Chapter 10 - Sensation and perception

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Brain and Cognition

55 Terms

1

Retina

A thin layer that covers the inside of the back of the eye, which is sensitive to light. Three layers of neurons: rods and cones, bipolar cells, and ganglion cells.

<p>A thin layer that covers the inside of the back of the eye, which is sensitive to light. Three layers of neurons: <span style="color: #b666ff">rods and cones</span>, <span style="color: #27b215">bipolar cells</span>, and <span style="color: #f970d5">ganglion cells</span>.</p>
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2

Fovea

Small area which provides our most accurate, precise vision.

<p>Small area which provides our most accurate, precise vision.</p>
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3

Sensation

The reception of stimulation from the environment and its encoding in the nervous system.

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4

Perception

The process of interpreting and understanding sensory information.

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5

Saccades

Eyes sweep from one point to another in fast movements.

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6

Fixations

Eye-movements are interrupted by pauses.

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7

Change blindness

The failure to notice changes in visual stimuli when those changes occur during a saccade.

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8

Inattention blindness

The failure to see an object we are looking at directly because attention is directed elsewhere.

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9

Visual persistence

Apparent persistence of a visual stimulus beyond its physical duration.

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10

Visual sensory memory / iconic memory

Temporary visual buffer that holds visual information for brief periods of time.

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11

Span of apprehension

The number of items recallable after any short display.

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12

Whole report condition

People are to report any letters they can (in Sperling’s research).

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13

Partial report condition

People are to report only the rows (in Sperling’s research).

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14

Icon

The contents of iconic memory often are called the icon, the visual image that resides in iconic memory.

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15

Decay

Forgetting as a passive process like fading

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16

Interference

Forgetting caused by the effects of intervening stimulation or mental processing. (For example, a musician finds it hard to memorize an old song because he/she has learned a new one)

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17

Backward masking

A later visual stimulus interferes with the memory for the prior stimulus.

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18

Focal attention

Neisser’s term for the mental process of visual attention.

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19

Trans-saccadic memory

The memory that is used across a series of eye movements.

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20

Gestalt grouping principles

These principles identify those characteristics of perception in which ambiguities in a stimulus are resolved to help determine which objects are present.

<p>These principles identify those characteristics of perception in which ambiguities in a stimulus are resolved to help determine which objects are present.</p>
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21

Figure-ground

Gestalt grouping principle, in which one part of the image is treated as the foreground.

<p><span style="color: red">Gestalt grouping principle</span>, in which one part of the image is treated as the foreground.</p>
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22

Closure

Gestalt grouping principle, in which a person ‘closes up’ an image with gaps.

<p><span style="color: red">Gestalt grouping principle</span>, in which a person ‘closes up’ an image with gaps.</p>
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23

Proximity

Gestalt grouping principle, elements that are near to one another tend to be grouped together

<p><span style="color: red">Gestalt grouping principle</span>, elements that are near to one another tend to be grouped together</p>
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24

Similarity

Gestalt grouping principle, elements that are visually similar are grouped together.

<p><span style="color: red">Gestalt grouping principle</span>, elements that are visually similar are grouped together.</p>
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25

Good continuation

Gestalt grouping principle, assumes that when an edge is interrupted, people assume that is continues along regular fashion.

<p><span style="color: red">Gestalt grouping principle</span>, assumes that when an edge is interrupted, people assume that is continues along regular fashion.</p>
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26

Common fate

Gestalt grouping principle, assumes that entities that move together are also grouped together.

<p><span style="color: red">Gestalt grouping principle</span>, assumes that entities that move together are also grouped together.</p>
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27

Templates

Stored models of all categorizable patterns.

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28

Feature detection / feature analysis

A very simple visual element that can appear in combination with other features. (For example: \ / - | ( 0 ))

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29

Pandemonium model

Selfridge’s model about little demons who shout out loud as they try to identify patterns.

<p>Selfridge’s model about little demons who shout out loud as they try to identify patterns.</p>
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30

Beta movement

Mental perception of illusory movement.

<p>Mental perception of illusory movement.</p>
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31

Phi phenomenon

When iconic memory receives visual images in relatively close proximity in space and time, it will infer virtual movement.

<p>When <strong>iconic memory</strong> receives visual images in relatively close proximity in space and time, it will infer <strong>virtual movement</strong>.</p>
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32

Bottom-up, data driven processing system

Processing is driven by the stimulus pattern, the incoming data.

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33

Conceptually driven effects

Context and higher level knowledge influence lower-level processes. (For example, not seeing the mistake in typograpical while reading a text)

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34

Context

Surrounding information and one’s own knowledge.

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35

Repetition blindness

The tendency to not perceive a pattern , whether a word, a picture, or any other visual stimulus, when it is quickly repeated.

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36

Connectionist modeling

A computational approach that is often used in cognitive science. It involves a massive number of mathematical computations. It consists of three levels: input units (receive input from environment), hidden units (internal), and output units (reporting response).

<p>A <strong>computational approach</strong> that is often used in cognitive science. It involves a massive number of<strong> mathematical computations</strong>. It consists of three levels:<span style="color: green"> input units (receive input from environment)</span>, <span style="color: purple">hidden units (internal)</span>, and <span style="color: red">output units (reporting response)</span>.</p>
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37

RSVP model

A method for bypassing eye movements during reading.

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38

PDP model

Model for recognizing four-letter words.

<p>Model for recognizing four-letter words.</p>
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39

RBC (recognition by components) theory

A theory that explains object recognition. According to this theory, we are able to recognize objects by separating them into geons.

<p>A theory that explains <strong>object recognition</strong>. According to this theory, we are able to recognize objects by separating them into <span style="color: blue"><strong>geons</strong></span>.</p>
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40

Geons

Simple three-dimensional geometric forms.

<p>Simple three-dimensional geometric forms.</p>
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41

Excitatory

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42

Inhibitory

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43

Embodied perception

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44

Agnosia

Failure or deficit in recognizing objects.

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45

Prosopagnosia

A disruption of face recognition.

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46

Apperceptive agnosia

A form of visual agnosia: a disruption in perceiving patterns.

<p>A form of visual agnosia: a disruption in perceiving patterns.</p>
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47

Associative agnosia

A form of visual agnosia: person cannot associate the pattern with meaning. Image: a person is able to copy the line drawing, even though they cannot recognize what they drew.

<p>A form of visual agnosia: person cannot associate the pattern with meaning. Image: a person is able to copy the line drawing, even though they cannot recognize what they drew.</p>
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48

Audition

Sense of hearing

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49

Echoic memory / auditory sensory memory

Brief memory system that receives auditory stimuli and preserves them for some amount of time.

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50

Three-eared man

knowt flashcard image
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51

The effect of vocalization

Duration of echoic memory is longer than iconic memory.

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52

Modality effect

Superior recall of the end of the list when heard instead of seen.

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53

Suffix effect

Inferior recall of the end of the list in the presence of an additional, meaningful, nonlist auditory stimulus.

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54

Problem of invariance

The sounds of speech are not invariant from one to the next.

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55

Phoneme

Language sound

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