Physics 20 Unit 1: Kinematics and Velocity Vocabulary

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Vocabulary flashcards covering the foundational concepts of Physics 20 Unit 1, including branches of motion, scalar vs. vector quantities, graph interpretation, and kinematics equations.

Last updated 11:26 PM on 7/9/26
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22 Terms

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Kinematics

A branch of physics that describes the motion of objects without looking at the cause of the motion.

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Dynamics

A branch of physics that relates the motion of objects to the forces which cause them.

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Scalar

A quantity that has magnitude (a number value) but no direction, such as time, mass, or distance.

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Vector

A measurement that has both magnitude and direction, such as velocity, force, or displacement.

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Displacement

A vector quantity representing the change in position calculated by taking the final position minus the initial position, expressed as Δd=dfdi\Delta d = d_f - d_i.

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Distance

A scalar quantity describing the length of the path taken to move from one position to another, regardless of direction.

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Delta (Δ\Delta)

A Greek letter used in physics formulas to mean "a change in."

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Average Velocity

The total displacement divided by the total time for a trip (v=dtv = \frac{d}{t}), representing the overall velocity rather than a specific moment.

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Speed

A scalar quantity representing the rate at which an object moves, lacking direction.

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Uniform Motion

Motion where the velocity of an object is always the same (constant velocity) and the object is not accelerating.

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Instantaneous Velocity

The velocity of an object at one specific moment of time, such as a reading on a speedometer.

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Slope of a d-t graph

The physical property of a displacement-time graph that is equal to the velocity of the object.

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Flat horizontal line (d-t graph)

Indicates the object has stopped and its velocity is zero.

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Curved line (d-t graph)

Indicates that the object is accelerating.

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Slope of a v-t graph

The physical property of a velocity-time graph that is equal to the acceleration of the object.

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Area under the line (v-t graph)

The property of a velocity-time graph used to calculate the object's displacement (d=v×td = v \times t).

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Acceleration

A vector quantity that measures the rate of change in the velocity of an object, expressed as a=ΔvΔta = \frac{\Delta v}{\Delta t}.

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Origin

A reference point or starting line used to measure the location of participants or objects.

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Position

A vector quantity defining the straight-line distance and direction of an object from the origin.

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Acceleration due to gravity (gg)

The constant acceleration of any object in the absence of air resistance, valued at 9.81m/s2-9.81\,m/s^2 on Earth.

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Gee's

A measurement used to compare a felt acceleration to regular gravity (1gee=9.81m/s21\,gee = 9.81\,m/s^2).

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Air resistance

A type of friction that causes different objects to fall at different rates in real-life conditions.