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Accessibility
Easily used or accessed by people with disabilities: adapted for use by people with disabilities
The concept of whether a product or service can be used by everyone—however they encounter it
These laws exist to aid people with disabilities, but designers should try to accommodate all potential users in many contexts of use anyway
Social Model of Disability
Disability is caused by the way society is organised
Seeks to find ways of removing barriers that restrict life choices for disabled people
Help to develop more inclusive ways of living, with independence choice and control
Medical Model of Disability
The medical model of disability says that people are disabled by their impairments or differences
The medical model looks at what is ‘wrong’ with the person and not what the person needs
It can create low expectations and leads to people losing independence, choice and control in their own lives
W5H
A good starting point when considering the user experience and designing a product is to ask the following questions (also known as the W5H):
Who: Who is using your product?
What: What are they doing?
Where: Where are they doing it?
When: When are they doing it?
Why: Why are they doing it?
How: How are they doing it?
Digital Accessiblity
The design of and building of websites and web apps that disabled people can interact with in a meaningful and equivalent way
“Digital accessibility means designing and building your digital offerings so that, regardless of a person's mental or physical ability, they can still interact with your website, app, or other digital product in a meaningful and equal way
Compliance and Accessibility
Often, accessibility is viewed as a series of checkboxes to complete
Accessibility is not only about compliance, but it is also about usability
WCAG - Web Content Accessibility Guidelines
not an introduction to accessibility - ensures accessibility
documents explain how to make web content more accessible to people with disabilities
for those who want a technical standard
Usefulness
has two key parts:
Utility: Does the system do what users need?
Usability: Can users easily use the system’s features?
Nielsen’s Usability Characteristics
Learnability – the system should be easy to learn
Efficiency – the system should be efficient to use
Memorability – the system should be easy to remember
Errors - the system should have a low error rate
Satisfaction – the system should be satisfying to use
Web Accessibility
Websites, tools, and technologies are designed and developed so that people with disabilities can use them
Perceive, Operate, Understand (Navigate, Interact and Contribute to the Web), Robust.
Encompasses all disabilities that affect access to the Web:
auditory, visual, cognitive, physical, and speech
Benefits for people without Disabilities
Small screen devices
Older people (with changing abilities)
Temporary disabilities e.g., a broken arm, lost glasses
Situational limitations e.g., bright light, noisy environment
Slow internet connections or limited bandwidth
Accessibility is Important for Business
Drive innovation
Enhances the brand
Extend the market reach
Minimise the legal risk
Web Accessibility Principles
perceivable
operable
understandable
robust
Perceivable
Users must be able to perceive all essential information on the screen, and it must be conveyed to multiple senses
Is there any content or functionality in your digital product that a person with a specific disability would not be able to perceive?
Be sure to consider all the different types of disabilities—visual, mobility, hearing, cognitive, and speech impairments, vestibular and seizure disorders, and more
Perceivable Examples
Adding text alternatives to all non decorative images and essential icons
Adding captions, transcripts, and audio descriptions to videos
Ensuring colour is not the only method of conveying meaning
Operable
Users must be able to operate the digital product's interface
The interface cannot require interaction that a user cannot perform
Can users control the interactive elements of your digital product?
Are there any focus order issues or keyboard traps?
How are touch interfaces handled?
Operable Examples
Adding keyboard and touchscreen support to all active elements
Ensuring slideshows and videos have all of the necessary controls available
Giving users enough time to fill out a form or a method to extend the time
Understandable
Users must understand the information and the operation of the user interface
Is all the content clearly written?
Are all of the interactions easy to understand?
Does the order of the page make sense—to sighted users, keyboard-only users, screen reader users?
Understandable Examples
Writing simply—don't use a complex word when a simple one will do
Ensuring your digital product has predictable navigation
Ensuring error messages are clear and easy to resolve
Robust
Supporting assistive technologies and ensuring that, as devices and user agents evolve, the digital product remains accessible
What types of assistive technology are you supporting?
Does your digital product only work on the newest browsers or operating systems?
Does it work at all breakpoints and in different device orientations?
Robust Examples
Testing keyboard-only navigation
Testing with different screen reader technologies
Ensuring all of the content and functionality can be accessed, regardless of device size or orientation