Introduction to Computers and Programming Languages

0.0(0)
studied byStudied by 0 people
full-widthCall with Kai
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/20

flashcard set

Earn XP

Description and Tags

These flashcards cover key terms and definitions related to computers and programming languages, as discussed in the lecture notes.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

21 Terms

1
New cards

Computer

An electronic device that accepts data as input, processes it, and produces output.

2
New cards

Supercomputer

An extremely powerful computer used for complex tasks like weather forecasting and nuclear simulations.

3
New cards

Mainframe

A large computer used by organizations for bulk data processing.

4
New cards

Minicomputer

A medium-sized computer used in universities and small industries.

5
New cards

Microcomputer

The smallest type of computer, used by individuals, also known as Personal Computers (PCs).

6
New cards

Generations of Computers

Stages of evolution in computer technology, marked by fundamental changes in hardware.

7
New cards

First Generation

(1940-1956) Used vacuum tubes, machine language, and were large, slow, and generated heat.

8
New cards

Second Generation

(1956-1963) Utilized transistors and assembly language, resulting in smaller and faster computers.

9
New cards

Third Generation

(1964-1971) Introduced integrated circuits (ICs), enabling multiprogramming.

10
New cards

Fourth Generation

(1971-1980s) Featured microprocessors and personal computers; programming with languages like C and C++.

11
New cards

Fifth Generation

(1980s-Present) Involves ultra-large scale integration and artificial intelligence.

12
New cards

Primary Memory

Volatile memory used for storing data temporarily, including RAM and cache.

13
New cards

Secondary Memory

Non-volatile memory used for permanent data storage, such as hard drives and SSDs.

14
New cards

Access Methods of Memory

Techniques for reading/writing data in memory, including sequential, direct, and random access.

15
New cards

System Software

Software that controls hardware and provides a platform for application software, e.g., operating systems.

16
New cards

Application Software

Programs designed to perform specific tasks for users, such as text editing and web browsing.

17
New cards

Machine Language

The lowest-level programming language consisting of binary code, hardware-dependent.

18
New cards

Assembly Language

A low-level language using mnemonic codes, easier than machine language but still hardware-dependent.

19
New cards

High-Level Languages

Languages with English-like syntax, designed to be easier to read and write, e.g., C, COBOL.

20
New cards

Error Handling

Processes implemented in programming to detect and manage errors in code.

21
New cards

Algorithms

Step-by-step procedures for solving problems, expressed in formats like flowcharts and pseudocode.