1 Introduction to Consumer Behavior & Design Thinking

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Vocabulary flashcards covering key terms and concepts from the lecture on design thinking, consumer behavior fundamentals, Maslow needs, market segmentation, and contemporary consumer trends.

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37 Terms

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Design Thinking

A human-centered, iterative approach to innovation that balances user needs, technological possibilities, and business success through six stages: Empathize, Define, Ideate, Prototype, Test, and Implement.

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Empathize (Stage 1)

The design-thinking phase focused on deeply understanding users through interviews, observation, and other qualitative research to uncover latent needs and emotional drivers.

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Define (Stage 2)

The phase where insights from Empathize are synthesized into a clear problem statement framed from the user’s perspective.

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Ideate (Stage 3)

The brainstorming phase that encourages divergent thinking to generate a wide range of creative solutions without judgment.

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Prototype (Stage 4)

Building quick, tangible representations of ideas—such as sketches or mock-ups—to learn, iterate, and identify improvements before full investment.

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Test (Stage 5)

Gathering feedback from real users on prototypes to validate assumptions, uncover usability issues, and refine solutions iteratively.

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Implement (Stage 6)

Rolling out the validated solution to market while continuing to refine it based on ongoing user feedback.

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Empathy Map

A visual framework that captures what a user says, thinks, does, and feels, along with their pains and gains, to synthesize user research.

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Latent Needs

User requirements or desires that are not immediately obvious and often surface through deep empathy research.

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Divergent Thinking

A creative process used in Ideate that welcomes all ideas—conventional or unconventional—to explore broad possibilities.

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Iterative Process

A cyclical approach of prototyping, testing, and refining that characterizes design thinking and continuous improvement.

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Customer

The person or entity who purchases a good or service from a business.

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Consumer

The end user who actually uses or benefits from the product or service.

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Customer vs. Consumer Distinction

Recognizing that the purchasing decision maker (customer) may differ from the end user (consumer), affecting targeting and messaging.

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Consumer Behavior

The study of how individuals or groups select, purchase, use, and dispose of products, services, or experiences.

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Physiological Needs

Basic survival requirements such as food, water, and shelter that drive essential purchases.

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Safety Needs

The desire for protection, stability, and security, motivating purchases like insurance or home security systems.

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Social Needs

The need for belonging, friendship, and acceptance, often satisfied through social media, clubs, or gifting.

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Esteem Needs

Desire for status, recognition, and achievement, driving purchases of luxury goods or branded items.

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Self-Actualization Needs

Pursuit of personal growth and fulfillment, motivating spending on travel, education, or creative activities.

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Consumer Trend

An evolving pattern in how people think, feel, and behave toward products, brands, or services, shaped by cultural, social, and technological forces.

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Sustainability & Ethical Consumption

A trend where consumers favor eco-friendly products, ethical labor practices, and supply-chain transparency.

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Digital-First & Mobile Behavior

Consumer preference to interact with brands primarily through digital platforms, especially smartphones, expecting seamless mobile experiences.

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AI & Personalization Expectations

Rising demand for tailored recommendations and real-time customization enabled by artificial intelligence.

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Wellness & Mental Health Focus

A trend where consumers prioritize mental and physical well-being, seeking products and services that support holistic health.

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Instant Gratification & Convenience

Expectation for fast, simple transactions such as same-day delivery, one-click checkout, and on-demand services.

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Experience over Ownership

Preference—especially among younger consumers—for memorable, shareable experiences rather than possessing physical goods.

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Market Segmentation

Dividing a broad consumer market into smaller groups with shared characteristics to tailor marketing strategies effectively.

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Demographic Segmentation

Grouping consumers by age, gender, income, education, family size, or occupation to align products with life-stage needs.

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Geographic Segmentation

Segmenting markets based on location such as country, region, climate, or population density to address regional preferences.

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Psychographic Segmentation

Classifying consumers by lifestyle, values, personality, or social class to connect with underlying motivations.

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Behavioral Segmentation

Grouping consumers by purchase frequency, usage rate, brand loyalty, or benefits sought to target based on actual actions.

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Product Development (Marketing Application)

Using consumer insights to co-create offerings that solve real problems or fulfill unmet needs.

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Pricing Strategy

Setting prices based on perceived value, psychological cues, or segment sensitivity, such as tiered or value-based pricing.

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Promotion & Communication

Crafting messages that resonate with consumer emotions, motivations, and decision styles to build connections and drive action.

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Placement & Distribution

Choosing channels and timing that match consumer shopping preferences, enabling omnichannel experiences.

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Customer Experience Design

Mapping and optimizing every touchpoint of the consumer journey to remove friction and enhance satisfaction and loyalty.