Week 6: Cultural, Creativity, & Knowledge Industries

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These flashcards cover key themes and terms related to the shift towards a knowledge and creative economy, addressing how creativity is managed and promoted in various sectors.

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10 Terms

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Knowledge Economy

An economy where growth is predominantly driven by knowledge, information, and intellectual capabilities rather than physical resources or manufacturing.

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Creative Industries

Industries that are based on individual creativity, skill, and talent that have the potential to generate wealth and jobs through the creation and exploitation of intellectual property.

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Second Screen Concept

The phenomenon where audience members engage with additional media content on mobile devices while watching a primary media output, enhancing interactivity and engagement.

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Modding

The act of altering an existing video game to create new content or experiences, often performed by community members rather than the original developers.

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Cultural Policy

A set of measures and initiatives undertaken by governments to support and promote cultural industries and creativity.

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Intangible Capital

Assets that do not have a physical presence but contribute to a company's value, such as intellectual property, brand reputation, and human creativity.

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Market Pull

The demand for products and services driven by consumer preferences and market conditions, which influences innovation and creativity in an economy.

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Knowledge Push

The increase in education and research outputs driven by investments, leading to advancements and applications in various sectors of the economy.

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Convergence Culture

A culture where old and new media coexist, allowing for a blending of different types of media forms and the participation of audiences in content creation.

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Creative Canada Policy Framework

A Canadian government policy initiative launched in 2017 aimed at investing in creators, promoting Canadian content, and strengthening public broadcasting and local news.