Game Theory and Imperfect Competition

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These flashcards cover key concepts related to game theory and imperfect competition, providing definitions for terms essential in this field.

Last updated 6:54 AM on 2/24/26
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15 Terms

1
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Prisoner's Dilemma

A situation in game theory where two individuals act in their own interests and produce a worse outcome than if they had cooperated.

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Nash Equilibrium (NE)

A strategy profile where no player can benefit by changing their strategy while the other players keep theirs unchanged.

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Dominated Strategy

A strategy that yields a worse outcome for a player than another strategy, regardless of what the other players do.

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Strictly Dominated Strategy

A strategy that is worse than another strategy in all possible scenarios.

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Normal Form Games

A representation of a game in which players simultaneously choose strategies and the outcomes are displayed in a matrix.

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Mixed-Strategy Nash Equilibrium (msNE)

An equilibrium where players randomize over available strategies; each player's strategy is optimal given the others' strategies.

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Backward Induction

A method used in sequential games to determine optimal strategies by analyzing the game from the end to the beginning.

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Subgame Perfect Nash Equilibrium (SPNE)

A refinement of Nash Equilibrium applicable in dynamic settings, where strategies are optimal for every subgame of the original game.

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Bayesian Nash Equilibrium (BNE)

An equilibrium concept in games of incomplete information, where players maximize expected payoffs considering their beliefs about other players' types.

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Cournot Model

A model of oligopoly where firms compete by choosing quantities to produce, leading to a unique equilibrium if firms have similar costs.

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Equilibrium Output

The level of production where supply equals demand in a market.

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First-Mover Advantage

The strategic advantage gained by being the first to act in a competitive environment.

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Sequential-Move Games

Games where players make decisions one after another, allowing later players to observe earlier actions.

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Pure Strategies

Strategies that involve consistently choosing the same action in a game.

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Simultaneous-Move Games

Games where players choose their actions independently and without knowledge of the others' choices.