).

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Resolving Vectors into Components

Breaking a vector into its horizontal and vertical components to analyze its effects in those directions.

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Resultant Vector

The vector that results from adding two or more vectors together, representing the total effect.

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Force Diagram Description of Motion

A visual representation showing all the forces acting on an object, helping to identify its motion direction and magnitude.

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Types of Forces Acting on an Object

Forces such as gravitational force, normal force, frictional force, tension, and their respective directions acting on an object.

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Action-Reaction Pairs (3rd Law)

For every action exerted by one object, an equal and opposite reaction is exerted by another object.

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Components of Tension Force

To calculate components of a tension force, use trigonometric functions based on the angle of the force applied.

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Forces on an Object on a Ramp

Calculating forces involves analyzing gravitational force, normal force, and frictional force acting on the object along the ramp.

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Acceleration Using 2nd Law

Acceleration can be calculated using the formula: F = ma, where F is the net force and m is mass.

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Net Force from Free-Body Diagram

The net force is obtained by vectorially adding all forces depicted in a free-body diagram.

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Normal Force in an Elevator

The normal force on a person in an elevator varies with acceleration; it can be calculated using F = mg + ma, where g is gravitational acceleration.

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Calculating Motion Variables

Use net force (F = ma) and known variables to find unknowns like acceleration, final velocity, initial velocity, time, or displacement.

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Variables Affecting Friction Force

Friction force depends on the normal force and the coefficient of friction between surfaces in contact.

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Coefficient of Friction Calculation

The coefficient of friction can be calculated as the ratio of the frictional force to the normal force.

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Path of a Projectile

A projectile follows a parabolic trajectory due to the influence of gravity and its initial velocity.

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Horizontal and Vertical Acceleration of a Projectile

In projectile motion, the horizontal acceleration is zero, while the vertical acceleration is equal to the acceleration due to gravity.

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Range of a Projectile

The range is affected by initial height and horizontal velocity; higher launch angles increase height but decrease horizontal distance.

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Force Diagram in Projectile Motion

A force diagram for projectiles shows gravity acting downwards and initial velocity at an angle during the launch.

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Penny on Rotating Platform

A penny stays on a rotating platform if the centripetal force is sufficient; otherwise, it flies off due to inertia.

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Speed in Uniform Circular Motion

The speed of an object in uniform circular motion remains constant but its direction changes continuously.

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Acceleration in Uniform Circular Motion

The acceleration is directed towards the center of the circular path and is known as centripetal acceleration.

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Centripetal Force Calculation

Centripetal force can be calculated using the formula: F_c = (mv²)/r, where m is mass, v is speed, and r is radius.

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Direction of Net Force in Circular Motion

The net force in uniform circular motion always points towards the center of the circular path.

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Direction of Instantaneous Velocity in Circular Motion

The instantaneous velocity is tangent to the circular path, indicating the direction of motion at any point.

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Direction of Acceleration in Circular Motion

Centripetal acceleration always points inward towards the center of the circle.

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Calculate Momentum of Objects

Momentum is calculated as the product of an object's mass and its velocity: p = mv.

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Collision Predictions with Masses and Velocities

Comparing masses and velocities helps predict outcomes such as post-collision speeds and directions.

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Impulse to Stop an Object

Impulse required to stop an object equals the change in momentum, calculated as: impulse = force x time.

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Conservation of Momentum in Collisions

Momentum is conserved in closed systems, allowing the calculation of final velocities after explosions or collisions.

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Relationship between Time and Force in Impulse

Impulse involves both force and time; a larger force or longer time results in greater impulse.