ch 10 - human computer interaction

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Last updated 9:09 PM on 7/28/26
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62 Terms

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User Interface (UI)

How information is displayed and how users interact with a system. Examples: keyboard, mouse, touchscreen, voice commands.

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User Experience (UX)

How users feel while using the interface. Includes satisfaction, ease of use, and enjoyment.

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Why is good HCI design important?

Reduce learning time, improve safety, increase efficiency, increase performance, and improve user satisfaction.

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User Motivation

Mandatory users and Discretionary users.

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Mandatory Users

Must use the system for work.

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Discretionary Users

Choose to use it for recreation.

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User Expertise

Novice, knowledgeable intermittent, and expert.

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Novice

Need GUI and recognition rather than memory.

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Knowledgeable Intermittent

Uses system occasionally and needs memory.

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Expert

Uses frequently and can use command lines and shortcuts.

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Task Structure

High structure and low structure.

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High Structure

Steps are clearly defined. Example FAFSA or tax forms.

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Low Structure

Flexible tasks. Example: drawing software.

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Example of Command Line

DOS, coding.

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Pros of Command Line

Very flexible, fast for experts.

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Cons of Command Line

Requires memorization and low error tolerance.

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Example of Function Keys

WordStar

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Pros of Function Keys

Fast and efficient.

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Cons of Function Keys

Hard to remember and not intuitive.

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Example of Menu Selection

Microsoft Word ribbon

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Pros of Menu Selection

Easy for beginners and prevents errors.

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Cons of Menu Selection

Slower for experts and uses more screen space.

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Example of Fill-in Forms

Tax forms.

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Pros of Fill-in Forms

Easy to learn and familiar

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Cons of Fill-in Forms

Lots of typing and more chances for mistakes.

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Example of Question & Answer

Installation wizard

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Pros of Question & Answer

Easy for infrequent users

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Cons of Question & Answer

User has little control and must follow sequence

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Example of Direct Manipulation

Dragging files

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Pros of Direct Manipulation

Very intuitive and little typing

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Cons of Direct Manipulation

Takes screen space and good icons can be difficult to design.

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Example of Multi-touch & Gesture

iPad and Smartphones

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Pros of Multi-touch & Gesture

Natural and easy to learn

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Cons of Multi-touch & Gesture

Requires special hardware and can cause fatigue

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Example of 3-D Navigation

VR and Flight simulators

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Pros of 3-D Navigation

Realistic and easy to understand

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Cons of 3-D Navigation

Expensive and difficult to develop

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Example of Conversational

Siri and Alexa

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Pros of Conversational

Natural and no training

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Cons of Conversational

Voice recognition errors and doesn’t always understand context.

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Norman’s 7 Stages of Action (1)

Form Goal

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Norman’s 7 Stages of Action (2)

Form Intention

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Norman’s 7 Stages of Action (3)

Select Action

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Norman’s 7 Stages of Action (4)

Execute Action

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Norman’s 7 Stages of Action (5)

Perceive Result

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Norman’s 7 Stages of Action (6)

Interpret Result

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Norman’s 7 Stages of Action (7)

Evaluate Outcome

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Execution Gulf

Difficulty performing the action.

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Evaluation Gulf

Difficulty understanding feedback.

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Good design should

Make invisible processes visible, give immediate feedback, be consistent, and use familiar metaphors.

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Skeuomorph

Makes technology resemble the real object.

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Example of skeuomorph

E-reader that looks like a book.

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Pro of skeuomorph

Easier to learn

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Con of skeuomorph

May waste space and reduce efficiency.

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Attention

Anticipate needs, highlight changes, limit distractions, and minimize information access.

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Perception

Make affordances

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Memory

Recognition > Recall. Be consistent.

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Mental Models

Match real world, build trust, and keep design simple.

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Response Selection

Good defaults and break complex tasks into simple steps.

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Interaction

Immediate feedback, flexibility, and error prevention.

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Design principles applied to

Dynamic graphs, websites/apps, wearable technology, and computers in cars.

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HCI Evaluation Criteria

Learnability, efficiency, memorability, errors, and satisfaction.