Grapic Novel/Comics Terms and Concepts

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Last updated 10:07 PM on 8/4/26
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28 Terms

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Panel

A framed image in the comic containing a combination of image and text in endless variety.

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Frame

The lines and borders that contain the panels.

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Gutter

The space between framed panels.

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Bleed

An image that extends to and/or beyond the edge of the page.

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Foreground

The panel closest to the viewer.

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Midground

Centering of an image by using natural resting place for vision. The artist deliberately decides to place image where the viewer would most likely look first.

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Background

Provides additional, subtextual information for the reader.

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Background

Provides additional, subtextual information for the reader

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Graphic weight

A term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways.

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Faces

Can be portrayed in different ways. Some depict an actual person, like a portrait; others are iconic, which means they are representative of an idea or a group of people. White stands out against black, etc.

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Hands/Feet

The positioning of hands and feet can be used to express what is happening in the story.

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Captions

These are boxes containing a variety of text elements, including scene-setting, description, etc.

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Speech balloons: These enclose dialogue and come from a specific speakers mouth; they vary in size, shape, and layout and can alternate to depict a conversation.

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Special-effects lettering

This is a method of drawing attention to text; it often highlights onomatopoeia and reinforces the impact of words such as bang or wow.

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Splash

A kind of panel that that spans the width of the page. If it runs off the page entirely, it is know as a ‘bleed’.

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Speech Bubble

These are frames around the characters’ language, a kind of ‘direct speech’, where the characters speak for themselves. If these appear as clouds, they represent the character’s thoughts. If they appear in jagged lines, the character is shouting.

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Emanata

This term refers to the teardrops, sweat drops, question marks, or motion lines that artists draw besides character’s faces to portray emotion.

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Style

The artist’s drawing style can be discussed using several terms. Scott McCloud, in Understanding Comics, shows that there are four ‘scales’ of ___: complex to simple, realistic to iconic, objective to subjective, specific to universal.

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Narration

Keep in my mind that comic books allow the writer to show and tell at the same time, meaning there can be a combination of direct narration and indirect narration.

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Color

The colors that an author uses will affect the reader’s experience as well.

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Graphic Weight

This term is used to discuss the amount of contrast in an image. Are blacks offset with whites? Are there many shades of grey in between?

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Time

Graphic novels and comic books do not have to tell a story in a linear way. Besides the use of transitions between panels artists can explore multiple moments in one panel, like a collage.

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Moment-to-moment

Show basic movements occurring (subtle changes in expression, for example)

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Action-to-action

Transitions show a single subject progressing through a specific movement.

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Subject-to-subject

Stay within a specific scene or idea and call for more reader involvement.

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Scene-to-scene

Transitions take place across significant distances within time and space.

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Aspect-to-aspect

Unique in that it shows different aspects occurring simultaneously within the same scene.

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Non-sequitur

Provides no logical connection between panels.