Mid-Level Vision, Color Vision, and Depth Perception

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53 Terms

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Object Recognition

The ability of the visual system to identify objects based on visual information.

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V1, V2, V4, IT/LOC (Visual Areas)

Brain regions involved in visual processing.

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V1

Primary visual cortex, processes basic visual information.

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V2

Secondary visual cortex, processes more complex features.

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V4

Processes color and form.

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IT/LOC

Inferotemporal cortex and lateral occipital complex, involved in object recognition.

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Dorsal vs. Ventral Pathways

Two major pathways in the visual system.

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Dorsal (where)

Involved in spatial location and movement.

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Ventral (what)

Involved in object identification.

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RF Size (Receptive Field Size)

The area of the visual field that a neuron in the brain is responsive to.

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Stimulus Invariances

The ability of the visual system to recognize an object despite variations in viewing angle, size, or lighting.

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"Grandmother" Cells

Hypothetical neurons that respond to a specific, complex stimulus, such as a person's face.

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Gestalt Principles

Principles that explain how the brain groups elements of a scene to perceive objects as a whole (e.g., proximity, similarity).

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Nonaccidental Features

Features of an object that remain consistent regardless of the viewpoint (e.g., straight lines, corners).

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Selfridge's Pandemonium Model

A model of object recognition based on a hierarchy of feature detectors (e.g., edge detectors, letter detectors).

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Viewpoint-invariant Models

Models that propose the brain recognizes objects independent of their viewpoint.

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Biederman's Geons

Simple geometric shapes that make up objects; essential for object recognition.

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Color Metamers

Different combinations of wavelengths that produce the same color perception.

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Trichromatic Theory

The theory that color perception is based on the activity of three types of cones (S, M, L).

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Opponent Color Theory

The theory that color perception is processed in opponent channels (red-green, blue-yellow).

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Cone-Opponent Cells

Neurons in the retina and LGN that compare the input from different types of cones to process color information.

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Color Afterimages

The phenomenon where staring at a color for a long time causes the perception of its complementary color when looking away.

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Hue Cancellation Experiments

Experiments that demonstrate how colors can be "canceled out" to reveal the underlying color perception.

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Spectral

Related to the distribution of wavelengths of light.

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Illuminant

The light source that illuminates an object, affecting its color appearance.

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Power Spectrum

The distribution of light intensity across different wavelengths.

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Absorption Spectra

The range of wavelengths absorbed by a particular material or photoreceptor.

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Color Constancy

The ability to perceive the color of an object consistently despite changes in the illumination.

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Color Blindness

A condition where individuals cannot perceive certain colors due to deficiencies in their cones.

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Monocular Cues

Depth cues that require only one eye, such as size, texture gradient, and occlusion.

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Binocular Cues

Depth cues that require both eyes, such as binocular disparity and convergence.

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Stereopsis

The perception of depth created by the brain's processing of the slight differences between the images from the two eyes.

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Horopter

The imaginary plane where objects are seen as having zero disparity, or the same location in both eyes' visual fields.

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Panum's Fusional Area

The area around the horopter where binocular disparity is small enough for the brain to fuse the two images into a single percept.

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Diplopia

The condition of seeing double, typically due to misalignment of the eyes.

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Triangulation

A depth cue that uses the geometry of known objects and angles to infer depth.

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Motion Parallax

A depth cue where objects closer to the observer appear to move faster across the visual field than objects farther away.

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Optic Flow

The pattern of motion created by objects moving relative to the observer, used to estimate movement and depth.

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Vergence

The simultaneous movement of both eyes toward or away from each other to focus on objects at different distances.

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Convergence/Divergence

Eye movements that help to focus on objects either close to (convergence) or far from (divergence) the observer.

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Random Dot Stereograms

Images made of random dots that create the illusion of depth when viewed with both eyes.

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Real vs. Apparent Motion

Real motion: Actual movement of an object in space. Apparent motion: The illusion of movement when stationary objects are presented in different locations in quick succession.

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Reichardt Detector

A model of motion-sensitive neurons that respond to motion by comparing signals from two cells with a temporal delay.

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Motion Aftereffects

The phenomenon where, after viewing moving stimuli for a long time, stationary objects appear to move in the opposite direction (e.g., waterfall illusion).

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Correspondence Problem

The challenge the brain faces in matching parts of objects in the visual field to track their motion across time.

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First-Order Motion

Motion of an object based on changes in its luminance.

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Second-Order Motion

Motion based on changes in the texture or contrast of an object, rather than luminance.

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Vergence Movements

Eye movements where both eyes move in opposite directions to focus on nearby or distant objects.

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Saccades

Quick, jerky eye movements that allow us to rapidly shift our gaze from one point to another.

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Smooth Pursuit

Slow, continuous eye movements used to track moving objects.

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Fixational Eye Movements

Involuntary movements of the eyes when fixating on a point, including microsaccades, drift, and tremor.

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Efference Copy

A duplicate of the motor command sent to the eyes, helping the brain track eye movements and compensate for them.

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Saccadic Suppression

The reduction in visual sensitivity during saccadic eye movements to prevent the perception of blur.