Orientalism, Media, and Social Theory Review

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This set of vocabulary flashcards covers critical theories (Orientalism, Post-Orientalism), media specifics (manga, anime, limited animation), and sociological concepts (Foucault's Panopticism, Baudrillard's Hyperreality) as discussed in the lecture.

Last updated 9:14 PM on 7/20/26
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37 Terms

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Orientalism

A critique centered on Edward Said's work regarding how the West structures and organizes knowledge about other cultures as a timeless, unchanging "platonic essence."

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Post-Orientalism

An alternative way of organizing knowledge that rejects essentialism to focus on specific historical and economic circumstances.

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Vision

The act of surveying a culture from above using reductive, stable categories; associated with the "defeat of narrative by vision."

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Narrative

An alternative to vision that organizes cultural knowledge by acknowledging that cultures change through a sequence of historical events.

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Essentializes

The act of explaining diverse cultural phenomena as mere emanations of a deep, unifying, and timeless cultural essence.

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Historicizes

Explaining cultural phenomena by examining the specific sequence of historical events and politics that led to them.

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Synchronic

A term describing views of culture that are synced across time, remaining stable and unchanging.

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Diachronic

A term for cultural study that views phenomena as changing or developing over time through history and narrative.

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Essentialism

The belief in transhistorical cultural essences that predetermine the actions, character, and possibilities of a culture's members.

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Soft Power

Cultural power used to create positive impressions of a country for diplomacy and business, exemplified by manga and anime in Japan.

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Manga

A medium of verbal-visual narrative (story manga) that first appeared in Japan in 19231923 as an adaptation of American newspaper comics.

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Anime

Japanese animation that rose to prominence in the 1950s1950s with Tezuka Osamu's Astro Boy; it typically utilizes limited animation.

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Medium vs. genre

The distinction that manga and anime are delivery methods for content rather than being inherently locked into a single genre.

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Compositing

The act of layering transparent cels over a background; anime often draws attention to this to show its constructedness.

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Consumerism

A system prioritizing consumption as a source of identity, linked historically to Japan's 1980s1980s "bubble economy."

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Full Animation

An animation style using 2424 frames per second to depict fine detail and subtle movement, notably used by Studio Ghibli/Miyazaki.

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Capitalism

A system where means of production are privately owned and capital accumulates by investing in the increased productivity of labor.

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Exteriority

The "outside" of a system; in the 21st21st century, capitalism is noted for lacking an escape or alternative economic system.

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Limited Animation

An animation style using approximately 88 frames per second, relying on speech and stylistics rather than fluid motion.

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Neoliberalism

An economic philosophy from the late 1970s1970s and 80s80s focused on deregulation and individual economic responsibility.

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NEET

An acronym for "Not in Employment, Education, or Training," often criticized under neoliberal mindsets as lazy or parasitic.

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Freeter (Furītā)

Young people who engage in part-time jobs rather than seeking regular, salaried lifetime employment.

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Representation

According to Baudrillard, an image or sign that points back to a reality or a signified, such as a map.

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Simulation (Simulacra)

According to Baudrillard, an image or sign that has no referent in the real world or is a copy of a copy.

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Hyperreal

A state where society values signs and simulacra more than the real objects they were originally meant to represent.

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Isekai

A modern anime trend meaning "other world" where a protagonist is transported to a fantasy land, often as an escapist critique of capitalism.

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Field of Visibility

Foucault's concept of being in a state where one knows they might be watched at any moment, even if it is unverifiable.

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Panopticism

A method of social discipline described by Foucault in 19751975 where individuals internalize rules because power is visible but unverifiable.

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Surveillance Society

A modern state where power constantly watches citizens via technology, forcing individuals to continuously discipline themselves.

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Legibility

The attempt by power to render complex human beings readable, such as through a credit score or a "crime coefficient."

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Wild Child

A discourse from the late 1990s1990s involving "normal" children who become out of control, leading to increased social surveillance.

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Subjectivity of power

The "doer" of power; in the modern era, it is described as amorphous and system-driven rather than held by an individual like a King.

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Regulation vs. Discipline

The distinction between social control by restricting access to tools and control by training the psyche.

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Ganbaru

A core formal trait of a shonen protagonist involving the exertion of tremendous effort.

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Gaman

A core formal trait of a shonen protagonist involving enduring and bearing up under difficult or humiliating conditions.

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Gemeinschaft

The German term for an organic "community" of social relations, typically imagined as a rural farming village.

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Gesellschaft

The German term for "society" as a modern, anonymous reality where relations are mediated by laws and bureaucracies.