Engineer Design Process Vocab

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Vocabulary cards detailing the steps of the paper airplane engineering design lab and key concepts of the iterative engineering design process.

Last updated 9:47 PM on 9/8/26
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18 Terms

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Paper Airplane Lab Goal

To create a paper airplane that flies as straight and as far as possible.

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Step 1: Research

The first step of the project where students use the internet to research how to build paper airplanes and take notes on paper without building anything.

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Step 2: Initial Designs

Designing and making 33 different types of paper airplanes using research, naming each airplane, and documenting each design with a photo.

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Step 3: Initial Design Data

Testing each of the 33 paper airplanes outside 55 times without do-overs to record distance in meters (m\text{m}) and straightness (Y/N\text{Y/N}).

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Step 4: Choose a Design

Deciding which of the 33 airplane designs to use for the challenge based on collected test data.

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Step 5: Design Data

Testing the chosen airplane outside again and completing a T-chart with at least 22 ideas per column detailing what the plane does well and what needs improvement.

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Step 6: Modifications

Remaking the paper airplane 55 times while trying a different single modification on each plane to test its impact on performance.

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Engineering Design Process - Define the Problem

The stage of identifying the core goal or challenge to be solved.

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Engineering Design Process - Plan Solutions

The stage of researching and brainstorming potential options to address the defined challenge.

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Engineering Design Process - Make a Model

The stage of building functional physical prototypes or initial designs.

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Engineering Design Process - Test the Model

The stage of putting prototypes through experimental trials to collect performance data.

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Engineering Design Process - Reflect and Redesign

The stage of analyzing trial data to identify strengths and make systematic modifications to optimize performance.

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Criteria

The requirements, goals, or desired features that a successful engineering solution must achieve.

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Constraints

The real-world limits or restrictions on a design, such as materials, cost, time, and safety guidelines.

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Prototype

A preliminary, testable model built to evaluate a design concept and gather operational data.

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Iteration

The process of repeating design steps to continuously refine and improve a product or solution.

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Trade-off

A design choice where one benefit is sacrificed to gain another desirable advantage.

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Modifications

Individual changes made to a prototype to enhance functionality, durability, or overall performance.