Reasoning and Decision Making - Lecture 1

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17 Terms

1
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Gestalt Approach - Representational Restructuring

solve problem by restructuring it - because we encounter a block when represented in the wrong way (Ohlsson, 1992).

doesn’t explain how brain is involved in solving problems.

2
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Gestalt Approach - Insight

the point at which solution is suddenly seen/problem becomes clearer.

argue insight caused by sudden restructuring. may not be separate cognitive process - only aware of solution once certain threshold crossed.

3
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Gestalt Approach - Functional Fixedness

ideas about object function interferes with using object more usefully e.g. Candle Problem (Duncker, 1949).

Adamson (1952) - 80% solved candle problem correctly if pin box was empty, versus 40% when not.

4
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Luchins (1942) - Water Jug Problem

Ps who did easy problem first - 95% correct on mid-level problems.

Ps who did difficult problem first - 35% correct on mid-level problems.

evidence of insight - gradually reach threshold versus continuing to use strategy that may not be helpful.

<p>Ps who did easy problem first - 95% correct on mid-level problems.</p><p>Ps who did difficult problem first - 35% correct on mid-level problems.</p><p>evidence of insight - gradually reach threshold versus continuing to use strategy that may not be helpful.</p>
5
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Information Processing Approach (Newell & Simon, 1970s)

assumes problem solving is serial search process:

initial state → goal state → subgoals/intermediate states - we perform search of all possible choices.

methods for problem solving:

  • planning

  • heuristic methods

  • progress monitoring

6
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Planning

Tower of Hanoi Problem - Ps spent longer planning moves performed better with fewer errors (Koppenol-Gonzalez et al., 2010).

limit on amount of planning we can engage in due to limitations in STM.

7
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Heuristic Methods - Means-End Analysis

look for difference between current state and goal.

find action to reduce difference and perform it.

repeat until final goal achieved.

solves problem of limits to STM.

8
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Progress Monitoring

track progress towards goal, switch strategy if progress slow.

performance worse if Ps think progress is being made. realise progress slow = more likely to switch strategies (MacGregor et al., 2001).

9
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Evidence for information processing

Ps w/ damage to PFC perform worse on Tower of Hanoi than control Ps, particularly for moves which take them away from end goal (Goel & Grafman, 1995)

10
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Kleibeuker et al. (2013) - Problem Solving

fMRI - adolescents and adults - matchsticks grid (remove 10 to create 2 squares).
response in lateral PFC - positively correlated with performance.

11
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Qiu et al., 2010 - Insight

fMRI - neural activity correlated with insight during solving Chinese logographs.

activity in precuneus, left inferior/middle frontal gyrus, inferior occipital gyrus.

suggests areas related to memory retrieval, changing strategies, visual imagery, and attention.

12
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Crescentini et al., 2012 - Planning

fMRI - look at regions involved in planning during problem solving of Tower of Hanoi task.

dlPFC - key area involved in initial planning more than memory.

13
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Analogies

using the solution of one problem to guide the solution to a new, similar, problem.

14
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Duncker’s Radiation Problem

high or low laser to kill tumour.

solved using fortress analogy - multiple low intensity lasers.

  • 10% could solve no help

  • 30% could solve hearing fortress story

  • 75% solve being told two stories related

15
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Explicit and Implicit Reasoning

implicit = fast, automatic, not always aware

medical experts largely utilise implicit reasoning - can lead to errors e.g. radiologists can fail to detect diseases in ~30% of cases (Krupinski, 2011).

16
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Eye Tracking Studies

Krupinski et al. (2013) - breast biopsies - look less at non-diagnostic regions as expertise increased.

mammograms - more likely to identify cancer if make eye movement to the cancer in under 1s.

  • most experience = fixate on cancer quickest → use implicit process rather than serial search.

17
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Chase & Simon (1973)

task - memorise location of chess pieces - randomly or in game positions.

experts → remember game positions better, not random. do not have overall better memory.

do this by chunking relevant information.