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Trial and Error Learning
Learning that occurs when a response is associated with a successful solution after a series of unsuccessful attempts.
Developed by Edward Thorndike using cats, dogs, and monkeys in a Puzzle box.
Operant Conditioning
Type of learning in which the consequences of behavior are manipulated, or shaped, in order to increase or decrease that behavior in the future
Behavior that is reinforced (followed by a rewarding experience) tends to be repeated
Behavior that is ignored or punished tends NOT to be repeated
Reinforcer
Anything that strengthens the probability of a response
Shaping
Technique to condition responses that would not occur naturally
Modify (change) behavior or thinking with positive reinforcement
Superstitions
-Person falsely believes a connection exists between the act and the consequence
Positive Reinforcement-
Any positive consequence to a response, causes a good thing to happen, behavior increases
-Reward, raise, promotion, award, bonus, praise, etc.
Negative Reinforcement-
To end or avoid any situation or condition, causes a bad thing to stop, behavir increases
Examples:
Eat to end bad condition of hungry
-NOT PUNISHMENT
Primary Reinforcer-
A reinforcement that fulfills a basic physical need for survival; does not depend on learning
Examples:
Food, Water, Sleep, Ending Pain
Secondary Reinforcer-
A reinforcement acquired or learned by association with other reinforcers.
Example:
Money, Praise, good grades, awards, attention, etc.
Punishment
Any consequence that DECREASES the likelihood of a behavior.
Example:
Getting grounded for getting home late will decrease the likelihood of being late in the future
Continuous Reinforcement
Reinforcing every correct response
-Best reinforcement
Partial Reinforcement
Some, but not all, correct responses are rewarded (reinforced)
Example: Rat gets food every 3rd time it presses bar
Schedule of reinforcement: ratio
Certain NUMBER of correct responses before reinforcement
-Can be fixed/variable
Schedule of reinforcement: interval
Certain AMOUNT of TIME between reinforcement
-Can be fixed/variable
fixed ratio
Reinforcement given after a fixed number of correct responses
Example:
Food given after 30 bar presses
Example:
Workers paid $5 for every basket of apples picked
-Very effective, faster the responses done, more of reinforcement
2. Variable Ratio-
Reinforcement given after varying number of correct responses
Most resistant to extinction; addictive
Examples:
Food given every 10 presses of bar, then after 30 presses, then after 20 presses.
Uses of variable ratio
Unpredictablty of reinforcement keeps correct responses going
-slot machines
-roulette wheels
fixed interval
Reinforcement given after period of time passes.
Example: Food given every 60 seconds to rat pressing bar.
Number of correct responses not important.
variable interval
Reinforcement given after 1st correct response and then after a varying amount of time, usually based on an average time
Example: Reinforcement after 30 sec., then 90 sec., 45 sec. And 75 sec. (avg.=60 sec.)
positive punishment
causes a bad thing to happen, behavior decreases
negative punishment
causes a good thing to stop , behavior decreases