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film editing
the process of selecting and joining film footage and shots
Storyboard
in cinema, a shot-by-shot representation of how a film or a film sequence will unfold
magic lantern
used by showmen to project successive images and create illusions of the supernatural; by the 19th century lectures used photographic slides
Georges Melies
used stop-motion photography and editing to create tricks
Edwin S. Porter
an Edison employee, synthesized these techniques in the service of storytelling
crosscutting/parallel editing
alternating between actions in separate locations, often implying simultaneity
montage (French word for editing)
Editing that maximizes the effect of the juxtaposition of disparate shots
continuity editing
storytelling style developed by Hollywood studio system, which gives the viewer the impression that the action unfolds with spatiotemporal consistency
disjunctive editing
editing visibly disrupting continuity by creating ruptures in the story, radically condensing or expanding time, or confusing the relationship among past, present, and future; reflected the feeling of disconnectedness of the modern world
jump cuts
edits that intentionally create gaps in the action to defy the norms of continuity
nonlinear film editing
film footage is stored as digital information on high-capacity computer hard drives
cut
the join or splice between two pieces of film; the break in the image that marks the physical connection between two shots from two different pieces of film
shock cut
juxtaposes two images whose dramatic difference creates a jarring visual effect
fade-outs
optical effects in which an image gradually darkens to black
fade-ins
black screen gradually brightens to a full picture
dissolve
briefly superimpose one shot over the next, one image fades out as another fades in; used to indicate a more definite spatial or temporal break than do straight cuts, and they often mark pauses between narrative sequences or larger segments of a film
iris
masks the corners of the frame in a black, usually circular form
wipes
join two images by moving a vertical, horizontal, or diagonal line across one image to replace it with a second image that follows the line across the frame
verisimilitude
the appearance of being true
continuity editing
the basic principle is that each shot has a continuous relationship to the next; a system that uses cuts and other transitions to establish verisimilitude and to tell stories efficiently, requiring minimal mental effort on the part of viewers
Two goals of continuity editing:
constructing an imaginary space in which the action develops
approximating the experience of real time by following human actions
establishing shot
an initial long shot that establishes the location and setting and orients the viewer in space to a clear view of the action
two-shot
presenting a relatively close shot of both characters in a recognizable spatial orientation and context. Then the camera alternates between the speaking characters, often using over-the-shoulder shots where the camera is positioned slightly behind and over the shoulder of one character focusing on another character or object
reestablishing shots
periodic returns to the initial establishing shot to restore a seemingly objective view to spectators
insert
a brief shot, often a close-up, that points out details significant to the action e.g. a hand slipping something into a pocket; a smile another character does not see
nondiegetic insert
introduces an object or view from outside the film’s world or makes a comparison that transcends the character’s perspective
axis of action
an imaginary line that bisects the setting
180-degree rule
the primary rule of continuity editing; any shot taken from the same side of the axis of action will ensure that the relative positions of people and other elements of mise-en-scene, as well as the directions of gazes and movements, will remain consistent. If the camera were to cross into the 180-degree field on the other side of the line…the characters’ onscreen positions would be reversed.
30-degree rule
a shot should be followed by another shot taken from a position greater than 30 degrees from that of the first, aiming to emphasize the motivation for the cut by giving a substantially different view of the action.
hot/reverse shot/ [shot/countershot]
begins with a shot of one character looking offscreen in one direction, followed by a shot of a second character who appears to be looking back
eyeline match
if a character looks toward the left, the screen position of the character or object in the next shot will likely appear to match the gaze
match on action
the direction of an action is picked up by cutting to a shot depicting the continuation of that action, such as matching the movement of a stone tossed in the air to the flight of that stone as it hits a window.
graphic match
formal patterns, shapes, masses, colors, lines, or lighting patterns within images that link or define a series of shots according to graphic qualities; one pattern of images may develop according to diminishing sizes, or switching between brightly lit shots and dark, shadowy shots
point-of-view shots
a character is shown looking, and the next shot shows the character’s optical point-of-view, often followed by a third shot in which the character is again shown looking
reaction shot
depicts a character’s response to something shown in a previous shot
story time
the temporal length and range of events inferred during the telling of a film’s story
plot time
the temporal selection and arrangement of events from that story
screen time
the actual length of time that a movie takes to tell its story
chronology
the order according to which shots or scenes convey the temporal sequence of the story’s events
flashback
a sequence that follows an image set in the present with an image set in the past
flashforward
a sequence that connects an image set in the present with one or more future images; usually reserved for works that intentionally challenge our perceptions.
narrative duration
length of time used to present an event or action in a plot
ellipsis
an abridgement in time in the narrative implied by editing which uses techniques to make actions seem to flow in a continuous fashion
cutaway
a shot that interrupts an action to “cut away” to another image or action…before returning to the first shot or scene at a point further along in time
overlapping editing
an edited sequence presents two or more shots of the same action across several cuts
pace
the tempo at which a film seems to move, influenced by the duration of individual shots and editing style…Chase scenes are likely to be cut more quickly than conversations
average shot length (ASL)
Rapid cutting of films whose average shot length may be less than two seconds has been enabled by digital technologies and driven by the prevalence of blockbuster action films
long take
shot of relatively long duration
sequence shot
an entire scene plays out in space and time in one take
slow cinema
term coined for films (especially international art films) in which shots are sustained for what can seem an inordinate amount of time
rhythm
the organization of editing according to different paces or tempos determined by how quickly cuts are made
scene
one or more shots that depict a continuous space and time
sequence
any number of shots that are unified as a coherent action
segmentation
the process of dividing a film into large narrative units for the purpose of analysis; locating editing transitions such as fades and dissolves can help point to these divisions, which occur at significant changes in narrative space, time, characters, or action
Film editing serves two general aims
to generate emotions and ideas through the construction of patterns
to move beyond normal temporal and spatial limitations
disjunctive editing
visible editing that calls attention to the cut through spatial tension temporal jumps, or rhythmic or graphic patterns, making a definitive break from cutting in the service of verisimilitude
jump cut
a cut that interrupts a particular action and intentionally or unintentionally creates discontinuities in the spatial or temporal development of shots
distanciation
This artistic practice is intended to create an intellectual distance between the viewer and the work of art in order to reflect on the work’s production of the various ideas and issues that it raises
dialectical montage
the cutting together of conflicting or unrelated images to generate an idea or emotion in the viewer: when two contrasting or otherwise conflicting shots will be synthesized into a visual concept when juxtaposed
montage sequence
a series of thematically linked shots or shots meant to show the passage of time, joined by quick cuts or other devices
1877
Edison’s phonograph [“sound writer”] introduced
1926 – 1927
Warner Bros. and Fox actively pursued competing sound technologies
Warner Bros.
premiered its Vitaphone sound-on-disc system in 1926, producing Don Juan, the first feature film with a recorded score
Fox
developed the Movietone sound system, recording sound optically on film; in 1928 it introduced Movietone newsreels [which ran until 1963 in the U.S.]
1950s
stereophonic sound
1970s
Dolby sound; surround sound
1990s
digital sound
Dr. Strangeglove or: How I Learned to Stop Worrying and Love the Bomb (1964)
plays as H-bombs drop to satiric effect
synchronous sound/onscreen sound
has a visible onscreen source
asynchronous sound/offscreen sound
does not have a visible onscreen source
parallelism
sound that is consistent with what is displayed onscreen; the mutual reinforcing or even the redundancy of sound and image
contrapuntal sound
sound which contrasts with the image that is displayed onscreen e.g. The Wizard of Oz (1939)
diegesis
the world of the film’s story (its characters, places, and events)
diegetic sound
has its source in the narrative world of film
nondiegetic sound
does not have an identifiable source in the characters’ world
source music
diegetic sound, such as a shot of a band performing at a party or characters listening to music
soundtrack
audio recorded to synchronize with a moving image, including dialogue, music, and sound effects
sound designer
plans and directs the overall sound through to the final mix
sound recording
takes place simultaneously with the filming of a scene
clapperboard
snapped at the beginning of each take; this recorded sound is used to synchronize sound recordings and camera image
direct sound
sound captured directly from its source
reflected sound
sound captured as it bounces from the walls and sets, used to give a sense of space.
production sound mixer/sound recorder
combines different sources of sound during filming, adjusting their relative volume or balance
postproduction sound
recorded sound added to a film in the postproduction phase
foley artists
the sound crew that generates live sound effects which are eventually mixed with the other tracks
sound editing
combining music, dialogue, and effects tracks to interact with the image track
sound bridge
sound carries over a visual transition in a film
spotting
determine where music and effects will be added
postsynchronous sound
recorded after the fact and then synchronized with onscreen sources; often preferred, as natural sound recorded during production may be indistinct
automated dialogue replacement (ADR)/looping
actors watch the film footage and re-record their lines
dubbing
often replaces the original language of a film for exhibition in another country
walla
a nonsense sound spoken by extras in a film to approximate the sound of a crowd during sound dubbing
room tone
the aural properties of a location that are recorded and then mixed in with dialogue and other tracks to achieve a more realistic sound; may by used to cover any patch of pure silence
sound mixing/re-recording
can occur only after the image track is ‘locked’. All three elements of the soundtrack—music, effects, dialogue—that have been recorded on separate tracks will now be combined
final mix
when the sound combines separate soundtracks into a single track that will be transferred onto the film print together with the image track to which it is synchronized. Optical tracks are ‘married’ to the image track on the film print. Digital tracks may be printed on the film or recorded for digital projection
sound reproduction
sound playback during a film’s exhibition
overlapping dialogue
mixing characters’ speeches to imitate the rhythm of speech; it is often used to approximate the everyday experience of hearing multiple, competing speakers and sounds at the same time
voice-off
a voice that originates from a speaker who can be inferred to be present in the scene but who is not currently visible
voiceover
a voice whose source is neither visible in the frame nor implied to be offscreen and typically narrates the film’s images
narrator
a character or other person whose voice and perspective describe the action of a film, usually in voiceover