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Extinction =
Involves eliminating the reinforcer after each instance of the problem behavior
Extinction Following Positive Reinforcement =
When a behavior is positively reinforced, extinction means the person no longer gets the positive reinforcer following the behavior
Extinction Following Negative Reinforcement =
When a behavior is negatively reinforced, extinction means the person no longer escapes from the aversive stimulus following the behavior, called escape extinction
What are the five steps to use extinction procedures properly?
Identify the particular reinforcer for the problem behavior in question, determine that the change agents control the reinforcer, determine that it is safe to use extinction, determine that an extinction burst can be tolerated, and determine that the change agents can implement the extinction procedure consistently
Functional Treatment =
Based on functional assessment information (alter antecedents and/or consequences identified in the functional assessment)
Nonaversive Treatments =
Do not involve punishment procedures (extinction, differential reinforcement, antecedent manipulations)
What treatments are the first choice for decreasing problem behaviors?
Functional and Nonaversive Treatments
Functional Assessment =
Gathering data to identify hypotheses about the antecedents & consequences of the problem behavior & decide on intervention
Functional Analysis =
Gathering data during and after intervention (manipulate antecedents, Motivating Operations, and consequences), and replicating behavior change
Extinction =
Procedure in which the reinforcer maintaining a problem behavior is eliminated; as a result the problem behavior decreases
What are the six steps for using extinction?
Implement Data Collection, conduct a functional assessment, eliminate the reinforcer for the problem behavior, consider the reinforcement prior to extinction, use differential reinforcement, take steps to promote generalization and maintenance
Social Positive Reinforcement =
Extinction of behavior maintained by attention, praise, reactions, activities, and things
Social Negative Reinforcement =
Extinction of behavior maintained by escape from tasks, activities, and interactions
Automatic Positive Reinforcement =
Extinction of behavior maintained by sensory stimulation
Automatic Negative Reinforcement =
Extinction of behavior maintained by relief from pain, anxiety, or other aversive stimulation
What are the three questions you should answer to determine whether DRA is appropriate?
Do you want to increase the rate of a desirable behavior?, Is the behavior already occurring at least occasionally?, Do you have access to a reinforcer that you can deliver after the occurrence of the behavior?
Differential Reinforcement =
Procedure in which a reinforcer is delivered for the desired behavior and the previously reinforced problem behavior is placed on extinction
DRA =
Differential Reinforcement of ALTERNATIVE Behavior
DRO =
Differential Reinforcement of OTHER behavior
DRL =
Differential Reinforcement of LOW RATES of responding
Differential Reinforcement of Alternative Behaviors =
Reinforcer is delivered for desirable behavior, the desirable behavior must be functional, extinction for the problem behavior
When to use DRA =
You want to increase a desirable behavior and/or decrease undesirable behavior, the behavior already occurs at least occasionally or you can prompt it to occur, you have a reinforcer you can use
Steps to use DRA =
Define the target behavior to increase and the undesirable competing behaviors to decrease, collect baseline data, identify the reinforcer for the problem behavior, choose a reinforcer for the desirable behavior, reinforce desirable behavior immediately and consistently, eliminate the reinforcer the the undesirable behavior, continue to collect data to evaluate treatment, use intermittent reinforcement for maintenance, program for generalization
What are some considerations in using DRA?
Consider manipulating EOs to make the reinforcer more potent, consider the use of rules or instructions, fade artificial reinforcers to natural reinforcers to help maintain the behavior, consider using the Premack Principle
How do you choose Reinforcers?
Ask, Observe, Preference Assessment, Contingent Reinforcer Assessment
What are the three preference assessments?
Single Stimulus Assessment, Paired Stimulus (“forced choice”) Assessment, Multiple Stimulus Assessment (“without replacement”)
Differential Negative Reinforcement of Alternative Behavior =
Desirable behavior produces escape or avoidance of something aversive, undesirable behavior does not produce escape/avoidance
DRI =
Differential reinforcement of incompatible behavior
DRC =
Differential Reinforcement of Communication (also known as Functional Communication Training)
Differential Reinforcement of Other Behavior =
A reinforcer is delivered for the absence of the problem behavior in intervals of time, intervals are chosen based on the baseline level of the problem behavior, and extinction is used for the occurrence of the problem behavior
Whole Interval DRO =
The problem must be absent for the whole interval and then the reinforcer is delivered (referred to simply as DRO)
Momentary DRO =
The problem must be absent at the end of the interval and then the reinforcer is delivered
Differential Reinforcement of Low Rates of Behavior =
A reinforcer is delivered contingent on a lower rate of behavior (compared to baseline rate or previously reinforced criterion rate) during a period of time
Full Session DRL =
The reinforcer is delivered when fewer than a specified number of responses occurs per time period, the reinforcer is delivered at the end of the session, the timing of responses in the session is not important
Spaced Responding DRL =
The reinforcer is delivered for a response when it is separated from the previous response by a specified interval of time, if a response occurs before the end of the interval, the interval is reset
DRO = At the end of the interval, the reinforcer is delivered for the ________.
Absence of the behavior
SR-DRL = At the end of the interval, the reinforcer is delivered for the _______.
First Response
DRO & SR-DRL = A response before the end of the end of the interval ______.
Resets the interval
Antecedent Control Procedures =
Involves altering the environment in advance of the target behavior, addresses antecedents rather than consequences of operant behaviors, increases the probability of the desired target behavior
4 Common Applications of “Situational Inducement” =
Rearrange the Surroundings, Change Locations, Relocate People, Change the Time of the Activity
Procedures to Increase the Probability of the Target Behavior =
Present sD or cues for desired behavior, Present EO for desired behavior, decrease response effort for desired behavior
Procedures to Decrease the Probability of the Competing Behavior =
Remove sD or cues for undesired behaviors, eliminate EO (present AO) for undesired behaviors, increase response effort for undesired behavior
Using Antecedent Control Procedures =
Analyze the 3-term contingency for the desired behavior and competing behaviors, identify and define behaviors
Factors that Influence the Use of Antecedent Control Procedures =
Have you identified the relevant antecedents?, Can these antecedents be altered?, How acceptable will it be to alter these antecedents?
Issues with Punishment =
Positive vs. Negative Punishment, Philosophical Opposition to Punishment, Punishment does not directly address controlling variables
Functional Definition of Punishment =
The occurrence of a behavior, results immediately in a consequence, the behavior is weakened (less likely to happen in the future)
Positive Punishment =
Behavior is followed by the presentation of a consequence and the behavior is weakened
Negative Punishment =
Behavior is followed by the removal of a consequence and the behavior is weakened
Functional Definition of Aversive =
Based on the event’s effect on behavior, does not necessarily mean painful or unpleasant, any stimulus presented or removed contingently that results in decreased future probability of that behavior
Time-Out =
Following the problem behavior, the child is removed from the reinforcing environment for a brief period of time, the problem behavior decreases in the future
Time-Out must be _____, _____, and _____.
Brief, Practical, Safe
“Selling” Time-Out =
Provide rationale for time-out, use everyday language, consider parents’ biases or misconceptions, anticipate problems and problem solve
Response Cost =
Following the problem behavior, a specified amount of a reinforcer is removed or lost, the problem behavior decreases in the future
What are the two types of Time-Out?
Exclusionary and Nonexclusionary
What’s the least used behavior modification procedure?
Positive Punishment
Functional Definition of Punishment =
The occurrence of a behavior results immediately in a consequence; the behavior is weakened
Positive Punishment =
Behavior is followed by the presentation of a consequence and the behavior is weakened
Negative Punishment =
Behavior is followed by the removal of a consequence and the behavior is weakened
What are the two types of positive punishment?
Punishment by application of aversive activities and punishment by application of aversive stimulation
Application of Aversive Activities Overcorrection =
The individual has to engage in effortful behavior contingent on the problem behavior, which has two components: restitution and positive practice
Restitution =
Contingent on the problem behavior, the individual is required to fix the environment disrupted by the problem behavior
Positive Practice =
Contingent on the problem behavior the individual has to engage in correct forms of relevant behavior for a period of time
Contingent Exercise =
Contingent on the problem behavior, the individual engages in some effortful behavior for a specified period of time
Guided Compliance =
Contingent on the problem behavior following a request, the individual is physically guided to comply with the request
Premack Principle =
Differential reinforcement of a low probability behavior with the opportunity to engage in a high probability behavior
SIBIS (Self-Injurious Behavior Inhibiting System) =
A device that detects head hits and delivers a shock automatically to decrease this form of self-injurious behavior
Stimulus Generalization =
Target behavior occurs in all relevant circumstances, same behavior occurs in similar situations
Response Generalization =
Change in the target behavior results in changes in other relevant behaviors, similar behaviors occur in the same situation
Maintenance =
Target behavior continues to occur in relevant situation after training ends
Strategies to Promote Generalization =
Reinforce instances of generalization, train skills that contact natural contingencies of reinforcement, modify natural contingencies of reinforcement and punishment, incorporate a variety of relevant stimulus situations in training, incorporate common stimuli, teach a range of functionally equivalent responses, provide cues in the natural environment, incorporate self-generated mediators of generalization
Categories of Generalization Strategies =
Procedures focused on reinforcement contingencies, procedures focused on stimulus control, procedures focused on functional equivalence
Indicators of Successful Treatment for Problems Behaviors =
Reduction in the problem behavior, increase in desirable alternative behaviors, generalization of the behavior changes to all relevant circumstances, increase in the quantity or quality of positive reinforcement
Guidelines for Achieving Generalized Reductions in Problem Behavior =
Conduct a functional assessment, utilize functional interventions, plan for generalization, focus on developing functionally equivalent alternative behaviors, maintain extinction contingencies across situations