Kinematics: Vector Magnitude, Velocity, and Projectile Motion (Vocabulary)

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Vocabulary flashcards covering vector magnitude, vector angle, displacement, distance, velocity, acceleration, and projectile motion concepts from the lecture notes.

Last updated 5:33 PM on 9/18/25
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16 Terms

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Vector Magnitude

The length (magnitude) of a vector; the resultant speed or total displacement, computed as the square root of the sum of the squares of its components (e.g., sqrt(x^2 + y^2)).

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Vector Angle

The direction of a vector relative to the horizontal; given by θ = arctan(y/x).

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Displacement

Change in position between initial and final points; Δx = xf − x0.

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Distance

Total length of the path traveled, regardless of direction.

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Average Velocity

The average rate of displacement over a time interval; calculated as Δx/Δt.

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Instantaneous Velocity

The velocity at a specific moment; for constant acceleration, v = v0 + a t.

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Position (Constant Acceleration)

Position as a function of time under constant acceleration: x = x0 + v0 t + (1/2) a t^2.

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Velocity-Displacement (No Time)

Relationship between velocity and displacement without time: v^2 = v0^2 + 2 a (x − x0).

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Free Fall

Vertical motion under gravity (g ≈ 9.8 m/s^2); y = y0 + v0 t − (1/2) g t^2 and v = v0 − g t.

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Projectile Motion (2D)

Motion in two dimensions, with horizontal and vertical components; range and flight time depend on initial speed and launch angle (vx = v0 cosθ, vy = v0 sinθ − g t).

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Horizontal Motion (No Acceleration)

Horizontal motion with constant velocity; x = x0 + v0x t.

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Vertical Motion (Gravity Acts)

Vertical component of motion under gravity; y = y0 + v0y t − (1/2) g t^2 and v_y = v0y − g t.

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Initial Velocity Components

Decompose initial speed into horizontal and vertical parts: v0x = v0 cos θ, v0y = v0 sin θ.

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Range

Horizontal distance traveled by a projectile.

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Flight Time

Time the projectile stays in the air before landing.

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Trajectory

The path followed by a projectile through space.