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Perception
the process by which our brain organizes and interprets sensory information, enabling us to recognize objects and events as meaningful
Top-Down Processing
information processing guided by higher-level mental processes, as when we construct perceptions drawing on our experience and expectations
Bottom-Up Processing
information processing that begins with the sensory receptors and works up to the brain's integration of sensory information
Schema
a concept or framework that organizes and interprets information
Perceptual Set
a mental predisposition to perceive one thing and not another
Gestalt Psychology
field of psychology that emphasizes our tendency to integrate pieces of information into meaningful wholes
Closure
to perceive incomplete or ambiguous stimuli as whole and complete
Figure-Ground
the organization of the visual field into objects (the figures) that stand out from their surroundings (the ground)
Proximity
objects that are close to each other are perceived as being related or belonging to a single group
Similarity
the mind groups together objects with shared characteristics, such as color, shape, size, or proximity
Selective Attention
focusing conscious awareness on a particular stimulus
Cocktail Party Effect
the ability to focus on one conversation in a noisy room
Change Blindness
failing to notice changes in the environment; a form of inattentional blindness
Inattentional Blindness
failing to see visible objects when our attention is directed elsewhere
Binocular Depth Cue
a depth cue, such as retinal disparity, that depends on the use of two eyes
Retinal Disparity
a binocular cue for perceiving depth. By comparing retinal images from the two eyes, the brain computes distance — the greater the disparity (difference) between the two images, the closer the object
Convergence
a cue to nearby objects' distance, enabled by the brain combining retinal images
Monocular Depth Cue
a depth cue, such as interpositon or linear perspective, available to either eye alone
Relative Clarity
a monocular cue for depth perception where hazy or blurry objects are perceived as being farther away than sharp, clear objects
Relative Size
a depth cue where the brain infers distance by comparing the size of similar objects
Texture Gradient
a monocular depth cue where the brain perceives distance based on the gradual change in texture from coarse to fine as an object moves away from the observer
Linear Perspective
Parallel lines appear to meet as they travel into the distance
Interposition
one object overlapping another is perceived as being closer, while the object that is partially obscured is perceived as being farther away
Perceptual Constancy
perceiving objects as unchanging (having consistent color, brightness, shape, and size) even as illumination and retinal images change
Apparent Motion/Movement
perception of movement where two or more static images are presented in rapid succession, creating the illusion of a single, moving stimulus
Concept
a mental grouping of similar objects, events, ideas, or people
Prototype
a mental image or best example of a category. Matching new items to a prototype provides a quick and easy method for sorting items into categories (as when comparing feathered creatures to a prototypical bird, such as a crow)
Assimilation
interpreting our new experiences in terms of our existing schemas
Accommodation
(1) in sensation and perception, the process by which the eye's lens changes shape to focus images of near or far objects on the retina. (2) in developmental psychology, adapting our current schemas (understandings) to incorporate new information
Algorithm
a methodical, logical rule or procedure that guarantees solving a particular problem; contrasts with the usually speedier — but also more error-prone — use of heuristics
Heuristics
a simple thinking strategy — a mental shortcut — that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than an algorithm
Representativeness Heuristic
judging the likelihood of events in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information
Availability Heuristic
judging the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common
Mental Set
a tendency to approach a problem in one particular way, often a way that has been successful in the past
Priming
the activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response
Framing
the way an issue is posed; how an issue is framed can significantly affect decisions and judgements
Gambler's Fallacy
the mistaken belief that past independent events influence future outcomes, leading people to think a certain result is "due" to happen after a string of its opposite
Sunk-Cost Fallacy
a psychological bias where individuals continue a behavior or endeavor as a result of previously invested resources, such as money, time, or effort
Executive Functions
cognitive skills that work together, enabling us to generate, organize, plan, and implement goal-directed behavior
Creativity
the ability to produce new and valuable ideas
Divergent Thinking
expanding the number of possible problem solutions; creative thinking that diverges in different directions
Convergent Thinking
narrowing the available problem solutions to determine the single best solution
Functional Fixedness
a cognitive bias where people perceive an object only in terms of its most common use, hindering their ability to use it for alternative purposes