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3.1 Explain how consumer behavior is often shaped by sensory appeals that are often unnoticed
We rely on colors, odors, sounds, tastes, and even the feel of products when we evaluate them. Not all sensations successfully make their way through the perceptual process
3.2 Outline the three
stage of perception that translate raw stimuli into meaning
Perceptual map
A widely used marketing tool that evaluates the relative standing of competing brands along relevant dimensions
Subliminal persuasion
Evidence of subliminal persuasion is nonexistent; consumers still believe it is a technique used in advertising
Perceptual selection
Factors that determine which stimuli gets perceived include amount of exposure, how much attention it generates, and how it is interpreted
Gestalt
We classify and organize stimulus, which is called a Gestalt
Closure principle
A grouping principle where consumers tend to fill in missing parts of a stimulus to perceive a complete image
Similarity principle
A grouping principle where consumers group similar elements together
Figure
ground principle
Interpretation
The final step in the perceptual process
Symbols
Help us make sense of the world by providing interpretation
Symbolism
The degree to which the symbolism is consistent with our previous experience
3.3 Discuss how the field of semiotics helps us understand how consumers create meaning out of symbols
A semiotic analysis involves the correspondence between stimuli and the meaning of signs
Semiotics
The study of how consumers create meaning out of symbols and signs
Literal meaning
The intended meaning of a sign may be literal
Indexical meaning
The intended meaning may be indexical if it relies on shared characteristics
3.4 Describe how consumers play an active role in shaping brand meanings
Marketers try and communicate brand meanings by positioning themselves in a way with cues that they hope consumers will interpret in the intended manner
Brand meanings
Ultimately meanings reside in consumers’ minds, so brand meanings take on a life of their own in the market
Absolute threshold
The minimum level of stimulation needed for a stimulus to be detected
Adaptation
A decrease in sensitivity to a stimulus after repeated exposure
Aesthetic bias
A product that looks better is assumed to work better
Antifragility
The ability to become stronger or better when exposed to stress or disorder
Attention
How much processing they actually give it. Exposure without attention is wallpaper
Audio mining technology
Technology used to analyze and extract information from audio
Augmented reality (AR)
Technology that overlays digital information or objects onto the real world
Brain drain
A deficit of cognitive resources; a tired consumer is a worse consumer for you, not a better
Closure principle
The tendency to fill in missing parts of a stimulus to perceive a complete image
Color forecasts
Predictions about future popular colors used by marketers and designers
Color palette
A selected range of colors used in a product, brand, or design
Congruence
The elements have to agree. A luxury price on a busy neon package confuses the schema and kills trust
Contamination effect
When one attribute or association negatively affects how consumers perceive the whole product
Contestations
Disagreements or competing interpretations over the meaning of a symbol or message
Contrast
A difference between stimuli that makes one stimulus stand out from another
Cross
modal effect
Differential threshold
The smallest difference between two stimuli that a person can detect
Endowment effect
Once you hold it, you value it more. Ownership starts before the transaction does
Exposure
A stimulus comes within range of their senses. If it never gets there, nothing else matters
Extended reality
A combination of virtual, augmented, and mixed reality technologies
Eyeball economy
The competition for consumers’ visual attention
Figure
ground principle
Gastrophysics
The study of how sensory and psychological factors influence the experience of food and eating
Gestalt
The way people classify and organize stimuli into meaningful wholes
Haptic
Related to the sense of touch
Haptic effect
The influence of touch on how consumers perceive and evaluate products
Hedonic escalation
Each bite of something you love is rated slightly higher, up to a point, then it drops
Icon
A sign that resembles or visually represents the thing it refers to
Illuminance
How much light lands on the object
Index
A sign that has a direct or causal connection to what it represents
Inferences
Conclusions consumers draw based on available information
Interpretation
What they decide it means. This is the part you influence but do not control
Joint vs. separate presentation
The way products are evaluated when presented together versus separately
Just noticeable difference (J.N.D.)
The smallest difference between two stimuli that a consumer can detect
Location
Position, spacing, and movement relative to everything else. Shelf placement is a perception call
Materiality
Visual texture; matte reads premium, high gloss reads cheap or playful depending on category
Mental stimulation
Seeing it on yourself does some of the work that holding it used to do. A partial fix for the touch deficit
Metacognitive inference
A consumer’s judgment about their own thought process or confidence in their judgment
Multiscreening
Attention split across devices; it lowers attention to your ad and lowers their defenses against it
Multitasking
Performing or processing multiple activities or stimuli at the same time
Natural user interface
An interface that allows users to interact with technology in ways that feel natural or intuitive
Need for touch (NFT)
The consumer’s desire to obtain information through physical contact with a product
Object
The thing or entity that a sign represents
Olfactory cues
The scent signals a brand uses on purpose
Perception
The process through which consumers select, organize, and interpret sensory information
Perceptual selection
The process of choosing which stimuli receive attention and are processed
Pitch
size effect
Positioning strategy
A strategy used to create a distinctive place for a brand in the consumer’s mind
Pre
attentive processing
Processing fluency
The ease with which information is processed
Psychological ownership
The feeling of mine without a receipt. Test drives and free trials are built on it
Psychophysics
The study of how physical stimuli are related to psychological sensations and perceptions
Relational processing
Processing information by considering relationships among elements
Rich media
Digital content that uses interactive or multimedia elements to engage consumers
Schema
The set of beliefs you file a stimulus under; it decides which criteria you judge it by
Semiotics
The study of signs and symbols and how they create meaning
Sensation
The immediate response of sensory receptors to stimuli
Sensorialization
Building a scent into a product that has no functional reason to smell
Sensory marketing
Marketing that appeals to consumers through their senses
Sensory overload
More stimuli than anyone can process, so the filter tightens and most messages never register
Sensory threshold
The minimum level of stimulation needed for a sensory system to detect a stimulus
Shape
The space the object occupies, set by its outer boundary
Shrinkflation
A change engineered to sit just under the just noticeable difference
Sign
Anything that communicates meaning or represents something else
Similarity principle
The tendency to group similar elements together
Sound symbolism
Hard consonants read sharp, small, and fast. Round vowels read soft, large, and slow. Consumers also recognize brand names starting with hard k or p more easily, which is why so many of them do
Subliminal perception
Perception of stimuli that occurs below the level of conscious awareness
Surface color
The single fastest signal a brand has; it reaches the brain before the name does
Symbol
Something that represents or stands for something else and helps us make sense of the world
Vestibular system
The sensory system responsible for balance, spatial orientation, and awareness of body movement
Vicarious haptic effect
Seeing a hand touch a product transfers some of the effect. It is why product shots
Virtual reality (VR)
A computer
Weber’s Law
The principle that the just noticeable difference between stimuli is proportional to the original stimulus intensity