Game Theory and Imperfect Competition
Game Theory and Imperfect Competition
Introduction to Game Theory
Game theory is a framework for modeling scenarios in which players make decisions that are interdependent.
The outcome for each participant depends not just on their own decision but also on the decisions made by others.
Key Concepts
Normal Form Games
Definition: Normal Form Games
A setting with $I$ players (firms, individuals, countries) where each player $i$ chooses a strategy $si$ from a strategy set $Si$
Strategy profile $(si, s{-i})$ denotes the strategies selected by all players except player $i$, where $s{-i} = (s1,\, …, s{i-1}, s{i+1}, …, s_I)$
Payoffs can represent different factors such as output levels, prices, or advertising expenditures.
Dominated Strategies
Dominated Strategy: A strategy $si^$ strictly dominates another strategy $si' \neq si^$ for player $i$ if \pii(si^*, s{-i}) > \pii(si', s{-i}) for all $s{-i}$
This implies $si^*$ yields a strictly higher payoff than $si'$ regardless of the strategies selected by other players.
Example of Dominated Strategies:
Payoff Matrix:
Firm B Low Prices
Firm B High Prices
Firm A Low Prices
5, 5
9, 1
Firm A High Prices
1, 9
7, 7
"Low prices" is strictly dominant for both firms
Both firms will select "low prices" in equilibrium.
Nash Equilibrium (NE)
Nash Equilibrium (NE): A strategy profile $(si^, s{-i}^)$ is a NE if for every player $i$,
Meaning, $s_i^*$ is player $i$’s best response to the strategies chosen by others.
Mixed-Strategy Nash Equilibrium (msNE)
Definition:
A strategy profile $\sigma = (\sigma1, \sigma2, …, \sigman)$, where $\sigmai$ is a mixed strategy for player $i$.
It is a msNE if
for all $si' \in Si$$
Players are indifferent among their pure strategies, and dominated strategies get assigned a zero probability.
In finite games, there usually exists an odd number of equilibria.
Example of msNE:
The probability of firm $A$ adopting technology is denoted $q$. If indifferent between adopting and not adopting, the expected utility is calculated.
Derived probabilities, such as $q = 1/2$, indicate the msNE results.
Sequential Move Games
In games where players choose strategies sequentially rather than simultaneously, the definition of strategy becomes more complex.
Strategy: A complete contingent plan for what action player $i$ chooses given the history of play.
Represented using game trees with an initial node (where the game starts) and terminal nodes (where no more branches arise).
Backward Induction
To find equilibria in sequential games, players utilize backward induction by starting from terminal nodes, moving backward to identify optimal choices at every decision point or information set.
Subgame Perfect Nash Equilibrium (SPNE): A strategy profile is a SPNE if it specifies a NE for each subgame.
Simultaneous-Move Games of Incomplete Information
Incomplete Information: Occurs in scenarios where at least one player cannot observe a piece of information about the game. Players are referred to by their "type", denoted as $\theta_i$.
Bayesian Nash Equilibrium (BNE): A strategy profile $(s1^* \theta1, s2^* \theta2, …, sN^* \thetaN)$ is a BNE if the expected utility calculations hold under the assessment of types.
Conclusion
Understanding the nuances of complete vs. incomplete information and how strategies adjust based on players’ knowledge ensures a robust analysis of competitive behavior in game theory.