PE/HEALTH: ESPORTS

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A comprehensive set of vocabulary cards covering the definitions, strategies, management processes, and historical milestones of professional competitive video gaming.

Last updated 1:49 PM on 7/28/26
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24 Terms

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eSports (electronic sports)

Competitive video gaming where individuals or teams compete professionally in organized multiplayer tournaments.

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Multiplayer

Two or more people playing and competing together through the internet or LAN.

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Game Mechanics

The rules and systems of how the game works.

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Position

A player's role and placement in the game.

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Playstyle

How a player uses their skills, strategy, and preferences.

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Reflexes

Fast involuntary responses; closely related to hand-eye coordination.

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Hand-Eye Coordination

Essential skill for aiming, reacting, and controlling gameplay.

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Team Composition

Building a balanced team with different roles.

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Game Analysis

Studying gameplay and opponents to improve performance.

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19721972

The year marking the origins of eSports.

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19801980 Space Invaders competition

The first nationwide competition which had 10,00010,000 participants.

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Self-Management & Resilience

The ability to stay focused under pressure and recover from setbacks.

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SDG 33

Good Health and Well-Being; promoted in eSports by encouraging healthy gaming practices.

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Esports Management

A cross-disciplinary program that prepares students for careers in esports, media, and game studies.

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Esports Event Manager

The individual who ensures the success of an esports tournament or event.

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Management

Coordinating and administering tasks to achieve goals.

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Process Management

Coordinating work efficiently through planning, organizing, staffing, directing, and controlling.

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Planning

The management process that sets objectives, creates tasks, determines resources, makes timelines, and develops assessment methods.

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Organizing

The management process that assigns tasks, groups work, delegates authority, and allocates resources.

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Directing

The management process that leads, guides, supervises, and motivates employees or team members.

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Controlling

The management process that monitors progress, evaluates performance, and corrects mistakes or deviations.

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Budgeting

The process of estimating income and expenses to ensure there are enough resources for the event.

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Lack of Communication

A common error in eSports that causes misunderstandings and poor teamwork.

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Ineffective Role Playing

A common error in eSports occurring when a player does not perform their assigned role properly.