CAP103 Final

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Last updated 10:16 PM on 12/9/25
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60 Terms

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Computer Graphics Technology

The use of computers to create, store, and manipulate visual images and animations.

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Kinetoscope

An early motion picture viewing device invented by Thomas Edison that allowed one person at a time to view moving images.

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Luxo Jr.

A 1986 Pixar short film that demonstrated emotional storytelling through computer animation and became Pixar’s mascot.

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Sketchpad

The first computer graphics program created by Ivan Sutherland in 1963 that allowed drawing directly on a screen.

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Pixar’s Toy Story

The first full-length feature film made entirely with 3D computer animation in 1995.

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Production Process of Computer Animation

The three stages of animation production: pre-production, production, and post-production.

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Polygons

The basic flat shapes that make up 3D models.

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Faces

The flat surfaces of a 3D object.

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Edges

The lines that connect vertices.

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Vertices

The points where edges meet.

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Deformers

Tools that bend, twist, or change the shape of a 3D model.

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Animation Controls

Handles or sliders used to control animation movement.

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Character Rigging

The process of adding a skeleton and controls to a 3D model.

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Set Driven Key

A system where one attribute controls another automatically.

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Attributes

Adjustable properties such as position, rotation, and scale.

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Reflection

The bouncing of light off a surface.

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Refraction

The bending of light through transparent objects.

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Global Illumination

A lighting technique that simulates how light bounces between surfaces.

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High Dynamic Range (HDR) Photographs

Images with a wide range of brightness values used for realistic lighting.

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Image-Based Lighting

Lighting a 3D scene using photographs or HDR images.

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Ray Tracing

A rendering technique that simulates light rays for realistic shadows and reflections.

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Radiosity

A lighting method that calculates how light transfers between surfaces.

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The Pyramid of Vision

The visible area a camera can see.

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Line of Sight

The direction the camera is facing.

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Point of Interest

The main subject the camera focuses on.

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Depth of Field

The distance range that remains in focus in a scene.

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Key Light

The main light source in a scene.

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Tinted Light

A light that has color added to it.

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Focal Light

A light used to draw attention to a specific subject.

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Fill Light

A softer light that reduces shadows.

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Area Light

A light that emits from a flat surface producing soft shadows.

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Spot Light

A cone-shaped light beam.

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Point Light

A light that shines in all directions from one point.

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Directional Light

A light with parallel rays like sunlight.

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Projection Methods

Ways textures are applied to 3D objects.

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Planar Projection

A flat texture projection from one direction.

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Cylindrical Projection

A projection that wraps texture around a cylinder.

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Cubic Projection

A projection from six sides like a cube.

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Specular Shading Models

Models that control how shiny a surface appears.

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12 Principles of Animation

The basic rules of realistic motion created by Disney animators.

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Cel Animation

Traditional hand-drawn animation on clear sheets.

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Keyframe Animation

Animation created using important pose points.

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Visual Effects Animation for Live Action

Adding CGI into real filmed footage.

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Spline Tangents

Curved animation transitions for smooth motion.

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Auto Tangents

Automatically smoothed animation curves.

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Stepped Tangents

No motion between keyframes.

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Linear Tangents

Straight-line motion at constant speed.

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Potentiometers

Devices used in motion capture to measure rotation.

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Dynamic Simulation Techniques

Simulations of real-world forces like gravity and wind.

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Rigid Body Dynamics

Physics simulations for solid, non-bending objects.

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Visual Effects (VFX)

Digital effects added in post-production.

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Practical Effects

Physical effects created on set.

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Resampling

Changing the pixel dimensions of an image.

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Image Editing

Altering images using software.

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Matting Techniques

Methods for separating subjects from backgrounds.

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Garbage Matte

A rough matte used to remove unwanted parts.

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Stationary Matte

A matte that does not move.

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Traveling Matte

A matte that moves with the subject.

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Color Resolution

The number of colors an image can display.

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Image Resolution

The amount of detail in an image measured in pixels.