MKTG 3553 Final

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107 Terms

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aspirational group
group in which a consumer desires to become a member
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attention to social comparison information (ATSCI)
individual difference variable that assesses the extent to which consumers are concerned about how other people react to their behavior
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buzz marketing
marketing efforts that focus on generating excitement among consumers and that are spread from consumer to consumer
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brand community
group of consumers who develop relationships based on shared interests or product usage
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connected self-schema
self-conceptualization of the extent to which a consumer perceives himself or herself as being an integral part of a group
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diffusion process
way in which new products are adopted and spread throughout a marketplace
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dissociative group
group to which a consumer does not want to belong
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nuclear/extended family
wife, husband, and children vs. several generations living together
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market maven
consumer who spreads information about all types of products and services that are available in the marketplace
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seperated self-schema
self-conceptualization of the extent to which a consumer perceives himself or herself as distinct and separate from others
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sex role orientation
family's set of beliefs regarding the ways in which household decisions are reached
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stealth marketing
guerrilla marketing tactic in which consumers do not realize that they are being targeted for a marketing message
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surrogate consumer
consumer who is hired by another to provide input into a purchase decision
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acquisitional shopping
Activities oriented towards a specific, intended purchase or purchases
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Advertiming
ad buys that include a schedule that runs the advertisement primarily at times when customers will be most receptive to the message
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Atmospherics
emotional nature of an environment or the feelings created by the total aura of physical attributes that comprise a physical environment
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circadian cycle
rhythm (level of energy) of the human body that varies with the time of day
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congruity
how consistent the elements of an environment are with one another
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consumer self regulation
tendency for consumers to inhibit outside, or situational, influences from interfering with shopping intentions
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epistemic shopping
activities oriented toward acquiring knowledge about products
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experiential shopping
recreationally oriented activities designed to provide interest, excitement, relaxation, fun, social interaction, or some other desired feeling
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Impulsive shopping and consumption
spontaneous activities characterized by a diminished regard for consequences, heightened emotional involvement, and a desire for immediate self-fulfillment; consumption acts characterized by spontaneity, a diminished regard for consequences, and a need for self-fulfillment
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mental budgeting
memory accounting for recent spending
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Seasonality
regularly occurring conditions that vary with the time of year
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brand awareness
Measures how many consumers in a market are familiar with the brand and what it stands for; created through repeated exposures of the various brand elements (brand name, logo, symbol, character, packaging, or slogan) in the firm's communications to consumers.
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brand inertia
occurs when a consumer simply buys a product repeatedly without any real attachment
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search regret
negative emotions that come from failed search processes
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Satisficing
choosing a "good enough" alternative
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Affect-based vs. attribute-based evaluations
affect - evaluative process wherein consumers evaluate products based on the overall feeling that is evoked by the alternative
attribute - evaluative process wherein alternatives are evaluated across a set of attributes that are considered relevant to the purchase situation
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attribution theory
the theory that we explain someone's behavior by crediting either the situation or the person's disposition
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authenticity
the degree to which an object, person, or experience seems real, genuine, unique, and part of history or tradition
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equity theory
theory that proposes that people compare their own level of inputs and outcomes to those of another party in an exchange
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expectancy/disconfirmation theory
satisfaction formation theory that proposes that consumers use expectations as a benchmark against which performance perceptions are judged
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self-perception theory
theory that states that consumers are motivated to act in accordance with their attitudes and behaviors
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SERVQUAL
way of measuring service quality that captures consumers' disconfirmation of service expectations
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procedural justice
an equity-based cognition representing the extent that consumers believe the processes involved in processing a transaction, performing a service, or handling any complaint are fair
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rancorous revenge
is when a consumer yells insults and makes a public scene in an effort to harm the business in response to an unsatisfactory experience
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retaliatory revenge
consumer becomes violent with employees and/or tries to vandalize a business in response to an unsatisfactory experience
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switching
times when a consumer chooses a competing choice, rather than the previously purchased choice, on the next purchase occasion
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procedural switching costs
lost time and extended effort spent in learning ways of using some product offering
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financial switching costs
total economic resources that must be spent or invested as a consumer learns how to obtain value from a new product choice
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relational switching costs
emotional and psychological consequences of changing from one brand/retailer/service provider to another
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consumer inertia
situation in which a consumer tends to continue a pattern of behavior until some stronger force motivates him or her to change
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loyalty card/program
device that encourages repeated purchasing and keeps track of the amount of purchasing a consumer has had with a given marketer once some level is reached
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customer commitment
sense of attachment, dedication, and identification
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Antiloyalty
consumers who will do everything possible to avoid doing business with a particular marketer
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relationship quality
degree of connectedness between a consumer and a retailer
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The Jujitsu Warrior
- there are certain things that cause reactionsexample: say "sale", people assume cheaper
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the two magic words
"please""Because"
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set up properties
- used to sell other properties,- this one is nice but out of budget, woah the one in budget is super good value then
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Contrast effect
showing homes above price range to make your price range look better
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Claquers
people put into audience to supplement the act on que.- Part of behavioral and emotional contagion
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Prisoner of War; Why torture doesn't work
physical evidence, show to other people, put in public eye, some effort, must be viewed as inner choice
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Wurther effect
-plane crash, suicide rates-rate goes up, falls off, then blips backpeak after story, then again 8-9 days later after initial falling off
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directed deference
blind obedience, conveying authority, & fear building- shock each time you get wrong answer- drop in Rear vs R. Ear
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3 T's of authority
titles, threads, trappings
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goosing off the fence
if you put a deposit down on this vehicle we can't show it to anyone else!!!
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5 types of situations
physical surroundings, social surroundings, task definition, temporal perspective, antecedent states
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4 functions of gift giving
1) Symbolic Communication2) Establish and maintain social relationships3) Economic value4) Socialization
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gift table
Voluntary Low - altruismVoluntary High- reciprocityObligatory Low- ritual obligationObligatory High- love, friendship
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altruism
flowers for a sick friend
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Reciprocity
jewelry for your romantic partner
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ritual obligation
gift giving: gift type is low and self interest is obligatory; gift for a graduation
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Love and Friendship
anniversary gift for your wife
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Beverage Consumption Situations
- Entertaining close friends at home- Going to a restaurant, lounge, or bar on Friday or Saturday night- Watching a sporting event or some favorite show on television- Engaging in sports activity or hobby- Taking a weekend trip- At home working on yard, house, or car- Relaxing at home
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Credit Card as spending Stimuli
the credit card itself serves a conditioning interpretation. people will be likely to spend more money when the cue is there. you will also spend more quickly. tend to tip higher.
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Five Generic Consumer Situations
-Information acquisition- Shopping- Purchase- consumption- disposition
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internal information search
When consumers use their past experiences with items from the same brand or product class as sources of information.- Brand, Attributes, online processing (Recall)
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external search for information
occurs when the buyer seeks information outside his or her personal knowledge base to help make the buying decision
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External search details
1.) source information2.) extent of external search3.) content of external search4.) search typologies5.) process order of information
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info seekers
higher income, higher education, print source > electronic, careful planners, opinion leaders
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marketer sources of information
- Advertising- In-store Material- Distribution & Distribution Listings- Package Information- Retail Sales Personnel- Sampling & Distribution- Online Communities, Blogs, etc.
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Index numbers
ratios that measure quality costs relative to some base accounting values such as sales or product units
200= double as likely (twice as likely)100= likely50= half as likely
80-120= not statistically significantbelow 80, above 120= significant
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expenctancy value
= (importance) * Belief- highest one selected.
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Attribute (Ideal Point)
= (ideal- belief)*Importance-lowest is best
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affect referal
emotional influence,which one you personally like best
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conjunctive
ALL brands that meet or exceed the prespecified cutoff point on ALL attributes are considered
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Disjunctive
ANY brand that meets or exceeds the cutoff of ANY attribute
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lexiograohic
Difference of 1, always use highest # of differences
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Lexisemiorder
Must have sig difference of 2 or more
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Brand loyalty
a favorable attitude toward and consistent purchase of a single brand over time
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Family Consumption Related Roles
-Decision Maker-Family Financial Officer-Influencer-Gatekeeper-Buyer-Consumer
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spousal division of labor
-Husband Dominant (outside)-Wife Dominant (inside home)-Syncratic (Both)-Autonomous (neither)
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True or False: FFO is also gatekeeper?
TRUE
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Decision making attributes
rejection inducing dimensions (RID)relative preferences dimensions (RPD's)trade-off dimensions (TD's)
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Spousal Influence Types
-Expert-Legitimate-Bargaining-Reward/Referent-Emotional-Impression Management
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family life cycle
young single, newly weds, full nest 1-3, married w/kids, older singles, empty nest 1-2, solitary survivor, retired solitary survivor
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Full nest 1,2,3
-LOOK AT ONLY YOUNGEST CHILD1= 0-62= 7-133= 14-18
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Empty nest 1,2
1= one parent not in labor force2= both parents outside labor force
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Solitary Survivor
retired persons may go back to work at smaller, entry level job
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Retired Solitary Survivor
Retired, officially retired no longer working
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parental styles
Authoritarian (obedience)Neglectful (little control)Democratic (self-expression)Permissive (no constraints)
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consumer satisfaction
parent, teacher , peerstelevision, toys, etcculture
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Passive dictation
saying it doesn't fit and buying something different during the exchange
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5 stages of consumer development
1. observing2. making requests3. making selections4. making assisted purchases5. making independent purchases
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Children age
Senscimotor 0-2preoperational 2-7concrete operational 7-11formal operational 11-adult
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children and commercials
20-22k exposed per yearage 5-7, intent changes- max exposure at age 7-11
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1990 congress childrens tv act
commercial time in kid programs limitedweekends= 10.5 minutesweekdays 12 min
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lagniappe
a small gift given to a customer by a merchant at the time of purchase; Providing the customer with a small bonus or unexpected extra
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Omake (Japanese)
An addition, a premium, an extra, something "thrown in"