1/84
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
What is Psychology?
Scientific study of human learning and thinking and behavior of an individual
Epistemology
Philosophical thinkers & experiences; Aristotle's
Mind-Body
Descartes; mind and body are fundamentally different & separate united at the brain
Deposition
Motivation
Capability
Changed skills or knowledge
Performance
Evidence of learning
Learning
Relatively permanent changes —> behavior —> experiences
Theories
Principles that explain natural phenomena
Principles
Predictability in nature
Laws
Conclusions on undeniable observation and logic
Beliefs
General facts and not always based on observation and logic
Interfere with Learning
Misconceptions & Folk Beliefs
Internal Consistent
Same outcome, no matter how it is measured
Science
A tool to collect information; fact from fiction
Scientific Method
Ask question
Develop Hypothesis
Collect Observation
Test Hypothesis
Conclusion
Replicate
Experiments
Manipulated is the independent variable; effect of this control is reflected in the dependent variable
Human Participants
Voluntary, Consent, deception forbidden, no harm, debriefing
Animal Research
Clear an potential benefits for humans
Structuralism
Breaking down mental process —> basic components
Functionalism
Understanding mental process —> drive behavior
Introspection Ideas
Structuralism & Functionalism
Behaviorism
Mainly with objective events such as stimuli, responses & rewards
Cognitivism
Mainly human activity such s information processing, representation, and self-awareness
Differential threshold
Just noticeable different (JND)
JND
The least amount of change in stimulation that would be noticeable
Pavlov
Classical Conditioning, observation, dogs early salvation
Dog Salvation Experiment
Controlled by experimenter, are independent variables; dogs response is a dependent variable
Reflex
Learning starts with unlearned response (UR) —> reliably elicited by a specific stimulus (US)
Contiguity
Simultaneous or nearly simultaneous occurrence of events
Reinforcement
More complex concept having to do with the effects
Simultaneous pairing
The CS starts and ends at the exact same time as the US (same)
Delayed pairing
The CS presented before the US and continues during presentation of the US
Trace pairing
The CS starts and ends before the US so that there is a very brief time lapse between the two
Backward pairing
The US has already been presented and removed before of the CS
Acquisition
Formation of the stimulus response; typically requires a number of pairings of CS and US
Extinction
Classically conditioned responses can be eliminated
Spontaneous Recovery
CS is presented again laster, the CR reoccurs at a lower intensity
Stimulus Generalization
Making the same/similar, response when presented with any of a number of related stimuli
Stimulus Discrimination
Making different responses to related but distinctly different stimuli
High Order Conditioning
Responses, stimuli, and reinforces linked in complex ways
Conditioned Emotional Responses
Behaviorism, same emotional reflexes, physical & emotional reflexes
Transfer
Negative emotional reactions by repeatedly pairing a stimulus
Watson’s Little Albert Study
Seemed uncleared and reactions were attributed, no follow up, Albert in foster care
Watson’s Psychology
People’s behavior can be controlled through judicious and clever arrangements of stimulus and response events, attitudes and emotions
One-Shot Learning (Guthrie)
Combination of stimuli which has accompanied a movement will on its recurrence tend to be followed by that movement
Movement Produced Stimuli (MPS) (Guthrie)
Combination of numerous sensations, sequence of actions, such motion is a stimulus to many sense organs in muscles, tendons and joints; changing stimuli to eyes, ears, etc.
Habits (Guthrie)
A stereotyped, predictable pattern of responding; Combination of stimuli reliably on combination of responses
Reward (Guthrie)
Stimulus situation preventing the action of learning something different
Punishment (Guthrie)
Change a stimulus situation & serve, “sidetrack” a habit
One-Shot Theory of Contiguity Learning (Guthrie)
Behavior under control, responses replaced with recent learning responses, has weaknesses and lacks detail
Thorndike’s Connectionism
Puzzle box; learning consists of the formation of physiological bonds or connections between stimuli and responses, Reinforcement > Contiguity
Puzzle Box (Thorndike’s)
Trial and error learning; natural behavior learned. through asssoications
Law of Exercise (Thorndike’s)
Bond between stimuli and response are strengthened through exercised frequently, recently, and vigorously; how consequences “stamp” in learning rather than more repetition
Law of Effect
How the organism adapts to the environment by modifying behavior as a result of its consequences, Animals —> learning repetition
Law of Readiness
Readiness has to do with motivation, maturation, pride learning, and individual characteristic of the learner
Thorndike’s Repealed Theory
Satisfiers and Annoyances do not equally predict behavior in a given direction (bad words to behaviorists), Humans —> no learning repetition
Skinners Radial Behaviorism
Human behavior follows certain laws & causes of behavior are outside the person (observed and studied)
Experimental Analysis of Behavior
Organism & environment; occasion upon which a response occurs, response itself, reinforcing consequences
Operant Learning
Responses elicited by a stimulus are labeled respondents (usually classical condition; involuntarily) and responses simply emitted by an organism are labeled operant (voluntarily)
Reinforcement (added after response) (Skinner)
An event that follows a response and that changed the probability of a response’s occurring again
Postive Reinforcement
When the consequences of the behavior, added to a situation, increases the probability of the responses to occur again
Negative Reinforcement
When the probability of a responses occurring increases as a function of something is being taken away from the situation
Punishment (taken away after response)
Suppression or weakening of the behavior
Positive Punishment
When a positive contingency is removed
Negative Punishment
When a negative contingency follows a behavior
Primary Reinforcers
Events that are reinforcing without any learning having taken place
Secondary Reinforcers
Events that are not reinforcing to begin with but become reinforcing as a result of being paired with another reinforcer
Continuous Reinforcement Schedule
Every desired response is reinforced (more rapid)
Intermittent Reinforcement
Reinforcement occurs only some of the time (changes, slow initially)
Combined Schedule
Combination of continuous and intermittent reinforcement
Ratio + Fixed
Every fifth correct response is reinforced
Interval + Fixed
First correct response is rewarded after a fifteen-second time lapse
Random/Variable + Ratio
An average of one out of every five correct responses is rewarded at random
Interval + Random/Variable
Reinforcement follows a correct response an average of once every fifthteen seconds, unpredictable times
Extinction Rate
The amount of time that passes before the organism stops responding after the withdrawal of reinforcement
Continuous Schedule
Rapid Extinction
Extinction
Occurs to be reinforced for engaging in a behavior ceases to be reinforced; outcome is rapid
Forgetting
Process is slower but not as a function of withdrawal of reinforcement
Shaping
Technique used to train organisms to perform acts that are not ordinarily in their repertoire
Individual Differences
Differences among individuals, personal traits and personality differences are learned through conditioning
Aversive Contingencies
Reprimands, detention, low grades, threats of punishment
Application of Pavlovian Principles
Behavior Therapy
Systematic use of Operant Learning Principles
Behavior Modification
Behavior Management Techniques
Positive reinforcement, Punishment, Counterconditioning, Extinction
Skinners Theory
Well defined, clear and understandable system that explains aspects of behavior