operant conditioning

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28 Terms

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Operant conditioning

Behaviour shaped by the learner’s history of experience rewards and punishments for their actions

According to Skinner - our behaviours are shaped by our history of experiencing rewards and punishments as consequences

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Reinforcement

A behaviour is reinforced (strengthen) whenever a desirable outcome is the consequence.

Behaviours that are reinforced are more likely to be repeated.

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Reinforcer

Any consequence of a behaviour that makes that behaviour more likely to recur in future.

Reinforcers can be either positive (+) or negative (-)

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Positive reinforcer for positive reinforcement

Something pleasant that is added to increase behaviour

Eg food, lollies, treats, etc

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Negative reinforcer for Negative reinforcement

Something unpleasant that is removed to increase behaviour

Eg. Electric shocks

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Positive reinforcement

Learn to reproduce a behaviour if the consequence is receiving something pleasant

Rat press lever: receiving a rewarding consequence

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Negative reinforcement

Learn to reproduce a behaviour if the consequence is that something unpleasant will stop

Rat press lever: to terminate an unpleasant stimulus as a consequence, such as the electric shock

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Continuous reinforcement

Rarely occurs in natural environments, leads to rapid extinction once the reinforcer is withheld

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Partial reinforcement

Leads to more persistent learning because the learner becomes accustomed to reinforcement occurring on some occasions and not others.

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Extinction of reinforcement

Extinction of an operantly conditioned behaviour occurs when reinforcement is withheld.

Not immediate - sometimes there is a brief increase in responding referred to as an extinction burst followed by a decrease in trained behaviour.

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Shaping of complex behaviours

Reinforces successive approximations to the desired behaviour (reinforcing small steps)

Start by reinforcing a high frequency component of the desired response

Then drop this reinforcement - behaviour becomes more variable again

Await a response that is still closer to the desired response - then reintroduce the reinforcer

Keep cycling through as close and closer approximations to the desired behaviour are achieved

Enables the moulding of a response that is not normally part of an animal’s repertoire

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Punishment

A behaviour is punished (weakened) whenever the learner experiences an undesirable consequence for that behaviour

Behaviours that are followed by punishment are less likely to be repeated

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Punisher

Is any consequence of behaviour that makes that behaviour less likely to recur in future, can also be either positive (+) or negative (-)

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Positive punisher for positive punishment

An inherently unpleasant stimulus (UCS) that weakens behaviour when added as consequence of the behaviour

Eg shocked, spanked

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Negative punisher for negative punishment

A pleasant stimulus that weakens behaviour when removed as a consequence of the behaviour

Eg phone taken away

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Positive punishment

An animal will stop producing a behaviour if the consequence is the presentation of an unpleasant stimulus

Eg shocked

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Negative punishment

An animal will stop producing behaviour if the consequence is that something desirable (UCS) is taken away

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Antecedent stimuli

‘Cue’ that signals the availability of a reinforcer.

Antecedent-reinforcer relationship is based on a classically conditioned CS-UCS association

Classically conditioned associations become cues for operant behaviours

Eg. The sight of my mobile-phone is associated with the rewarding consequences of scrolling through social media: the phone becomes a cue (antecedent) for the voluntary behaviour of scrolling social media and its attendant rewards

Antecedent stimuli drive habitual behaviours:

The sight of my favourite cafe is associated with the rewarding consequences of my morning coffee

The cafe is an antecedent for the behaviour of buying a coffee

The sign for the pokies is an antecedent for gambling behaviour. It is associated with the rewards of winning

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“ABC” model of operant conditioning

Antecedent → Behaviour → Consequence

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Discriminant stimuli

An antecedent becomes a discriminative stimulus when it signals which of two or more behaviours will be rewarded in a particular context.

Eg. Swearing is punished in some contexts but is associated with rewarding outcomes in others - the context allows us to discriminate between situations associated with rewards or punishments for a particular behaviour

In Skinner box, a green light may signal food availability whereas a red light may signal impending foot-shock

Receiving the food or avoiding the foot-shock may then be contingent on pressing a lever OR moving to the opposite side of the cage, respectively

NOTE: the discriminant stimulus-reward/punisher relationship is based on a classically conditioned CS-UCS association (related to the process of stimulus discrimination in CC)

Other examples:

Animal training involves learning discriminant signals for different behaviours

  • different hand signals and/or verbal command signals which behaviour to produce for a reward

  • Skinner taught pigeons to turn circles counter-clockwise to receive a reward in one box, and clockwise to receive a reward in another box

    • the pigeons learned that each box provided a distinct discriminant stimulus for each behaviour

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Studying operant conditioning: The Skinner Box

Skinner could control the animal’s experience of reinforcement and punishment.

Reward: pellet dispenser releases food

Punishment: electric grid shocks mouse

Example: the mouse might receive a food pellet each time it presses the lever (positive reinforcement). Or it might be consequence of lever pressing to terminate an unpleasant consequence (negatively reinforcement)

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When is punishment effective? The three Cs

Contingency, Contiguity and Consistency

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Contingency

The relationship between the behaviour and the punisher must be clear

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Contiguity

The punisher must follow the behaviour swiftly

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Consistency

The punisher needs to occur for every occurrence of the behaviour

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Drawbacks of punishment

Positive punishment rarely works for long-term behaviour change - tends to only suppress behaviour

Does not teach a more desirable outcome

Produces negative feelings in the learner, which do not promote new learning

Harsh punishment may teach the learner to use such behaviour towards other (social learning)

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If the threat of punishment is removed, the behaviour returns. Why?

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Alternative to punishment

Stop reinforcing the problem behaviour (extinction)

Reinforce an alternative behaviour that is both constructive and incompatible with the undesirable behaviour

Reinforce the non-occurrence of the undesirable behaviour