The technology used to broadcast
patterns of ownership
Regulation of broadcasts by FCC and government
the sweeping update of telecommunications law that led to a wave of media consolidation.
Led to much of the media deregulation we see today - has allowed for the proliferation of media conglomeration that happens
Radio is no longer a truly local medium
Greater self censorship from corporate of local talent and playlists
Greater ability to explicitly censor local playlists because of an artist and their views
Clear channel sent out a guide for its channels post 9/11
Worried that some songs may evoke negative emotions so they banned or discouraged over 158 songs
Example of self-censorship
People seek media during crises
Power was out - no TV or corded radio
Had radio in cars and handhelds
Couldn't wait for newspapers
Went to radio in cars and with batteries
Local channels broadcasting satellite feeds from Clear Channel
Take home point: radio is no longer a local medium
Radio
Own the music
Music you rent, subscription service
Internet TV
Reality TV
Vlogging
Serialization
Binge Watching
Video log or video blog
Social video content
Interaction with subscribers
Highly monetized
Reality TV converging with internet TV
Perceived reality
Social comparison
Voyeurism
Enjoyment of the spectacle
Parasocial interaction
Columbia
Fox
MGM
Paramount
Universal
Warner Bros.
Disney
Sony
Director
Producer
Screenwriter
Many others
Theatrical release
Pay cable (HBO), digital downloads, on demand, rental
Network & Cable exhibition
Syndication
psychoanalysis
media identification
Metz (French Theorist)
Film as a mirror
Does not reflect the spectator
Viewer identifies with the camera over the image becoming one with the camera
We have a desire to perceive the other
Cohen (comm scholar)
Identification is a mechanism through which we experience and interpret content as if it is happening to us
Is a cognitive and emotional process
We imagine being one with the character
Fosters parasocial relationship with media
Live events
Paid promotion connects film to new audiences
Analytics help producers understand viewers
Can leverage with social media
Interactivity fosters community building
Tastemakers
Participation
Unexpectedness
Similar to role-playing games but distinguished by the high number of players interacting together.
World of warcraft, guild wars 2, eve online
social networks
web blogs
microblogs
content communities
social news communities
Allow users to build pages holding content/profiles
Center on connections and communication
A larger umbrella term often used for many of these
Short versions of web blogs focusing on quick updates
Characterized by limiting characters and can involve images
Users post novel, breaking information/news
Involves voting system
social network and microblog, used for both professional and personal ties and networking, revolves around:
following
followers
hashtag
retweet
When advertising is a feature of the game and are integrated into the game
When the entire purpose of the game is to tie in and advertise a specific product
Computer simulated
3D
Persistent
Interactive
Avatars
Communicate synchronously or asynchronously
The increasing amount of advertising and mixing of commercial and non-commercial content
The segmented demographics of gamers making it appealing to advertising and persuasive campaigns