3.8- Operant Conditioning

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/21

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

22 Terms

1
New cards

Operant Conditioning

Learning based on the consequences of responding

2
New cards

Primary Reinforcer

An innately reinforcing stimulus, such as one that satisfies a biological need

3
New cards

Secondary Reinforcer

Stimulus such as money that becomes reinforcing through its link with a primary reinforcer

4
New cards

Law of Effect

Principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely

5
New cards

Shaping

An operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior

6
New cards

Instinctive Drift

Tendency for animals to return to innate behaviors following repeated reinforcement

7
New cards

Reinforcement

Any event that strengthens the behavior it follows

8
New cards

Punishment

An event that decreases the behavior that it follows

9
New cards

Positive Reinforcement

Increasing behaviors by presenting positive stimuli, such as food

10
New cards

Negative Reinforcement

Increasing behaviors by stopping or reducing negative stimuli, such as shock

11
New cards

Positive Punishment

The administration of a stimulus to decrease the probability of a behavior's recurring

12
New cards

Negative Punishment

The removal of a stimulus to decrease the probability of a behavior's recurring

13
New cards

Superstitious Behavior

A behavior that is repeated because it seems to produce reinforcement, even though it is actually unnecessary

14
New cards

Learned Helplessness

The hopelessness and passive resignation an animal or human learns when unable to avoid repeated aversive events

15
New cards

Continuous Reinforcement

Reinforcing the desired response every time it occurs

16
New cards

Partial Reinforcement

Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement

17
New cards

Fixed vs Variable Reinforcement

Fixed- rewarded certain amount of times; variable- rewarded a random amount of times

18
New cards

Interval vs Ratio Reinforcement

Interval- based on amount of time; ratio- based on number of responses

19
New cards

Fixed Ratio

Reinforces a response only after a specified number of responses

20
New cards

Variable Ratio

Reinforces a response after an unpredictable number of responses

21
New cards

Fixed Interval

Reinforces a response only after a specified time has elapsed

22
New cards

Variable Interval

Reinforces a response at unpredictable time intervals