Physics of Everyday Life - Kinematics, Dynamics, and Rotational Motion (Physics Review 1)

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100 vocabulary flashcards covering key terms, definitions, formulas, and units from Chapters 1 and 2 of Louis A. Bloomfield's 'How Things Work: The Physics of Everyday Life'.

Last updated 12:11 AM on 9/12/26
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109 Terms

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Rotational Motion

Motion around a fixed point that prevents translation.

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Angular Position

An object's orientation defined by an angle relative to a fixed reference line.

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Angular Displacement

The angle through which an object rotates during a given time interval.

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Radian

The standard unit of angle generally used in rotational motion calculations.

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Polar Coordinate System

A coordinate system used to analyze circular motion relative to a fixed origin point OO and a reference line.

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Angular Speed

The ratio of angular displacement to the time interval, represented by the Greek letter ν\nu or ω\text{ω}.

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Angular Velocity

A vector quantity consisting of angular speed combined with the direction of rotation.

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Right-Hand Rule

The rule used to determine the vector direction of angular velocity and angular acceleration.

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Angular Acceleration

The ratio of the change in angular velocity to the time interval, represented by the symbol α\text{α} and measured in rad/s2\text{rad/s}^2.

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Torque

The rotational effect produced by the combination of a force and its point of application, represented by the Greek letter τ\text{τ}.

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Lever Arm

The distance LL from the axis of rotation to the point where a force is applied.

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Line of Action

The direction along which a force acts; if it passes through the axis of rotation, no torque is produced.

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Rotational Mass (Moment of Inertia)

A measure of an object's resistance to changes in its rotation, symbolized by II, depending on its mass and mass distribution relative to the axis.

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Newton's Second Law of Rotational Motion

The law stating that torque equals rotational mass times angular acceleration (τ=I×α\text{τ} = I \times \text{α}).

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<p>Torque Wrench</p>

Torque Wrench

A specialized wrench that applies a calibrated torque to a bolt to prevent over-tightening and breakage.

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Rotational Equilibrium

The state in which an object experiences a net torque of zero (net torque=0\text{net torque} = 0), preventing rotational acceleration.

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Newton's Third Law of Rotational Motion

The law stating that when object A exerts a torque on object B, object B exerts an equal but opposite torque on object A.

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Mechanical Equilibrium

The state achieved when an object satisfies two conditions simultaneously: net force=0\text{net force} = 0 and net torque=0\text{net torque} = 0.

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Stability

An object's property of settling back to an upright position after being tipped slightly.

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Center of Gravity (CG)

The average position of weight distribution in an object, usually located at its physical center.

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Center of Mass

The average position of all the mass that makes up an object, representing its balancing point.

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Newton's First Law of Rotational Motion

The law stating that an object rotating about an axis tends to remain rotating at the same speed unless acted upon by external torque.

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Friction

A microscopic-level force acting between contacting surfaces that always opposes motion.

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Static Friction

The friction force acting between stationary surfaces that opposes the initiation of relative motion.

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Maximum Static Friction Force

The maximum force value static friction can reach before an object begins sliding.

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Kinetic Friction

The friction force experienced between surfaces in relative motion, which is smaller than maximum static friction.

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Rotational Kinetic Energy

The energy an object possesses due to its circular motion, calculated as K=12×I×ω2K = \frac{1}{2} \times I \times \text{ω}^2.

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Translational Kinetic Energy

The energy an object possesses due to its linear motion through space, calculated as K=12×m×v2K = \frac{1}{2} \times m \times v^2.

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Linear Momentum

A vector quantity defined as the product of mass and velocity (p=m×vp = m \times v), measured in kg⋅m/s\text{kg}\text{⋅}\text{m/s}.

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Law of Conservation of Linear Momentum

The principle stating that the total momentum of a system before an interaction equals the total momentum after the interaction.

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Elastic Collision

A collision in which two objects bounce off each other with no loss of energy.

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Inelastic Collision

A collision in which objects bounce off each other with some loss of energy.

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Completely Inelastic Collision

A collision in which colliding objects stick together after impact, resulting in the maximum possible energy loss.

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Impulse

The product of an applied force and the time interval over which it acts (impulse=F×t\text{impulse} = F \times t).

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Recoil

The backward motion acquired by a launching system (like a cannon) when firing a projectile forward.

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Angular Momentum

A measure of an object's amount of rotation, equal to rotational mass times angular velocity (L=I×ωL = I \times \text{ω}).

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Law of Conservation of Angular Momentum

The principle stating that the total rotational momentum of an isolated system remains constant when no external torques act.

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Angular Impulse

The product of an applied torque and the time interval over which it acts (angular impulse=χ×t\text{angular impulse} = \text{χ} \times t).

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Measurement

The fundamental quantitative comparison process used as the basis for testing scientific theories.

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Système International (SI)

The international standard system of units agreed upon in 19601960, based on mks units.

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MKS System

A system of measurement named after its fundamental units: meter (m\text{m}), kilogram (kg\text{kg}), and second (s\text{s}).

<p>A system of measurement named after its fundamental units: meter ($$\text{m}$$), kilogram ($$\text{kg}$$), and second ($$\text{s}$$).</p>
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Gaussian System (cgs)

A measurement system named after its fundamental units: centimeter, gram, and second.

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US Customary System

An everyday measurement system (imperial) utilizing units like feet (ft\text{ft}) and pounds (lb\text{lb}).

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Scalar Quantity

A physical quantity that specifies magnitude only, such as speed or temperature.

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Vector Quantity

A physical quantity that specifies both magnitude and direction, such as velocity or force.

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Position

The location of an object described relative to a chosen origin or reference point.

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Reference Point (Origin)

A fixed point used as a baseline to define the relative position of an object.

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Distance

A scalar measure of the actual path followed by an object from point A to point B.

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Displacement

A vector quantity representing the shortest straight distance and direction from point A to point B.

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Speed

A scalar measure of how fast an object is moving, calculated as distance divided by time.

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Velocity

A vector quantity containing both speed magnitude and direction of motion (v=dtv = \frac{d}{t}).

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Average Human Walking Speed

The standard baseline walking speed given as 5 km/h5\text{ km/h}.

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Acceleration

The rate at which velocity changes over time, occurring when speed, direction, or both change.

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Average Acceleration Formula

The formula defined as change in velocity divided by the time interval (a=vfvitftia = \frac{v_f - v_i}{t_f - t_i}).

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Deceleration

Acceleration that is opposite in direction to velocity, causing an object to slow down.

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Inertia

The inherent property of all objects to resist changes in their velocity.

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Mass

A quantitative measure of the inertia or sluggishness of a body, measured in kilograms (kg\text{kg}).

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Newton's First Law of Motion

The law stating that a body at rest stays at rest, and a body in motion stays in motion in a straight path, unless acted upon by an external force.

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Newton's Second Law of Motion

The law stating that acceleration is directly proportional to net force and inversely proportional to mass (a=Fnetma = \frac{F_{\text{net}}}{m}).

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Net Force

The vector sum of all individual forces acting simultaneously on an object.

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Newton's Third Law of Motion

The law stating that whenever one object exerts a force on a second object, the second object exerts an equal and opposite force on the first.

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Action-Reaction Pair

The pair of simultaneous, equal, and oppositely directed forces exerted on two interacting objects.

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Weight

The amount of gravitational pull on an object, equal to mass times acceleration due to gravity (w=m×gw = m \times g).

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Acceleration Due to Gravity (gg)

The rate at which the downward speed of a falling object increases each second.

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Precise Value of Acceleration Due to Gravity

The precise physical constant specified as 9.80665 m/s29.80665\text{ m/s}^2.

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Standard Course Value of gg

The approximate gravitational acceleration used for calculations in this course, specified as g ≈ 10 m/s2g \text{ ≈ } 10\text{ m/s}^2.

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Newton (Unit)

The SI unit of force, where 1 N1\text{ N} is equal to approximately 0.225 lb0.225\text{ lb}.

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Lunar Gravitational Acceleration (gmoong_{\text{moon}})

The acceleration due to gravity on the Moon, equal to approximately 1.6 m/s21.6\text{ m/s}^2 (about 16\frac{1}{6} of Earth's gravity).

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Jovian Gravitational Acceleration (gjupiterg_{\text{jupiter}})

The acceleration due to gravity on Jupiter, equal to approximately 23 m/s223\text{ m/s}^2 (about 2.32.3 times Earth's gravity).

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Final Velocity Formula for Constant Acceleration

The kinematic equation given by vf=vi+a×tv_f = v_i + a \times t.

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Free Fall

The state of motion where gravity is the only force acting on a falling object, with negligible air resistance.

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Free Fall Distance Formula

Galileo's equation for the distance an object falls from rest: y=12×g×t2y = \frac{1}{2} \times g \times t^2.

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Projectile Motion

Two-dimensional motion of an object launched into space that moves under the sole influence of gravity.

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Projectile

An object thrown, hit, kicked, or shot that travels freely under the influence of gravity.

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Non-Projectiles

Objects such as rockets or jet planes that drive themselves using internal power rather than moving solely under gravity.

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Angle for Maximum Projectile Range

The elevation angle required to achieve maximum horizontal range for a projectile, specified as 45°45^\text{°}.

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Vertical Velocity at Projectile Peak

The vertical component of a projectile's velocity when it reaches the highest point of its path, equal to 0 m/s0\text{ m/s}.

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Orbital Motion

The trajectory achieved when an object is thrown horizontally with a sufficiently high velocity so that it falls continuously around the Earth.

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Support Force (Normal Force)

The upward force exerted by a surface to support an object against gravity.

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Work

The product of the applied force and the distance an object moves in the direction of the force (Work=F×d\text{Work} = F \times d).

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Joule

The SI unit for work and energy, equivalent to one Newton-meter (1 N⋅m1\text{ N}\text{⋅}\text{m}).

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Power

The rate at which work gets done per unit time interval (Power=Worktime\text{Power} = \frac{\text{Work}}{\text{time}}).

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Watt

The SI unit of power, equivalent to one Joule per second (1 J/s1\text{ J/s}).

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Energy

The physical capacity or ability to do work, measured in Joules (J\text{J}).

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Kinetic Energy Formula

The mathematical formula for linear motion energy: KE=12×m×v2\text{KE} = \frac{1}{2} \times m \times v^2.

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Gravitational Potential Energy (GPE)

The energy an object possesses due to its elevated position above the Earth.

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Gravitational Potential Energy Formula

The formula used to calculate potential energy: GPE=m×g×h\text{GPE} = m \times g \times h.

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Law of Conservation of Energy

The principle stating that total energy remains constant, transforming between potential and kinetic forms (KE+PE=constant\text{KE} + \text{PE} = \text{constant}).

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Torque Formula (Force and Distance)

The geometric formula calculating torque as force times lever arm distance (τ=F×L\text{τ} = F \times L).

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Torque Formula (Rotational Mass)

The rotational dynamics formula calculating torque as rotational mass times angular acceleration (τ=I×α\text{τ} = I \times \text{α}).

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Clockwise Rotation Convention

The polar coordinate directional convention in which clockwise angles and angular velocities are defined as negative.

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Counter-Clockwise Rotation Convention

The polar coordinate directional convention in which counter-clockwise angles and angular velocities are defined as positive.

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Unit of Angular Speed

The SI measurement unit defined as radians per second (rad/s\text{rad/s}).

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Unit of Angular Acceleration

The SI measurement unit defined as radians per second squared (rad/s2\text{rad/s}^2).

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Unit of Torque

The SI measurement unit defined as Newton-meters (N⋅m\text{N}\text{⋅}\text{m}).

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Unit of Rotational Mass

The SI measurement unit defined as kilogram meters squared (kg⋅m2\text{kg}\text{⋅}\text{m}^2).

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Unit of Linear Momentum

The SI measurement unit defined as kilogram meters per second (kg⋅m/s\text{kg}\text{⋅}\text{m/s}).

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Impulse Formula

The mathematical expression defined as force multiplied by time interval (impulse=F×t\text{impulse} = F \times t).

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Angular Impulse Formula

The mathematical expression defined as torque multiplied by time interval (angular impulse=χ×t\text{angular impulse} = \text{χ} \times t).

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Recoil Velocity Formula

The formula calculating the recoil velocity of a launcher of mass MM firing a projectile of mass mm at speed vv: V=m×vMV = -\frac{m \times v}{M}.