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These flashcards cover key themes and terms related to the shift towards a knowledge and creative economy, addressing how creativity is managed and promoted in various sectors.
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Knowledge Economy
An economy where growth is predominantly driven by knowledge, information, and intellectual capabilities rather than physical resources or manufacturing.
Creative Industries
Industries that are based on individual creativity, skill, and talent that have the potential to generate wealth and jobs through the creation and exploitation of intellectual property.
Second Screen Concept
The phenomenon where audience members engage with additional media content on mobile devices while watching a primary media output, enhancing interactivity and engagement.
Modding
The act of altering an existing video game to create new content or experiences, often performed by community members rather than the original developers.
Cultural Policy
A set of measures and initiatives undertaken by governments to support and promote cultural industries and creativity.
Intangible Capital
Assets that do not have a physical presence but contribute to a company's value, such as intellectual property, brand reputation, and human creativity.
Market Pull
The demand for products and services driven by consumer preferences and market conditions, which influences innovation and creativity in an economy.
Knowledge Push
The increase in education and research outputs driven by investments, leading to advancements and applications in various sectors of the economy.
Convergence Culture
A culture where old and new media coexist, allowing for a blending of different types of media forms and the participation of audiences in content creation.
Creative Canada Policy Framework
A Canadian government policy initiative launched in 2017 aimed at investing in creators, promoting Canadian content, and strengthening public broadcasting and local news.