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This set of vocabulary flashcards covers digital music technology, different sectors of the creative industries, commercial music guidelines, and the various genres and principles of competitive e-Sports as discussed in the MAPEH 10 transcript.
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Karaoke
An entertainment system where singers perform songs by following lyrics on a screen while original vocals are removed.
Videoke
A modern version of karaoke that includes video backgrounds and interactive features such as automatically scoring the singer's performance.
Creative Services Domain
An industry involves providing creative work for clients, including advertising, marketing, R&D, and music studio services.
Design Domain
A domain focused on planning and producing products, symbols, and systems using creativity, including arts like architecture, fashion, and stage design.
Publishing and Printed Media Domain
The industry domain concerned with creating and distributing written and digital publications such as books, blogs, and magazines.
Digital Music
Music created using computers, electronic instruments, music software, and digital audio equipment.
MIDI
Standing for Musical Instrument Digital Interface, this technology allows electronic musical instruments and computers to communicate and control one another.
Audio Engineer
A professional responsible for recording, mixing, and enhancing sound for various platforms including music recordings, films, and television.
Commercial Music
Music created specifically to advertise products, promote services, support marketing campaigns, and earn profit.
Last Song Syndrome (LSS)
An effect created by simple melodies in commercial music that makes them easy for consumers to remember.
Television Commercial Duration
The standard length for television commercial music is usually 30seconds.
Online Advertisement Duration
The standard length for music in online advertisements is usually 15seconds.
e-Sports
Electronic Sports; a form of competitive online gaming where individuals or teams compete using video games through internet-connected devices.
Multiplayer Online Battle Arena (MOBA)
A strategy video game genre where two teams compete on a predetermined battlefield, such as League of Legends.
First-Person Shooter (FPS)
A video game genre focused on gun fighting and weapons, played from the player's point of view, such as Valorant or Counter-Strike.
Fighting Games
Video games involving hand-to-hand combat between characters using movements like blocking, grappling, and chain attacks.
Battle Royale
An online multiplayer video game combining last-man-standing gameplay with scavenging and survival elements, such as Call of Duty.
Real-Time Strategy (RTS) Games
Strategy-based video games where battles occur simultaneously, involving resource gathering, base building, and indirect unit control.
Entertainment Software Association (ESA)
The organization that collaborated with developers to establish the "Principles of e-Sports Engagement."
Integrity and Fair Play
The e-Sports principle stating that cheating, hacking, or dishonest behavior damages the legitimacy and credibility of the sport.
Respect and Diversity
The principle that encourages e-Sports community members to show courtesy toward opponents and welcomes players regardless of gender, age, race, or religion.
Skill-Related Components in e-Sports
Physical fitness aspects developed by e-Sports, which include speed, reaction time, and eye-hand coordination.
e-Health applications
Digital tools that can assist e-Sports players in monitoring and improving their physical fitness to compensate for long periods of sedentary play.