Packets and Frames

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/12

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

13 Terms

1
New cards

Packets and Frames

Small pieces of data that, when forming together, make a larger piece of information or message

2
New cards

Packet VS Frame

A frame is a unit of data at the Data Link Layer (Layer 2) of the OSI model, while a packet is a unit of data at the Network Layer (Layer 3).

Packet has IP address info

Frame doesn’t have IP addess info

Think of this as putting an envelope within an envelope and sending it away. The first envelope will be the packet that you mail, but once it is opened, the envelope within still exists and contains data (this is a frame).

3
New cards

Typical Packet Headers

A packet typically had has a set of headers that contain additional pieces of information about the data that is being sent.

Time to Live

This field sets an expiry timer for the packet to not clog up your network if it never manages to reach a host or escape!

Checksum

This field provides integrity checking for protocols such as TCP/IP. If any data is changed, this value will be different from what was expected and therefore corrupt.

Source Address

The IP address of the device that the packet is being sent from so that data knows where to return to.

Destination Address

The device's IP address the packet is being sent to so that data knows where to travel next.

4
New cards

TCP/IP (Transmission Control Protocol)

The TCP/IP protocol consists of four layers and is arguably just a summarised version of the OSI model. These layers are:

  • Application

  • Transport

  • Internet

  • Network Interface

5
New cards

TCP Headers

Header

Description

Source Port

This value is the port opened by the sender to send the TCP packet from. This value is chosen randomly (out of the ports from 0-65535 that aren't already in use at the time).

Destination Port

This value is the port number that an application or service is running on the remote host (the one receiving data); for example, a webserver running on port 80. Unlike the source port, this value is not chosen at random.

Source IP

This is the IP address of the device that is sending the packet.

Destination IP

This is the IP address of the device that the packet is destined for.

Sequence Number

When a connection occurs, the first piece of data transmitted is given a random number. We'll explain this more in-depth further on.

Acknowledgement Number

After a piece of data has been given a sequence number, the number for the next piece of data will have the sequence number + 1. We'll also explain this more in-depth further on.

Checksum

This value is what gives TCP integrity. A mathematical calculation is made where the output is remembered. When the receiving device performs the mathematical calculation, the data must be corrupt if the output is different from what was sent.

Data

This header is where the data, i.e. bytes of a file that is being transmitted, is stored.

Flag

This header determines how the packet should be handled by either device during the handshake process. Specific flags will determine specific behaviours, which is what we'll come on to explain below.

6
New cards

Three-way handshake

The term given for the process used to establish a connection between two devices. SYN to SYN/ACK to ACK.

Step

Message

Description

1

SYN

A SYN message is the initial packet sent by a client during the handshake. This packet is used to initiate a connection and synchronise the two devices together (we'll explain this further later on).

2

SYN/ACK

This packet is sent by the receiving device (server) to acknowledge the synchronisation attempt from the client.

3

ACK

The acknowledgement packet can be used by either the client or server to acknowledge that a series of messages/packets have been successfully received.

4

DATA

Once a connection has been established, data (such as bytes of a file) is sent via the "DATA" message.

5

FIN

This packet is used to cleanly (properly) close the connection after it has been complete.

#

RST

This packet abruptly ends all communication. This is the last resort and indicates there was some problem during the process. For example, if the service or application is not working correctly, or the system has faults such as low resources. 

7
New cards

Three Way Handshake - Communication Process

  1. SYN - Client: Here's my Initial Sequence Number(ISN) to SYNchronise with (0)

  2. SYN/ACK - Server: Here's my Initial Sequence Number (ISN) to SYNchronise with (5,000), and I ACKnowledge your initial number sequence (0)

  3. ACK - Client: I ACKnowledge your Initial Sequence Number (ISN) of (5,000), here is some data that is my ISN+1 (0 + 1)

8
New cards

TCP Closing a Connection

TCP will close a connection once a device has determined that the other device has successfully received all of the data.

Because TCP reserves system resources on a device, it is best practice to close TCP connections as soon as possible.

When Client wants to end connection it starts a squence as illistrated below:

Client —> FIN —> Server

Client ←- ACK ←- Server

Client ←- FIN ←- Server

Client —> ACK —> Server

9
New cards

UDP

A stateless connection protocol that doesn't require a constant connection between the two devices for data to be sent. For example, the Three-way handshake does not occur, nor is there any synchronisation between the two devices.

10
New cards

UDP Headers

Header

Description

Time to Live (TTL)

This field sets an expiry timer for the packet, so it doesn't clog up your network if it never manages to reach a host or escape!

Source Address

The IP address of the device that the packet is being sent from, so that data knows where to return to.

Destination Address

The device's IP address the packet is being sent to so that data knows where to travel next.

Source Port

This value is the port that is opened by the sender to send the UDP packet from. This value is randomly chosen (out of the ports from 0-65535 that aren't already in use at the time).

Destination Port

This value is the port number that an application or service is running on the remote host (the one receiving the data); for example, a webserver running on port 80. Unlike the source port, this value is not chosen at random.

Data

This header is where data, i.e. bytes of a file that is being transmitted, is stored.

11
New cards

Port

Essential point in which data can be exchanged.

A numerical identifier, typically between 0 and 65535, that represents a communication endpoint on a network device.

12
New cards

Standardized port numbers

Protocol

Port Number

Description

File Transfer Protocol (FTP)

21

This protocol is used by a file-sharing application built on a client-server model, meaning you can download files from a central location.

Secure Shell (SSH)

22

This protocol is used to securely login to systems via a text-based interface for management.

HyperText Transfer Protocol (HTTP)

80

This protocol powers the World Wide Web (WWW)! Your browser uses this to download text, images and videos of web pages.

HyperText Transfer Protocol Secure (HTTPS)

443

This protocol does the exact same as above; however, securely using encryption.

Server Message Block (SMB)

445

This protocol is similar to the File Transfer Protocol (FTP); however, as well as files, SMB allows you to share devices like printers.

Remote Desktop Protocol (RDP)

3389

This protocol is a secure means of logging in to a system using a visual desktop interface (as opposed to the text-based limitations of the SSH protocol).

13
New cards