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Creativity
the ability to find connections between things that do not seem to be related; the ability to think in unique ways, produce unusual ideas, or combine things in different ways
5 Areas of the Creative Arts
Visual arts, music, dance/physical movement, drama, and literature
Creative process
the creative act and the methods or procedures used during this activity; emphasis on "thinking" and "doing"
examples of the creative process
painting, drawing, sculpting, coloring
product
the creative outcome/the finished process
examples of products
mural, sculpture, etc.
Steps of the Creative Process (the Wallas Model)
Preparation- think about what to do
Incubation- testing/exploring of materials
Illumination- make a decision of what to do
Verification- look for validation from others
Creative Thinking
thinking in novel/unique ways; likes experimenting
Personal Creativity
creative to ourselves (doesn't change the world); can be any area of the arts
Cultural Creativity
creativity that contributes to society (ex. Mozart/Bache- music/art/literature)
E. Paul Torrance's Components of Creativity
Originality- unique ideas that have never been thought of before
Fluency- think of more ideas
.Flexibility- being able to recognize and able to change an idea if it doesn't work
Elaboration- expanding upon an idea/more ways of thinking of things
Psychoanalytic theory
(Sigmund Freud) free play experiences are creative activities; conflict and difficulties encountered in everyday life provide the motivation for the creative arts
Behaviorist Theory
(B.F. Skinner) children will become more interested in participating in creative activities when reinforced/rewarded; creative behaviors are the product of a child's genetic and environmental background
Humanistic Theory
a creative person is a self-actualized person; they have reached the highest level of personal development where an individual becomes all they are capable of becoming once all their basic needs are met
Constructivist Theory
children construct knowledge based on past experiences and their ability to make connections between new and existing info; children create schemas through assimilation, accommodation, and equilibrium of info. (Piaget and Vygotsky)
Jean Piaget's views on learning through creativity
development occurs as children explore, experiment, and manipulate objects and materials; hands-on activities
Lev Vygotsky's view on learning through creativity
emphasized the belief that learning occurs in social contexts and through collaboration as children work together on projects and share ideas; hands-on activities/peer interactions
Multiple Intelligences Theory
(Howard Gardner) identified 7 (now 9) types of intelligences that all people posses to varying degrees
types of multiple intelligences
Verbal/Linguistic, Logical/Mathematical, Visual/Spatial, Bodily/Kinesthetic, Musical/Rhythmic, Interpersonal, Intrapersonal, Naturalistic, Existentialist
characteristics of a creative teacher
self-confidence, willing to try new things, flexibility/originality, varied interests, humor, concern for other's feelings, appreciation for creative and beautiful things, lifelong learner, enjoying teaching, sensitive, problem solver, expression, involved with students, classroom displays
Characteristics of a creative classroom environment
visual appeal, creative materials available, creative freedom for students, group work/encouraging collaboration, moving to different environments (ex. computer lab, outside, etc.)
Psychologically safe environment
(Carl Rogers and Abraham Maslow) where children feel comfortable sharing ideas/contributing/accepted without fear of criticism from others (ex. surrounded by close friends, with a trusted adult, home, kind classroom, etc.)
Strategies for fostering creativity in students
Using creative projects to develop reflective thinking, using open-ended activities instead of giving students a model to follow, anything that helps them to use their imagination, solve problems, and to make creative decisions
Characteristics of Play
intrinsically motivated (innate desire to play)
they must freely choose to engage in play experiences
must be pleasurable and fun for the individual
Must be symbolic, imaginative, cooperative, or individual
actively engages the child and all who participate
play
whatever children choose to do in their free time; movement activities that children engage in during their free time
games
creative, organized experiences that may have rules/guidelines
Surplus Energy Theory
(Herbert Spencer) children release their surplus energy through play; play is believed to be an avenue for developing behaviors
Relaxation Theory
(G.T.W. Patrick) explained that behavior was a way to recover from fatigue or hard work
Practice Theory
(Karl Gross) describes play as intrinsic activity; children engage in play to practice skills
Pleasure Principle Theory
(Sigmund Freud) states that children engage in play experiences to seek pleasure and for wish fulfillment
Developmental Progression
(Erik Erikson) states that play helps children in their developmental progression (3 plays: autocasmic, microsphere, macrosphere)
Autocasmic Play
play with self, people, and things
Microsphere Play
play with small objects and toys
Macropshere play
play in which children play with others
Constructivist Theory
(Jean Piaget) states that play develops in stages and progresses as children continue to develop
Sociocultural Theory
(Lev Vygotsky) sociocultural factors have an impact on a child's development; emphasizes that children learn through their interactions with adults/peers
Theory of Mind
(Premack and Woodwuff) children use mental representations when pretending and role playing as a way to understand others and situations they observe
Benefits of play experiences
builds social development, encourages students to explore their environment, builds fundamental motor skills, helps emotional development, helps language and intellectual development, social skills, enhances creativity
Unoccupied Play
a child is not engaged in play
On-looker Play
a child watches others in play, but does not enter the activity
Solitary Play
a child plays independently, not with others
Parallel Play
a child plays beside or near others
Associative Play
a child plays with others in an informal way; no organization of play
Cooperative Play
a child plays with others, sharing materials and objects; more organized
Mildred Parten
identified the 6 types of plays (unoccupied, on-looker, solitary, parallel, associative, and cooperative)
Developing the play environment
provide time for play, have sufficient space, provide a variety of materials/toys, indoor and outdoor play experiences, create appropriate play experiences for special needs students; play is essential to the development of neural pathways in the brain
Growth from birth to 1 year
most rapid period of growth
growth from 1-5 years
growth slows and steadily progresses, language develops, social interaction occurs
growth from 6 years to adolescence
growth slows to a steady pace, height and weight increase for males and females similarly
adolesence growth spurt
can occur as early as age 12 when girls begin to grow taller and heavier than boys until boys "catch up" later; boys and girls are similar until now
Cephalocaudal Principle
head grow first then goes down to toes (head to toes)
Proximodistal Principle
growth from the core out to the extremities (inside to out; "trunk outwards")
mesomorphy body type
a child that has appropriate muscles/mind for their age; muscular/correct height and weight for their age; coordinated, competent at physical activities
ectomorphy body type
extremely thin children; underweight and underweight for their age range; usually very fast and agile but lacks strength
Endomorphy body type
the bigger/heavier child; usually heavier and taller than their avg age range; good with strength/power but lacking in speed
skeletal maturity
refers to the hardness of the bones; the rate at which the bones harden
musculature
deals with muscles; the rate of muscular development in each individual student; influences developmental readiness
developmental readiness
when the body is most able to learn and master a specific physical skill
Perceived competence
refers to how an individual perceives his/her own physical abilities (ex. student does not feel ready to ride a bike, hit a ball, etc.)
History of Phys. Ed
evolved in 19th century; (1.) WWI- other militaries were stronger so US pushed for better and earlier training, (2.) Immigration to the US- ideas from others influenced the US and they started incorporating these ideas into schools
German Influences for Phys. Ed
brought a gymnastic approach focusing on body development
Sweden Influences for Phys. Ed
had an exercise approach system focusing on structured exercise
England's Influences on Phys Ed
brought movement education to the US which focused on exploratory, unstructured movement
Phys Ed Developmental Level 1
pre-k, kindergarten, first grade; very basic skills performed either individually or with a partner; minimal rules (ex. tossing/catching, striking objects, fundamental motor skills, singing, etc.)
Phys Ed Developmental Level 2
grades 2,3,4; slightly more difficult skills performed individually or in a small group; more rules with specific skills (ex. intros to sports, rhythm, hand apparatus, etc.)
Phys Ed Developmental Level 3
grades 5/6; more complex rules and strategical physical activities (ex. sport drills, aerobic dances with specific directions, hand/foot/eye coordination, etc.)
Major goals for Physical Education (NASPE)
Motor Skills and motor competence
personal health and wellness skills
human movement principles
lifetime participation in activity
social skills and positive self-esteem
Fundamental motor skills
foundation for all human movement; locomotor, nonlocomotor, manipulative skills
locomotor skills
Move the body from one place to another; one of the earliest skills (ex. running, walking, crawling, etc.)
Nonlocomotor Skills
skills that move the body, but still stays in place (ex. reaching, twist waist)
Manipulative Skills
hand and foot skills; hand-eye/foot-eye coordination; usually involves an object/equipment (ex. kick/hit/throw ball)
Types of Movement Experiences
indoor, outdoor, dance, free play/recess, literature/movement, music/movement, movement centers, exploratory movement
Equipment
very cheap, easily moveable, comes in a variety of objects, not durable (ex. jump ropes, balls, beanbags, frisbees)
Apparatus
expensive, not easily moveable, very durable (ex. mounted basketball hoop, jungle gym, mats, etc.)
assessing physical education lessons
levels of participation, cooperative/social skills, motor skills, observation, completed/mastery of skills
Parts/structure of lesson plan
Introductory Activity (low intensity; 2-5 mins)
Fitness Activity (high intensity; 7-10 mins)
Lesson Focus Activity (moderate intensity; 15-20 mins)
Closing Activity (low intensity; 5-7 minutes)
Positive Instructional Feedback
encouragement, "good job"
Negative Instructional Feedback
feedback that gives reasons why a child should stop something
Corrective Instructional Feedback
corrects students; negative and corrective feedback often go together
Extrinsic Instructional Feedback
feedback that comes from outside of individual (others)
Intrinsic Instructional Feedback
feedback that comes from ourselves; how we feel about how we do something; personal/inner feelings
Knowledge of results Instructional Feedback
feedback that tells the results of a game/activity
Knowledge of performance Instructional Feedback
feedback that comments about performance (ex. "blue team wins")