Market Segmentation and Product Development Strategies

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160 Terms

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Market

A set of buyers, who have some interest in the product.

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Target market

The market the company decides to sell to.

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Measurable

Important to be able to assess the size of the segments marketers wish to calculate.

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Accessible

Segments should be accessible; for example, markets may design a product line for left-handed people but accessing left-handers is not easy.

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Responsive (actionable)

If two segments respond the same way to the marketing mix, splitting them into two segments is unnecessary; it will be better to stay in one.

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Substantial

Each segment should be large enough that a meaningful marketing strategy can be devised to be profitable.

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Demographic

A widely used basis for segmenting consumer markets.

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Geographic

Based on geographic areas, like east coast and west coast.

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Psychographic

Meaningful; what people actually buy is more dictated by attitudes and lifestyle, harder to measure.

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Benefit sought

Like orange juice being a drink for breakfast and it having vitamins.

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Usage rate

Like beer and cigarettes.

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Undifferentiated strategy

A company may go after the entire market instead of individual segments.

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Concentrated strategy

Going after a single segment; an example would be niche targeting, which can be risky.

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Multisegment targeting

Companies offer different brands in different segments, like car brands having SUVs and sedans.

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Product differentiation

Helps with positioning of the product and how consumers perceive the brand, like Subway emphasizing its 'Eat Fresh' campaign.

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Perceptual Mapping

A technique used to visualize the positioning of products or brands in the market.

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Repositioning

The process of changing the place a product occupies in a consumer's mind relative to competitive products.

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Decision Support Systems (DSS)

Helps managers make better decisions.

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Competitive market intelligence

Ongoing research about the market and competitors that improves the quality of marketing decisions.

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Exploratory research

Uses a small sample size, findings are not conclusive, and is the first step to other research.

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Descriptive Research

Detail-oriented and precise, often expensive and requires a large sample size.

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Performance-monitoring research

Looking at information (sales, customer retention) over a period of time to track company performance.

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Casual research

Uses experiments to determine if 'if I do x, I will get y.'

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Sampling procedures

Get a group of respondents that is replicated for the entire group of interest.

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Probability (Random) Samples

Samples where subjects are chosen purely randomly.

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Systematic Samples

May choose every 100th individual, using a system to choose randomly.

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Stratified Samples

Subgroups within a population may have major differences, splitting the population into groups like male or female.

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Cluster sampling

In-person sampling over a large geographical area, like a few cities instead of the entire region.

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Non-probability samples

Samples that are not chosen randomly.

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Convenience sampling

Sampling that may choose participants purely based on convenience.

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Judgement sampling

Sampling where researchers choose who they want to participate.

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Quota sampling

Sampling similar to stratified but not chosen randomly.

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Snowball sampling

Sampling that uses initial respondents to choose other respondents.

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Frame error

An error that occurs when the sampling frame does not represent the population.

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Non-response error

An error that occurs when not getting a response from selected participants.

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Response error

An error that occurs when participants cut short their responses in the survey.

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Random errors

Errors that occur from calling people during specific hours, such as 9-5.

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Product

Anything that satisfies a need or a want.

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Good

A tangible offering that satisfies needs.

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Service

An intangible offering that satisfies a need.

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Core purpose

The primary reason for purchasing a product.

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Augmented product

Additional benefits provided by a dealership to entice the motive for the core purpose.

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Convenience products

Products that are conveniently located, available everywhere, low priced, and bought often with low financial risk.

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Shopping products

Products that consumers are willing to research and travel for due to their higher price point.

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Specialty products

High price point products that consumers have a preference for and do not shop around for.

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Unsought products

Goods that consumers only think about when necessary.

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Product line depth

Variations within a product line.

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Product line width

Different types of products a company carries.

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Product line extension

Increasing the width or depth of a product line.

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Product modification

Making a product obsolete to encourage new purchases.

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Repositioning

Changing the perception of a product in the market.

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Primary packaging

The plastic that holds the cereal.

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Secondary packaging

The cereal box itself that the plastic is in.

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Tertiary packaging

The shipping cartons used for transporting products.

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Brand loyalty

A specific preference for one brand over another.

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Brand equity

The value associated with a brand.

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Co-branding

A partnership where two brands collaborate, such as Häagen-Dazs and M&M's.

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Ingredient co-branding

Co-branding that involves using one brand's ingredient in another brand's product.

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Cooperative branding

A partnership between brands, such as credit cards and airlines.

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Complementary co-branding

Promoting brands that work well together.

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Wholesaler

A seller who sells to retailers.

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New to the world products

Products that have not been sold by anyone before.

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New product lines

New products that are new to the company but already offered by others.

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Additions to existing product lines

Variations added to currently offered products.

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Improvements over existing products

Revisions made to an existing product.

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New and Improved

May include minor or major changes.

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Repositioned Products

Focused on changing the brand's appeal to a different market segment.

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Lower Priced Products

Products like Dior releasing a cheaper coat at Nordstrom, differing in material, quality, and weight.

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New Product Development Process

Introducing a new product is very expensive; as the list goes on, the more expensive it gets.

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Idea Generation

Creating a list of ideas that can come from employees or others, with the goal of generating a long list.

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Idea Screening

Eliminating ideas that do not meet the criteria.

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Business Analysis

Crunching the numbers to estimate sales and determine if the product makes sense.

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Development

Starting to actually develop the product.

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Test Marketing

Participants are shown ads and then shop to see if the ads work; can be standard or simulated.

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Commercialization

The launch of the product in the marketplace, with the possibility of making changes afterward.

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Diffusion of Innovations

The process by which products are adopted by the market.

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Five Categories of Adopters

Innovators, Early Adopters, Early Majority, Late Majority, Laggards.

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Innovators

First group and a very small portion of the market; they are variety seekers and likely to try new products.

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Early Adopters

A relatively big group that welcomes new ideas and products; they are well-informed and passionate.

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Early Majority

Rational consumers who systematically weigh the pros and cons before purchasing.

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Late Majority

Skeptical by nature and adopt the product because it is adopted by others.

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Laggards

Reluctant to change, typically older and more traditional consumers.

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Product Characteristics and Rate of Adoption

A higher score on each dimension leads to faster adoption.

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Relative Advantage

The advantage the new product offers over existing substitutes.

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Compatibility

Compatibility with the physical setup and lifestyle, such as a microwave being efficient for a busy lifestyle.

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Simplicity

Products that are easy to understand have a faster rate of adoption.

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Communicability

If it is easy to convey the benefits of the product, adoption will be faster.

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Trialability

The ability to try a product without making a significant investment.

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Product Life Cycle

Stages a product goes through: Introduction, Growth, Maturation, Decline.

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Introduction Stage

Investing in the development and commercialization of the product before it has entered the market.

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Growth Stage

If the market accepts the product, sales will increase, followed by intense competition.

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Maturation Stage

Sales stabilize or grow at a nominal pace; prices drop but competition increases.

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Decline Stage

A drop in sales; the market shrinks, making it difficult for competitors to stay profitable.

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Computability

Product characteristic representing degree of superiority over similar existing product

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Observability

Product characteristic representing degree of superiority over similar existing product

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Relative advantage

Product characteristic representing degree of superiority over similar existing product

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Growth

Stage of lifecycle where products incur losses due to promotional costs to gain competitive advantage

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Decline

Stage of lifecycle where products incur losses due to promotional costs to gain competitive advantage

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Maturity

Stage of lifecycle where products incur losses due to promotional costs to gain competitive advantage

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Saturation

Stage of lifecycle where products incur losses due to promotional costs to gain competitive advantage