creative arts test 1

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117 Terms

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Creativity

the ability to find connections between things that do not seem to be related; the ability to think in unique ways, produce unusual ideas, or combine things in different ways

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5 Areas of the Creative Arts

Visual arts, music, dance/physical movement, drama, and literature

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Creative process

the creative act and the methods or procedures used during this activity; emphasis on "thinking" and "doing"

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examples of the creative process

painting, drawing, sculpting, coloring

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product

the creative outcome/the finished process

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examples of products

mural, sculpture, etc.

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Steps of the Creative Process (the Wallas Model)

  1. Preparation- think about what to do

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  1. Incubation- testing/exploring of materials

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  1. Illumination- make a decision of what to do

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  1. Verification- look for validation from others

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Creative Thinking

thinking in novel/unique ways; likes experimenting

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Personal Creativity

creative to ourselves (doesn't change the world); can be any area of the arts

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Cultural Creativity

creativity that contributes to society (ex. Mozart/Bache- music/art/literature)

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E. Paul Torrance's Components of Creativity

  1. Originality- unique ideas that have never been thought of before

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  1. Fluency- think of more ideas

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  1. .Flexibility- being able to recognize and able to change an idea if it doesn't work

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  1. Elaboration- expanding upon an idea/more ways of thinking of things

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Psychoanalytic theory

(Sigmund Freud) free play experiences are creative activities; conflict and difficulties encountered in everyday life provide the motivation for the creative arts

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Behaviorist Theory

(B.F. Skinner) children will become more interested in participating in creative activities when reinforced/rewarded; creative behaviors are the product of a child's genetic and environmental background

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Humanistic Theory

a creative person is a self-actualized person; they have reached the highest level of personal development where an individual becomes all they are capable of becoming once all their basic needs are met

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Constructivist Theory

children construct knowledge based on past experiences and their ability to make connections between new and existing info; children create schemas through assimilation, accommodation, and equilibrium of info. (Piaget and Vygotsky)

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Jean Piaget's views on learning through creativity

development occurs as children explore, experiment, and manipulate objects and materials; hands-on activities

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Lev Vygotsky's view on learning through creativity

emphasized the belief that learning occurs in social contexts and through collaboration as children work together on projects and share ideas; hands-on activities/peer interactions

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Multiple Intelligences Theory

(Howard Gardner) identified 7 (now 9) types of intelligences that all people posses to varying degrees

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types of multiple intelligences

Verbal/Linguistic, Logical/Mathematical, Visual/Spatial, Bodily/Kinesthetic, Musical/Rhythmic, Interpersonal, Intrapersonal, Naturalistic, Existentialist

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characteristics of a creative teacher

self-confidence, willing to try new things, flexibility/originality, varied interests, humor, concern for other's feelings, appreciation for creative and beautiful things, lifelong learner, enjoying teaching, sensitive, problem solver, expression, involved with students, classroom displays

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Characteristics of a creative classroom environment

visual appeal, creative materials available, creative freedom for students, group work/encouraging collaboration, moving to different environments (ex. computer lab, outside, etc.)

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Psychologically safe environment

(Carl Rogers and Abraham Maslow) where children feel comfortable sharing ideas/contributing/accepted without fear of criticism from others (ex. surrounded by close friends, with a trusted adult, home, kind classroom, etc.)

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Strategies for fostering creativity in students

Using creative projects to develop reflective thinking, using open-ended activities instead of giving students a model to follow, anything that helps them to use their imagination, solve problems, and to make creative decisions

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Characteristics of Play

  1. intrinsically motivated (innate desire to play)

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  1. they must freely choose to engage in play experiences

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  1. must be pleasurable and fun for the individual

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  1. Must be symbolic, imaginative, cooperative, or individual

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  1. actively engages the child and all who participate

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play

whatever children choose to do in their free time; movement activities that children engage in during their free time

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games

creative, organized experiences that may have rules/guidelines

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Surplus Energy Theory

(Herbert Spencer) children release their surplus energy through play; play is believed to be an avenue for developing behaviors

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Relaxation Theory

(G.T.W. Patrick) explained that behavior was a way to recover from fatigue or hard work

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Practice Theory

(Karl Gross) describes play as intrinsic activity; children engage in play to practice skills

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Pleasure Principle Theory

(Sigmund Freud) states that children engage in play experiences to seek pleasure and for wish fulfillment

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Developmental Progression

(Erik Erikson) states that play helps children in their developmental progression (3 plays: autocasmic, microsphere, macrosphere)

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Autocasmic Play

play with self, people, and things

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Microsphere Play

play with small objects and toys

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Macropshere play

play in which children play with others

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Constructivist Theory

(Jean Piaget) states that play develops in stages and progresses as children continue to develop

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Sociocultural Theory

(Lev Vygotsky) sociocultural factors have an impact on a child's development; emphasizes that children learn through their interactions with adults/peers

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Theory of Mind

(Premack and Woodwuff) children use mental representations when pretending and role playing as a way to understand others and situations they observe

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Benefits of play experiences

builds social development, encourages students to explore their environment, builds fundamental motor skills, helps emotional development, helps language and intellectual development, social skills, enhances creativity

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Unoccupied Play

a child is not engaged in play

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On-looker Play

a child watches others in play, but does not enter the activity

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Solitary Play

a child plays independently, not with others

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Parallel Play

a child plays beside or near others

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Associative Play

a child plays with others in an informal way; no organization of play

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Cooperative Play

a child plays with others, sharing materials and objects; more organized

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Mildred Parten

identified the 6 types of plays (unoccupied, on-looker, solitary, parallel, associative, and cooperative)

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Developing the play environment

provide time for play, have sufficient space, provide a variety of materials/toys, indoor and outdoor play experiences, create appropriate play experiences for special needs students; play is essential to the development of neural pathways in the brain

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Growth from birth to 1 year

most rapid period of growth

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growth from 1-5 years

growth slows and steadily progresses, language develops, social interaction occurs

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growth from 6 years to adolescence

growth slows to a steady pace, height and weight increase for males and females similarly

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adolesence growth spurt

can occur as early as age 12 when girls begin to grow taller and heavier than boys until boys "catch up" later; boys and girls are similar until now

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Cephalocaudal Principle

head grow first then goes down to toes (head to toes)

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Proximodistal Principle

growth from the core out to the extremities (inside to out; "trunk outwards")

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mesomorphy body type

a child that has appropriate muscles/mind for their age; muscular/correct height and weight for their age; coordinated, competent at physical activities

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ectomorphy body type

extremely thin children; underweight and underweight for their age range; usually very fast and agile but lacks strength

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Endomorphy body type

the bigger/heavier child; usually heavier and taller than their avg age range; good with strength/power but lacking in speed

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skeletal maturity

refers to the hardness of the bones; the rate at which the bones harden

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musculature

deals with muscles; the rate of muscular development in each individual student; influences developmental readiness

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developmental readiness

when the body is most able to learn and master a specific physical skill

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Perceived competence

refers to how an individual perceives his/her own physical abilities (ex. student does not feel ready to ride a bike, hit a ball, etc.)

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History of Phys. Ed

evolved in 19th century; (1.) WWI- other militaries were stronger so US pushed for better and earlier training, (2.) Immigration to the US- ideas from others influenced the US and they started incorporating these ideas into schools

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German Influences for Phys. Ed

brought a gymnastic approach focusing on body development

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Sweden Influences for Phys. Ed

had an exercise approach system focusing on structured exercise

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England's Influences on Phys Ed

brought movement education to the US which focused on exploratory, unstructured movement

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Phys Ed Developmental Level 1

pre-k, kindergarten, first grade; very basic skills performed either individually or with a partner; minimal rules (ex. tossing/catching, striking objects, fundamental motor skills, singing, etc.)

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Phys Ed Developmental Level 2

grades 2,3,4; slightly more difficult skills performed individually or in a small group; more rules with specific skills (ex. intros to sports, rhythm, hand apparatus, etc.)

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Phys Ed Developmental Level 3

grades 5/6; more complex rules and strategical physical activities (ex. sport drills, aerobic dances with specific directions, hand/foot/eye coordination, etc.)

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Major goals for Physical Education (NASPE)

  1. Motor Skills and motor competence

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  1. personal health and wellness skills

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  1. human movement principles

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  1. lifetime participation in activity

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  1. social skills and positive self-esteem

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Fundamental motor skills

foundation for all human movement; locomotor, nonlocomotor, manipulative skills

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locomotor skills

Move the body from one place to another; one of the earliest skills (ex. running, walking, crawling, etc.)

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Nonlocomotor Skills

skills that move the body, but still stays in place (ex. reaching, twist waist)

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Manipulative Skills

hand and foot skills; hand-eye/foot-eye coordination; usually involves an object/equipment (ex. kick/hit/throw ball)

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Types of Movement Experiences

indoor, outdoor, dance, free play/recess, literature/movement, music/movement, movement centers, exploratory movement

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Equipment

very cheap, easily moveable, comes in a variety of objects, not durable (ex. jump ropes, balls, beanbags, frisbees)

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Apparatus

expensive, not easily moveable, very durable (ex. mounted basketball hoop, jungle gym, mats, etc.)

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assessing physical education lessons

levels of participation, cooperative/social skills, motor skills, observation, completed/mastery of skills

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Parts/structure of lesson plan

  1. Introductory Activity (low intensity; 2-5 mins)

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  1. Fitness Activity (high intensity; 7-10 mins)

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  1. Lesson Focus Activity (moderate intensity; 15-20 mins)

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  1. Closing Activity (low intensity; 5-7 minutes)

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Positive Instructional Feedback

encouragement, "good job"

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Negative Instructional Feedback

feedback that gives reasons why a child should stop something

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Corrective Instructional Feedback

corrects students; negative and corrective feedback often go together

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Extrinsic Instructional Feedback

feedback that comes from outside of individual (others)

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Intrinsic Instructional Feedback

feedback that comes from ourselves; how we feel about how we do something; personal/inner feelings

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Knowledge of results Instructional Feedback

feedback that tells the results of a game/activity

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Knowledge of performance Instructional Feedback

feedback that comments about performance (ex. "blue team wins")