English Honors Midterm

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Literary Devices and Elements of Plot

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40 Terms

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Exposition

introduction/beginning of a story

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Rising Action

event that builds tension, leading to the climax

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Climax

big turning point of the story 'main event' main problem

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Falling Action

shift after the climax on the way to resolve the problem

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Resolution/Denouement

end of the story, all problems are solved

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Internal Conflict

problem the character faces psychologically (piper's dad)

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External Conflict

problem character faces with outside forces (kronos)

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Foreshadowing

author gives hints to something that will happen later in the story/series

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Suspense

methods used to build suspense: cliffhangers, dramatic irony, foreshadowing

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First Person POV

narrative perspective where the narrator is a character in the story

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Second Person POV

narrative perspective that addresses the reader as 'you'

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Third Person Limited

limited third person omniscient is restricted to a single character

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Third Person Omniscient

full access to the thoughts and feelings of all characters

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Reliable Narrator

able to give an accurate account of events

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Unreliable Narrator

credibility is put into question once the reader identifies that their account of events may not be true

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Symbolism

use of any person, situation, or object to represent an idea

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Setting

time, or place an author writes about

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Mood

feeling the readers get

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Voice

style, or perspective of a work

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Personification

where inanimate objects or animals can speak or do things as humans can

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Characterization

information provided about the characters in a story

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Indirect Characterization

something the author implies about a character based on their actions

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Direct Characterization

something the author deliberately tells us about a character

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STEAL chart terms

Speech, Thoughts, Effects on others, Actions, Looks

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Irony

contrast between reality and expectations

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Verbal Irony

using words to show a meaning that is different from their literal meaning

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Dramatic Irony

reader or audience knows more than the characters they are following

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Situational Irony

audience may be expecting one thing but something else entirely happens

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Flashback

scene that goes back in time from the current setting in the story

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Dynamic Character

character who goes through internal development throughout the story

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Static Character

remains the same throughout the story

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Rhetorical Devices

techniques used to persuade or convey meaning

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Parallelism

words or phrases in sentences that are the same

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Rhetorical Questions

questions that are asked without an answer

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Repetition

using the same word or phrase over and over again in a work

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Ethos

gets your audience to see you/your argument as trustworthy (shows credibility of a character or speaker)

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Logos

means to appeal to the audiences' sense of reason or logic

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Pathos

appeal to emotion

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Theme

message of a work, often about important topics, life, or society

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Imagery

words that trigger the reader to recall images, or mental pictures